Quoted from cfh:Dimension is way too easy. For example, the Dimension i have, the high score is over 1 million points. Yes 1 million. The guy i got it from played one game for 8 hours. he kept track of the number of times he rolled it. Yes the game is that easy.
I'll venture to say it wasn't "Dialed in," properly. My Dimension isn't dialed in right either at the moment as it feels like a drain-fest. I do agree the Wow-mode is pretty easy, but even hitting several Wows, I struggle to turn the game over.
On my Dimension, I've eliminated the 2 center Wow targets by wiring the target switches in parallel with their associated pop bumper relay switches, (100, or 1000 during Wow).
My gameroom has no ceiling lighting and felt I needed to "Help out" the General illumination on this one a little. I affixed a #63 bulb socket underneath the top half of the center plastic by tightening it down with a hidden rubber ring post, and running its wiring up through the kicker holes. Now the whole plastic lights up. Very simple, and totally removable without scar. I also wired both pop bumpers to general illumination and use "Ink-spot" caps. They still score 1000 in Wow mode, and my battle is at the bottom half of the playfield anyway.
I agree with Levi...... Dimension is 1 of Gottlieb's best AAB's. Compared to 2001, I really like that Gottlieb separated each bank of targets instead of the "All 20 or nothing" concept for special. Now I have 2 areas to work on. I also hear a lot about Pop a Card, which I feel is an easy game to rack up the Wows with all it's lit targets and rollovers during Wow mode. Makes me think the experienced player dropped his money in these 2 games more than most because of the chance in getting a memorable return on his investment.