Quoted from pezpunk:
As far as code goes, it's got some of the deepest and best code of any pin there is, and the recent updates are great. I'm not sure the code affects overall reliability much, though.
Well, as much as I like the game, I'll give you "deepest"...but I'm pretty cynical about the "best" moniker. And this is from someone who thinks Keefer is a software genius.
Maybe things have changed recently, and if they have, I fully admit that I'm not "up" on the changes, but the software in WoZ is so mind-blowingly deep that it's not really understandable to any real degree without spending an egregious amount of time studying, asking questions, etc. It's *absolutely* not approachable in any real way. There's a ton there, perhaps, but no great way of understanding what to do, or how to do it. It's a fault, unfortunately, and I don't see that as "best" by a mile.
Aaron Grabowski tried to explain the best way to play the game to me one time, and he was about four sentences in when my eyes started glazing over and I started to understand why the game was frustrating to a lot of people, myself included. Playing the game *feels* like a million darned dollars, only in Chinese. Nothing really logically follows, much less flows. Yes, I've seen the "map". Doesn't really help. Super X is a complete and total mystery. Starting something simple like multiball should not be a mysterious chore that doesn't really make sense...there should be a pretty clear path, and there isn't.
While it *feels* like the best game I've ever played, it doesn't make any real sense, and so I don't play it for the most part. Sometimes, knowing when to pull on the reins and slow down can be the smartest move you make. If you run the horses at full tilt for too long, they die, and you're left stranded with a dead horse. To me, it seems like that's kind of the case with WoZ.