I just recently picked up 3 ticket games. Reason being is that the owner of my main location had mentioned doing something like that a while ago. I sort of brushed it off at the time, but then started thinking about it recently. There are quite a few kids that are there at select times, and most of them don't play the pins, while some do. So I thought about it, made a proposal (which was accepted) and started looking. The games I got all need a little attention as they have been sitting for a little while.
ICE Cyclone. It's been sitting for a while, but I will say that this is my favorite ticket game. The goal was to find one of these, and I did within 2 hours drive. Working on some electrical issues right now. Down to it dispensing tickets, but not taking them off the "tickets owed" display. This is the one I have the highest hopes for. Super simple gameplay and missing the jackpot still gives a decent amount of tickets compared to other games where it can be as bad as 1 or 0 tickets per game/coin.
Baytek Wonder Wheel. This is one where there is a belt that is constantly spinning and a wheel with openings on the opposite side that the coin gets "shot" at. This one was "fully" working in that it would power up, everything was spinning fine, and when a coin went into the opening, it added those tickets to the "tickets owed" counter. I didn't have tickets until recently, so wasn't able to test the ticket dispenser, but will hopefully be able to today. It's still pretty dusty inside, so have to take off all the panels to clean it out, but if the ticket dispenser works, it will be ready to rock pretty soon. I think this might be a 1 of 0 ticket game if you miss, but with a few misses in a row, it adds to your multiplier that can go up to 3X or 4X. I think if it sits for a while the multiplier goes away. So big ticket potential, but might be too brutal if it doesn't pay out often enough.
Wheel Em In. Currently made by Sega, but I'm pretty sure mine was when it was owned by a different company. Mirrored backglass gives it a little pinball cred, but I'm not sure how this one will do. It has a chute that rolls the coin onto a belt that has ticket rows printed on it. The belt is moving slow. The goal is to get the coin to fall in a pretty narrow span on the ticket image. Watching some video of it, it's a pretty small gap that actually wins tickets. But, the ticket numbers (at least on mine) are pretty high. 12/25/50/75 or something like that. There might be a 125 as well which is about what the Cyclone jackpot starts at. So this one is a higher risk/reward game. It's not in too bad of shape, but due to it's reduced appeal (in my mind) compared to the others it will be the last one I get fully working. It runs, but because it has an electronic coin validator that isn't getting power, I can't play test it unless I take the glass off and just place a coin down. Time will tell.
For prizes, the bar will handle counting tickets and doing prizes for now. I want to get a scale that will measure and report X number of tickets since ticket eater machines are really expensive and nothing has shown up close yet. There is a much better plan for a few months down the road, but is also expensive, so this has to prove as worthwhile first. For prizes I'll have a mix of smaller (but still hopefully cool) stuff and a few larger items. Don't want too much selection to take up space at the bar. I'll also be tipping out the bartenders for tickets they return to me since they wouldn't see any added pay for the added task.
If anyone else wants to talk about stuff like this, cool. If not, this will be a documentation of if this works for me or not. If it works, any extra cash will just be going towards pins, so there's the connection.