Thanks for this update, F2K derserve this code update, it's a really great playfield design !
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Yeah it's an amazing work ! Is there a dip switch for every change ? I feel the 2x-3x points in multiball is too much in the scoring balance. On my freshly restored machine i can make regularly a 2 millions game and the high score is already more than 7 millions.
Personnaly i would like the Special to award credit and a way to make an extra ball similar to Quicksilver.
It is set to a 3 balls games. I got 2 extra ball at thresholds. Flippers are strongs and the locking mechanism is easy to reach. After the first multiball the scoring balance is already very high, i can't imagine the spinners at 15k when playing 3 balls multiball, it would need another digits + the left spinner always count with new code!
Quoted from slochar:That's your first misstep - thresholds should pay replays!
Yes, but there's no extra ball possibilities if i turn the dip for replays at thresholds, i like extra balls
In my opinion no 2x 3x scoring is necessary, for big points must reach higher spinner levels, that keep the spirit of this game.
Personnaly i love to get all left spinner points ang more logic 54321countdown. Skill shots is for more modern pins not early 80's style
Quoted from slochar:No, because it's already in there
If by attract mode with speech you mean that the speech will entice a player to play every so often (I think it's every 6 or 12 minutes I forget what I timed it out as). Dip 17 was repurposed to do this, (speech is always assumed on in the game) - on=attract mode speech, off=no
If you mean a "tutorial" like Bally Atlantis and
Centaur have, there's no room in the code to add something like that. In fact, changing the attract mode at this point would be fraught with disaster as it's been cut down without changing it but it's a precarious set of code.
Oh thanks didnt know!
I like levels of difficulty coutdown from 10 to 1!
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