Quoted from Dayhuff:Very hard game to master and plays fast, the shots are all tight and there's no room for slop. The 13 ball thing was just a gimmeck to get people to keep playing it when it was on location. Personally I never try to achieve it when I'm playing it, I'd rather try to get trough the various modes. Great game and one of the hardest I think.
John P. DayhuffBattle Creek, Mi.269-979-3836
I am in total agreement with John on this one....
I had a HUO, and it was in NIB shape...
the 13 ball is a total gimmick, but, also could be a nice reward if you have your game difficulty settings on hard or extra hard, you will rarely see 13 ball that way and if you want 13 ball you have to really work for it........Hard settings....this is where the gameplay comes to life...
As John said the shots are super tight, ( all of them are)... if your a flailer, then this game will brick all day long...the ramp shot is at an angle where your wont be hitting it over and over, you have to, catch, line up, and take your shot...
the extra ball/mode start hole is a bitch !..super tight and right off the end of the left flipper..
and BTW set your flipper coil pulse to HARD in settings..this makes the game more bareable during 13 ball, and regular gameplay....
the audio grated on me after a bit and was one of the deciding factors in letting it go, (as well as throwing the cash twords an AC/DC BIB at the time)...although it fits well to the theme overall it just wasnt for me....
The moon magnet is very cool, not overly exciting, but cool none the less, satisfying is probably the word to use here....
the video mode is a ton of fun as well..great dots and just a neat game overall...not to mention on the rareish side as far as production....
it is a players game, with settings on hard..it is gimmicky on default...