Haven't figured out what goes into the burned out spot on the above image. BUT!
I was looking in the EM section of pinwiki and here is the described startup sequence:
Bally start sequence:
1. When the coin is inserted into the game the coin relay energizes. It stays energized through its own hold on switch and a score motor switch. Once the start button is pressed the credit relay is energized which in turn energizes the coin relay if there are sufficient credits.
2. The lock relay is then energized by the coin relay at which time the game illuminates. The lock relay stays energized through its own hold on switch and a delay relay switch.
3. The coin relay then energizes the reset relay through a switch on the game over relay.
4. As the score motor runs, it energizes any score reset relays. The score reset relay will now resets the score reels to zero.
5. The total play meter is advanced by the coin relay via the score motor.
6. The ball count and player units are then reset by the reset relay via the score motor.
7. The credit unit is stepped down by the coin relay via the score motor.
8. The game over relay latch coil is now energized by the coin relay via the score motor.
9. The 100,000 relay latch coil (if equipped) is energized by the coin relay via the score motor.
10. The ball is now introduced into the shooter lane by the outhole relay via the score motor (assuming the outhole switch is closed).
11. If multiple players are added by the start button, the coin relay advances the coin unit,advances the total play meter, and steps down the credit unit.
Now, I've been cleaning switches and will have to do the player score stepper, or whatever it's called. It's in the head and has no label, but has 4 positions for various fingers. That's soon.
What I found out tonight is this. If I hold the outhole relay closed it will do a few things, then reset the drop bank, then fire the outhole coil. The flippers don't go live after this though. Not even sure what relay carries that power. But, if the glass shows "game over" and I press start, the process goes to a certain point and stops. It will reset the players, it normally will reset scores, but it doesn't typically reset the drop bank, and never serves a ball.
The "game over" text going away is step 8 if I'm reading it correctly. I looked and there only seems to be one latching relay (game over), so I don't think step 9 applies. I think there is a lot more going on between step 8 and step 10. The big discovery of the night is that the outhole relay triggers everything I think it should, but takes a second or so to do it. probably normal, but starting a new game goesn't trigger the outhole relay at all. I watched now that I know what I'm looking for to trigger the ball getting kicked out. Since I'm holding the playfield up to be able to watch, there is no ball in it. So I also pressed start while holding the outhole switch closed, and the outhole relay was not triggered.