Quoted from rosh:
Pretty confused by your 'annoying' comment, when moving between steins, you only get a sound effect, not a sound bite. If you are talking about the sound effect, most players want a sound indication when moving between options. I have had no one else comment about not liking having the effect.
Sorry, please let me elaborate... I see a stein and have to decide if I want it... what I'd like to do is look at the map and find the mode that that Stein helps... usually, by the time I've done that, the game selects the Stein for me (I've only got 3 seconds after all). To avoid the game auto selecting that stein I have to keep pressing one of the flipper buttons to re-set the timer, thus moving to a different Stein... this un-necessary cycling of the Steins just to avoid the auto select keeps making the game fire the sound effect... if I'm playing with a newbie and explaining what I'm doing, hearing that sound effect (this is what I meant when I said sound bite) repeating is, I find, annoying... not to mention having to get back to that stein if I find I want it... sure, I can use the two handed left-right technique as you suggest... my suggestion is not to extend the time, but to add in the menu an option for the owner to turn the auto select function off... or to allow the time to be extended by the owner... the default time can stay as is to avoid the scenario you're referring to... best for everyone... no? Should be pretty easy to code in I imagine and help owners like me enjoy the game more... much more relaxing
Just to clarify, the sound sample itself is not annoying... only when repeatedly heard as scrolling through Steins while trying to decide on one particular stein... I'd be much happier listening to the more ambient background crowd sound as I think what I want to do...
The repeating sound element of my frustration is the least annoying part of this issue to be honest... the most annoying thing is having to do all this Stein scrolling to avoid the game selecting for me... I just want to play in peace... it's like the game is nagging me to make my mind up...