B/W got the immersion aspect right IMHO. For me that means it tends to suck me in. I can not put my finger on it exactly, but I attribute it to all the fine polished details that come together to make kinetic art.
In the current world of pinball, Lyman is the only person I see currently with that same eye for detail and art all in one. I would actually say METLE is one of the few Sterns (with new code) that does a really good job at the full immersion. A large part of that is the hand drawn art combined with well thought out coding from a player that is taking the time to think through the very fine details.
I also feel the tactile sensation with B/W is a SOLID built game. I have torn down a few B/W titles and rebuilt them from the ground up and they are engineered very well mechanically and infact are quite solid. I have only torn down 1 modern Stern thus far and modern Stern games have thinner parts, cheaper metal compositions, cut corners for cost savings, and in general the business has taken away from some of the art in motion aspect. Some of this is likely what kept them afloat in the 00s. Some if this is the nature of the world and manufacturing of everything which has gone towards cheaper rather than quality.
I am not bashing here as I like all games to some degree. Just MHO and experience when comparing the things that all together create the "feel" of a game.