Well, the OP sounds like he's trying to convince himself.
Never have I gotten rid of a game and dwelled on it to the point where I was moved to go start a new thread about how much I don't miss the game. It's like the game is on your mind so much you have to come and ask everyone for validation: "I did the right thing, at least I hope I did..? Right guys? Right...?"
That said, WOZ is going to always be very polarizing for a few reasons.
1. No left ramp. Some players cannot mentally accept a machine with no left ramp to hit from the right flipper. Most players are right handed and they unwittingly crave a long powerful shot from the right flipper. (You should hit the right ramp from the right flipper... and often you get two Scarecrow rollovers for a miss...)
2. Haunted forest. It's brutal. I mean that upper right tree bumper next to the witch is one of the most brutal areas created in a pinball machine. That tree bumper is almost completely exposed and open, and the randomness of where and how fast you can drain from it is ungodly. The witch right next to him of course throws the ball with her magnet, adding to the mayhem.
3. Target-shooting. The dead-ball control required in WOZ is unprecedented in modern designs. Not only because of Trees/Witch as stated in 2., but the Winky guards, Rainbow targets, Crystal Ball targets, etc. Not to mention the addition of qualification with rollovers! Shooting rollover targets is a whole new challenge for some modern players.
4. Theme. Some folks have stated since day one they will never ever own a WOZ because of the theme. That sort of translates into liking the game itself, too, let's face it. It's not like a bad 90's movie, like JMn or TS, where it's still got enough modern geekdom to satisfy the masculinity of the owner. It's got a female lead character, in pigtails and ruby slippers, etc. That just disqualifies it from ever being acknowledged as a good game by a significant portion of this community. That's just a fact.
5. Lighting. The GI lighting is horrible out of the box. It's the worst GI on a modern pin, because it's combined with the brightest inserts of a modern pin. The combination is terrible. So you have to install a light-up kit yourself. If you haven't, then do so before continuing or having an opinion about gameplay, because it's a different game when you can see what's going on and follow the ball on a brightly lit playfield.
I find WOZ to be an awesome addition to my collection. There is nothing else like it. Not even close. It's not a game which coddles you: left and right ramps and loops which can't be missed, you have to really control the ball yourself and it can be brutal (see point 2. again). The risk/reward of bringing in a CB mode is brilliant. The Fireball Frenzy mode is probably my favorite modern mode. The logical way you work your way through the qualifying of certain modes and multiballs: like Dorothy being captured, breaking into the castle past winky guards, locking balls, breaking down the doors, etc. It all makes sense and allows for that magical immersion we seek as pinball players. The EC multiball is heavily weighted with points, which are challenging to unlock! (I do wish the EC window was at the lower right quadrant and not the upper right: I've drained so many times trying to look up to see what I need to hit next!! Again, another challenge which modern players aren't used to.).
Basically what I'm saying is WOZ is very different in more ways than just the LCD and toys and features. It's very throwback in terms of a more old-school layout, and the requirement of a LOT of dead ball control, shooting rollovers for qualifications, and extreme randomness with a nearly completely exposed jet bumper in the middle of the playfield, just so much more randomness than the modern coddled player is used to with the easy shot ramp returns and loop to ramp combos, etc. It's not going to be a game for everyone, and it's certainly not going to be easy to get to the final modes. I enjoy that about it, and I am very glad that I added it to my collection. I've got plenty of the fan layouts with the left/right ramps and loops in my collection, but nothing even remotely close to WOZ.
If you don't like it, after putting in a light kit, then by all means do sell/trade it to someone who will enjoy it! And if you have WOZ on your mind so much after selling it that you need to come here and create threads about how much you don't miss the machine, then maybe you're trying to tell yourself something...