(Topic ID: 281817)

Official Williams and Bally software upgrades

By soren

3 years ago


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  • 970 posts
  • 255 Pinsiders participating
  • Latest reply 3 hours ago by _Zaphod77_
  • Topic is favorited by 284 Pinsiders
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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2 List of games and updated software versions. Posted by soren (3 years ago)

Post #29 Soren talks about PPS partnership on Slam Tilt Podcast Posted by Gizmonic (3 years ago)

Post #58 LED Lamp Ghosting - Procedure 1 vs Procedure 2 Posted by soren (3 years ago)

Post #125 Changing video modes is not easy... Posted by soren (3 years ago)

Post #153 PPS has the source code! Posted by PPS (3 years ago)

Post #186 Soren sets expectations Posted by soren (3 years ago)

Post #197 Where the CPU rom is located for swap on WPC games. Posted by Manny65 (3 years ago)

Post #251 Analysis of the WPC lamp matrix operation Posted by soren (3 years ago)

Post #685 Demolition Man Rom 7.0 Released Posted by soren (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#121 3 years ago

This is really exciting! ... the only reason I never upgraded Demo Man to the much better "Home rom" is due to the fact the game becomes useless to run onsite, as I do. I even had one guy ask me why "this Demo Man doesn't do <long list of extra features> ?", only answer I could give him was that those features are unofficial and so not available onsite.

Here's hoping some of these fantastic home rom updates can become available to the general public here!

soren is this part of the plan for upgrades? ... providing for coinop with these great updates such as Demo Man, Whitewater ... so on, so on ?

That would be like the most fantastic news!!!!

#159 3 years ago
Quoted from PPS:

I guess it's hard to comprehend ... PPS has the original source code and the tools to compile the original source code. Wondering how many posts it will take for someone to suppose that we do not ... again. PPS have had the source compiled and have all the Apple OS, etc. We also have all the P2K code as well, etc. And being the licensee, we are able to make authorized modifications to the original code - whatever approach works best, and that is what we have started doing with Soren.
oy.

PPS does this mean updates will be coin-op friendly? ... I would Love to update my games especially Demo Man and Getaway!

#235 3 years ago
Quoted from mbeardsley:

I don't think that will really work since TAF has no auto-launch mechanism. "Saved" balls would back up into the shooter lane.

"ball saves" existed without auto launch in many games. Maverick is but one example. Also the "home" Whitewater ROM does it just fine. Code simply doesn't launch a ball to the shooter lane if there is one already there.... also back when pinball mostly had Physical locks, instead of an overload of mostly lacklustre imaginary ones... Many games have no auto launch, and a ball save feature.

Many of my fave games don't use "virtual locks" ... they just seem "cheap" somehow to me.

#237 3 years ago
Quoted from JediPimp:

.... The current L1-AT ROM solution is too much of a compromise as it locks the game to Free Play only ...

Mainly this for me ... My older games all have out dated code and no usefull recent updates available purely due to no coin-op option

The "home updates" are completely pointless for my application, as my games all go on coinop rotation. They're still comercial machines, and great piles of games are Not "home use" machines.

People whom do not own pinball machines (site players) shouldn't have to miss out on these Awesome code updates!

#240 3 years ago
Quoted from soren:

Home ROM / Free play only was a defined status they made as an option for releases they did not want in commercial use. So, they a pointless, yeah that is the point.
As a company Williams wanted their product to be stable on location and not cause any trouble for the operator or the owners of the places the machines were put. So "home" status was a way for the developers to make revs. that were not fully tested for street use. Or were made for adult ears or with custom audio, that was not suitable for street use.

Does that mean we will get any updates and bug-fixes for coin-op, though ?

#245 3 years ago
Quoted from soren:

No. There is no plan to release anything with Free play only restriction.

If it wasn't for the "No"... the rest of the sentence seemed to mean yes.

Anyway If coin op isn't available for updates it's a great shame, because half the pinball players, including me, will still miss out. ...

#265 3 years ago
Quoted from fosaisu:

C'mon now, don't harass the man. You raised a good point about support for location play, but he's now addressed it. "There is no plan to release anything with Free play only restriction" plainly means that the new roms are all intended to be coin-op friendly. Why not move on to discussing games you'd like to see updates for and what fixes/tweaks would be most appreciated?

Fair enough, very confusing reply though. Begins with "No" as the answer to asking if we will get coin-op options. Even the second part can read either way. I took No as the direct answer, with a comma assumed missing in the sentence.

Q. " Does that mean we will get any updates and bug-fixes for coin-op, though ?"

A. "No. There is no plan to release anything with Free play only restriction."

I thought there may have been a comma missing actually, since the sentence conflicts opposite with the "No". A comma can make all the difference!

ab1c512d-6ef7-40c4-847d-52e816114c0c.jpegab1c512d-6ef7-40c4-847d-52e816114c0c.jpeg

All good, I get it now! ... can worry about being excited again!!

#267 3 years ago
Quoted from wiredoug:

for confirmation. please let me ask.. will the game support coin mechs for onsite use when using a new soren rom?

I rekon it's all good mate, just me Lol

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