(Topic ID: 281817)

Official Williams and Bally software upgrades

By soren

3 years ago


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  • 255 Pinsiders participating
  • Latest reply 6 days ago by _Zaphod77_
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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2 List of games and updated software versions. Posted by soren (3 years ago)

Post #29 Soren talks about PPS partnership on Slam Tilt Podcast Posted by Gizmonic (3 years ago)

Post #58 LED Lamp Ghosting - Procedure 1 vs Procedure 2 Posted by soren (3 years ago)

Post #125 Changing video modes is not easy... Posted by soren (3 years ago)

Post #153 PPS has the source code! Posted by PPS (3 years ago)

Post #186 Soren sets expectations Posted by soren (3 years ago)

Post #197 Where the CPU rom is located for swap on WPC games. Posted by Manny65 (3 years ago)

Post #251 Analysis of the WPC lamp matrix operation Posted by soren (3 years ago)

Post #685 Demolition Man Rom 7.0 Released Posted by soren (2 years ago)


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#603 2 years ago
Quoted from soren:

Hmmm. I am not so sure. And that is because I see video mode in a larger perspective. What does it bring to the gameplay. Does it work well in the flow and for the time it takes to play and how difficult it is to understand. How does it work strategically for points.
STTNG video mode works a bit like IJ. With the latter being random. And considerably more difficult. And the IJ one does not even have the bombs.
I still stand on the STTNG one suffers mainly for being too easily restartable. To me that is death to a video mode element because video mode is safe points.

I think I agree with what you are saying overall, with regard to the role of video modes and the problem when they are too easy to restart.

In the case of STTNG specifically, if I had a magic wand, I would definitely wave it to make video mode randomized. You still have access to the sure thing points, but if you want a higher skill, higher risk/reward path, you'd play the game... which I would try to calibrate accordingly. In home use, having that video mode be randomized would be a real blessing because it might be fun again, instead of a chore.

I am sure it's tough to balance the needs of tourney and home players, they are pretty much opposite in some ways!

(FWIW the best video mode I have ever played is in The Shadow. Maybe I'm a weirdo, but it's actually fun. The control inputs feel good, there's a little forgiveness where you can graze a falling phurba and not die, there's no pattern to memorize, difficulty gradually increases, and the added aspect of pulling the trigger to clear the screen for a moment adds a genuinely interesting tactical choice.)

5 months later
#745 2 years ago

Getting the Shadow bug fixes alone would be fantastic. It's such a good game, it deserves to have that final polish.

If I had a software magic wand, the one feature I would like to add is a Hotel Monolith "second chance." If you lose a ball, you have a few seconds to make a shot to get it back. Say, light any ring or shoot Mode Start. If you lose a ball again, the second chance shot gets harder... maybe 2 rings, or the Khan saucer. Probably, you'd only get 1-2 such chances, you shouldn't extend the mode forever.

I cannot imagine how hard it is to modify this old code, wow. Thanks to Soren for whatever we can get. It's all awesome.

1 week later
#754 2 years ago
Quoted from soren:

I can see that, but there is only one little problem. If that add-a-ball shot is the one up the middle, what if you prefered to start the lock multiball? It it is mode start, what if you prefered to start the next mode? It is the ramp/rings, what if you prefered to start Vengence?

Yeah, everything is tied together for sure. But I think there are targets options that would be sufficiently "neutral" during the mode to make OK add-a-ball goals. Scene Start, for example, cannot start another scene during Hotel Monolith. (It is used in 3 other scenes to collect an accumulated value.)

Anyway it is all academic, I realize the simplest new feature is an enormous amount of work. And even though I like talking about what-ifs and design ideas I don't have a real beef with most games as they are. Bug fixes and scoring imbalances are the less thrilling but noble goals.

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