Quoted from Gizmonic:Søren was on our podcast to talk about this new partnership:
https://pinside.com/pinball/forum/topic/the-slam-tilt-podcast/page/7#post-5967697
Ron...
Great episode and interview Ron (and Bruce, Soren, and Zach).
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Quoted from Gizmonic:Søren was on our podcast to talk about this new partnership:
https://pinside.com/pinball/forum/topic/the-slam-tilt-podcast/page/7#post-5967697
Ron...
Great episode and interview Ron (and Bruce, Soren, and Zach).
Quoted from The_Pump_House:TAF ball save
TAF doesn't have an autolaunch mech, only the plunger. It would not behave in line with other ball save games. I would say it needs to stay the way it is.
Quoted from mbeardsley:It depends upon what you mean by "ball save". Do you mean "plunged the ball and it drained in the first few seconds, so give it back" or do you mean "just started multi-ball and some of the balls drained right away, so keep giving me more"?
If you mean the first one, then yes, you can have ball save without an autoplunger. If you mean the second one, then no, you need an autoplunger.
I see the difference as you describe, but most WMS games of the 90's era with a ball save do auto-launch the ball back into play when saved. I am not a big fan of putting it back into the shooter lane and leaving it sit on a "save". That is what would have to happen for the TAF suggestion to be implemented. I don't think that is a good solution. I understand why some folks would want it, but the implementation available through software only doesn't work in my opinion.
Would you agree that scoring zero is the outlier scenario vs hitting some switch and scoring something?
Quoted from The_Pump_House:I'll reiterate
I don't want it for myself personally but I'm trying to rope in casual gamers, many of which have never played pinball. I don't want them kicked in the teeth by TaF and get discouraged.
My TZ has ball save, that's a lawlor machine no?
Try a factory reset your tz and see if there is still a ball save. Pretty sure it wasn't turned on by default, but I am not 100 percent and no longer have the game.
Quoted from soren:Presents Demolition Man upgrade...
Demolition Man
Revision 7.0
Summary
Claw awards can be configured to not allow re-picks of awards.
Computer mystery awards can be set to run in a fixed pattern rather than randomised.
Upgraded lamp procedure.
Improvements
No repeat selection of the superior Quick freeze award.
Highly strategic play for Computer awards.
Better suitable for competition play.
Supports LED lamps.
Release note
In addition, a Vulgar Speech version derivered from the rev. Home-6. With coin play enabled as the only additional change.
Release note (Vulgar Speech)
Please note that Demolition Man come in two version to fit on the sound software installed on the game. Be sure to order the version that matches what is installed in your game. The installed one is easily identifiable. Standard sound (LX-4) is seven ROM chips. Vulgar Speech (Home-6) is eight ROM chips.
Please order from one of the distributers listed on the first post.
Man that rocks!
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