Quoted from soren:Hmmmm. That IJ need work done to the kickout / tipout mech. Only the fewest IJs Ive played are not making a clean kickout.
I do not think it is double the power, but 50% more. And that is a common thing on WPC era games. For ball dropping back in. The ones I have looked into is 50%. The Shadow plunger comes to mind. Though it might be east and west game to game and mech to mech.
Indy could really do with sone tweaks! One of the best games ever but it does have its issues
https://www.micsaund.com/games/IJ/IJ_Software/ij_software.php
This has always been a bug bear for me and the fact ark is spelled arc!!
“The Path of Adventure modes interact badly with Multi-Ball. If you start Three Challenges or Steal the Stones and then Multi-Ball, the ramps will still rotate the modes lights. When Multi-Ball ends and the previously started mode finishes, whatever mode was flashing at the end of Multi-Ball will be marked as "finished" but the mode you actually played will still be unplayed.”