(Topic ID: 281817)

Official Williams and Bally software upgrades

By soren

3 years ago


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  • Latest reply 6 days ago by _Zaphod77_
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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2 List of games and updated software versions. Posted by soren (3 years ago)

Post #29 Soren talks about PPS partnership on Slam Tilt Podcast Posted by Gizmonic (3 years ago)

Post #58 LED Lamp Ghosting - Procedure 1 vs Procedure 2 Posted by soren (3 years ago)

Post #125 Changing video modes is not easy... Posted by soren (3 years ago)

Post #153 PPS has the source code! Posted by PPS (3 years ago)

Post #186 Soren sets expectations Posted by soren (3 years ago)

Post #197 Where the CPU rom is located for swap on WPC games. Posted by Manny65 (3 years ago)

Post #251 Analysis of the WPC lamp matrix operation Posted by soren (3 years ago)

Post #685 Demolition Man Rom 7.0 Released Posted by soren (2 years ago)


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#330 3 years ago

Not sure if it’s been mentioned yet, but here’s 2 obvious ones.

Twilight zone: The lit 5M stand ups actually award 10M, which can be significant in some scenarios. Would be great if this was changed to 5M.

Shadow: The 2-way loop combo is a little too valuable. Currently, it’s a base of 10M that increases by 3M each time. I’ve gotten it over 100M a few times and as fun as it is, it scores quite a bit. I’d suggest base of 10M, increase by 1M, and cap at around 30M. Maybe even throw in having it reset every ball.

#344 3 years ago
Quoted from yellowghost:

I suppose it should be 5 million if thats what the insert says. I wish it could be 15 or 20. They are high-risk shots and I never seen anybody intentionally aim for them. Same as dead-end. It would add a risk/ reward factor to the game.

I disagree on it being anything higher than 5M. They are high risk but they are also easy to bounce into and I rather get my points from skillfully playing modes and multi balls than from flailing at standups. Dead End can be worth while it is just a really hard shot.

#346 3 years ago
Quoted from Tranquilize:

STTNG:
Stop the mode clock on trap - most important
Provide option to disable video mode. Auto 25 mil or have Riker poker as the other option.
Fix the left lock rules and functionality. Left lock should be available only for lock one, but always. Locks are tough, so making the first easier would balance.
Provide meaningful rewards for launch probe and flipper skillshot

I like all these. I would also add in the option of resetting all the artifacts after FF, so that it’s worth playing the modes again and not just trying to time them out.

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