Quoted from Manny65:I suspect the cannon auto firing is not based on a timer, rather it fires based on the switches (if the ball is still in the cannon when the "At Mark" opens then the cannon is fired).
Actually how it works: if the MARK switch is OPEN because of miss adjustment, or broken, the cannon will rotate 3 revolutions until spitting out the ball and then "STAY" exactly in the "mid rotation position", forever, until the game is turned off. However if before the ball is ejected by the machine, in other words fired by the player, it will return home. The machine program expects to see the MARK switch triggered, or the gameplay and machine becomes confused. The machine will not feed balls to that cannon, etc.
So if someone is making a menu SETTING on the machine for standard operation (one cycle), or some preset number of rotations, why does anyone care??? Keep your machine on the standard setting. It's a switch. If you had "carefully read" what I wrote, there is a MOD which I am developing which will make this multi rotation cool, and practical for less experienced players.
Why worries if it makes the game easier? Do you have your machine on 3 ball, with no buy-in? bet you don't. So is Soren can alter a setting, while fixing the upper level game scoring, or making the shuttle mod random, why are you a critic for something like that? Keep the "switch" or "setting" how you like it.
Enough said on the topic, STTNG menus are more in depth than most machines, as far as controlling features of the game, I just appreciate the fact someone is interested in revisiting a machine on a programming level.