Thanks @Soren, here are my thoughts for consideration for an update to Shadow:
Bug fixes:
-Cap the left orbit inner orbit shot combo 40 Million (@soren, I read your previous posts about being 10 Million + a multiple of 3 Million so I'm guessing 40M would work?).
-French Language on volume control glitch on latest official ROM
-Stuck in single ball Hotel Monolith when double draining the end of ball save
-Multiplayer Tilt while ball is in the saucer during multiball
1. Start Khan or Sanctum multiball.
2. Shoot a ball into the khan saucer or mode start saucer.
3. Tilt the game with the ball in the saucer. Ball stays in and isn't released for other players.
Minor Features adjustment (Any feature changes would be settings that could be toggled on or off)....
-An add a ball for the multiballs - potentially qualified by completing 4 ring shots, then maybe hitting the the center mongol shot to trigger.
-Benefit for the Final Battle based on the number of successfully completed modes: For every mode completed, it would add 15 seconds (adjustable) to the final battle ball save period.
-Currently the Khan multiball jackpot increases by just 100K with each Khan rollover during multiball (which is kind of pointless) - setting to adjust the increase amount to higher numbers (500K, 1 Million, etc.)
-Some way to increase the increase Shadow multiball jackpots.... Maybe hitting Mongul letters?
-I'd love a Midnight Madness! An idea I had a while ago... Multiball, The Shadow is invisible, and you soon can't see. All GI lights start dimming slowly, ONLY inserts lit are Lock 1, Lock 2, Lock 3, And red arrow strobe toward the Sanctum, Only the GI under the red brick plastic stays lit. Sanctum opens, Goal is to continually enter the Sanctum area, each Sanctum Shot is 1MM increasing by 1MM each time. Audio reverts to old time radio mode, all switches active and boost lights a few lumens for a few seconds before they dim again. Hit any switches to keep light - The pin will eventually go dark... The player's mind is clouded, and the player is eventually playing in complete darkness (maybe some very very slight light). Mode ends when one ball remains. How fun would this be?! Probably too much work to code, and audio complexities, etc. Just thought I'd share as a fun idea.