(Topic ID: 181136)

Official "Torpedo Alley" club..

By frankmac

7 years ago


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There are 294 posts in this topic. You are on page 6 of 6.
#251 2 years ago
Quoted from Isochronic_Frost:

I was hoping someone would make stencils of this title. My cabinet is in rough shape as well. The art is still intact mostly so I could make some pretty decent stencils of it, except the front is heavily delaminated.

Reach out to: http://pinballpimpstencils.com/

They can do custom stencil sets.

There is at least this company that does a decal set:

https://www.retrorefurbs.com/shop/torpedo-alley-pinball-cabinet-decals/

#252 2 years ago

Looks like its going to have to be decals! I contacted Jeff at pinball pimp and got this response:

"I will never be making these as I cannot hold the detail in the art. There were either screen printed or decals to achieve this artwork"

I guess I didn't think about them being screen printed, but makes sense.

#253 2 years ago
Quoted from KCMike:

Looks like its going to have to be decals! I contacted Jeff at pinball pimp and got this response:
"I will never be making these as I cannot hold the detail in the art. There were either screen printed or decals to achieve this artwork"
I guess I didn't think about them being screen printed, but makes sense.

Retro referb has decent decal sets.

2 months later
#254 2 years ago

Only took 6 months but finally rolled the score! 13,395,720. What a great hidden gem of a game!

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1 month later
#255 2 years ago

Brought Torpedo Alley to the York show where it was a hit. Not used to having on location, an ball got stuck a ton on the center ramp. Any tips for preventing this for the next show?

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#256 2 years ago
Quoted from SantaEatsCheese:

Any tips for preventing this for the next show?

Yes. Sell it back to me, then you won’t notice balls getting stuck anymore.

I’ve seen other people put a fatter post on there, or a tapered one.

2 weeks later
#257 2 years ago

I love TP but man those blue displays are horrible. Out of any pinball thing that has even been devised, I wish those green and blue colored displays had never been created. When I look at them my eyes start twitching and I feel like I’m going crazy.

1 week later
#258 2 years ago
Quoted from gdonovan:

Retro referb has decent decal sets.

So, I ordered a set of decals from Retro Refurbs on October 12. I immediately got an email from their order system saying the order was received but nothing else since. I have been patiently waiting to hear something from them like it was shipped or anything, but nada. I sent them an email a couple days ago asking for some kind of status. Anything at all would be nice...

Anyone else have similar issue or recommend how I could get any kind of response. Should I be worried? If its not shipped yet, that's fine also, I would just like to know things are not 'lost in the ether'. Does this sound reasonable?

7 months later
#259 1 year ago

Hi everyone,

This is my first post, I bought Torpedo Alley a little over a year ago from PAPA/Replay, and it's my very first pin so I know I have a lot to learn. I've been playing pinball my whole life but this is the first time I'm going to be maintaining a machine. I had a friend hold onto the game until now because I was in the process of finishing my basement. The basement finally got finished so I was able to set up the machine this past weekend. To my relief, it booted up with no problems and all the switches and flippers are working as they should (I think). The playfield needs cleaned but it's in pretty good shape all things considered. The cabinet/backbox is dinged up but nothing major.

I have a few questions for the TA veterans. This TA didn't come with any manual or schematics or anything.

1) I've seen some videos of other Torpedo Alleys that let you enter initials and keep track of high scores, but this one does not have that. Is that only available as a part of a custom rom?

2) If I'm playing a 2, 3 or 4 player game, and someone tilts while they have a ball locked, all the locked balls will eject and drain, effectively eliminating lock stealing. I don't think I've seen this on any other game, and I swear I've seen other Torpedo Alleys that don't do this. Is this a custom thing or is this how the game normally plays?

The plunger sticks pretty bad, and the pop bumper lights don't work, but I'll have to do some research on both of those things to get them working. Also, the pop bumper caps are blue, yellow and red, instead of blue, yellow and green. I assume the green one broke at some point and they just replaced it with what they had laying around.

Thanks for any help in advance with my current and future questions, happy to be a part of the club!

#260 1 year ago

And here are some pictures........

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#261 1 year ago
Quoted from Andvil82:

And here are some pictures........
[quoted image][quoted image][quoted image]

1st thing is do you have the manual? If not, you should get it. Much of this sounds like setting issues to me. However, I do not own a Torpedo Alley ... and I am green with envy. So, congratulations on scoring such an awesome game! Great light show and great sound. A blast to play. If your mountains are all busted up, there was a fellow selling reproductions. I bought an unpainted set just in case I ever get a game.

The plunger should be dismantled [easy except for the O ring, they can be a pain]. Don't grease or oil it. Just get it as clean as possible with a rag and clean out the passage in the plunger housing. If it's all clean, it should plunge smoothly. Lots of people use WD-40 and other lubricants, but they collect soot and other crap and it clogs things up. If there is damage to the plunger or housing, both can be replace. In fact, if you want to just get new all round, it's not expensive.

Pop bumper lights can be many things. Start with the easy stuff - are the bulbs dead or not properly installed. They get banged around quite a bit and are often dead or just not settled into the socket. If not that, make sure the wires under the playfield are connected. If someone replaced or worked on the pops, and they are not very good at soldering, it is not unusual for cold solders and the like to just shake loose. beyond that, I'd have to look at the schematics in the manual.

Did you clean and wax the playfield. Hard to tell in the photos. If not, make sure you do that right away and replace the balls it came with with new ones.

Hope that helps a bit.

Once again, congratulations on a great purchase.

#262 1 year ago

I appreciate those tips. Gonna buy new pinballs, bumper caps, and manual from Marco. Also going to buy a bunch of cleaning stuff to clean and wax it this weekend. Hopefully I can fix the plunger issue because that's really the only gameplay issue that's bothering me at the moment. I will also check the bulbs on the bumpers, definitely possible some stuff shook loose.

#263 1 year ago
Quoted from Andvil82:

I appreciate those tips. Gonna buy new pinballs, bumper caps, and manual from Marco. Also going to buy a bunch of cleaning stuff to clean and wax it this weekend. Hopefully I can fix the plunger issue because that's really the only gameplay issue that's bothering me at the moment. I will also check the bulbs on the bumpers, definitely possible some stuff shook loose.

Just download the manual.

https://www.ipdb.org/machine.cgi?id=2603

#264 1 year ago

I can't believe I never even heard of this game until a few months ago. Looks like my kind of playfield though, two flippers, the old 'lanes and pops' at the top, and tons of things to shoot at. Makes me want to play one.

**Oh now I see the third flipper hidden way up there.

#265 1 year ago
Quoted from frenchmarky:

I can't believe I never even heard of this game until a few months ago. Looks like my kind of playfield though, two flippers, the old 'lanes and pops' at the top, and tons of things to shoot at. Makes me want to play one.

Its a really fun game with an awesome light show.

Trivia: First pinball game with buy in option to continue play from where you ended.

#266 1 year ago

Feel free to ask questions!

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#267 1 year ago
Quoted from gdonovan:

Its a really fun game with an awesome light show.
Trivia: First pinball game with buy in option to continue play from where you ended.

Interesting Trivia. Who knew? I so want one of these. Maybe someday...

6 months later
#268 1 year ago

Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

#269 1 year ago
Quoted from JOESCHALL:

Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

You have some nice new mountains headed your way today too...thank you!

#270 1 year ago
Quoted from JodyG:

You have some nice new mountains headed your way today too...thank you!

Indeed I do, for a decent price. Thanks so much. I have a full set of NOS plastics and a spare playfield as well, so I'm hoping to do a pretty full restoration.

#271 1 year ago

Evening Bump:

Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

#272 1 year ago
Quoted from JOESCHALL:

Evening Bump:
Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

Can you post a photo of that silver box?

#273 1 year ago
Quoted from Isochronic_Frost:

Can you post a photo of that silver box?

Yup, both mounted on the inside of the cabinet and unmounted, with the area I assume intended to hold a fuse circled in red in both photos.

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#274 1 year ago

Answered my own question, above. My TA manual came today, and with the schematics I could easily tell that the line in needed a fuse and that the value was 8 amp. So I put in a fuse and the machine booted, to a bunch of error messages. So the troubleshooting adventure can now begin.

Got some beautiful repro mountains from Ramp-o-Matic as well and already have a full set of NOS plastics, so I have some fun work ahead.

#275 1 year ago

Could someone please post detailed photos showing the wiring to all three flipper assemblies under the playfield? Some of the wires on my project machine are just dangling and none of the assemblies have yellow capacitors (though I assume that all three need them). I have flipper rebuild kits from pinball life and I have the manual and machine schematics for the flippers, but I can only interpret those with minimal understanding. High-res photos would help me dramatically.

Thanks for considering!

2 months later
#276 11 months ago

One of the blue stand up targets on my Torpedo Alley got smashed. Anyone know where I can get one? I haven't been able to find any. Thanks!

#277 11 months ago

Opinions, please. I have a TA that's a working project machine, and I recently acquired so many other projects that I am considering selling it rather than refurbishing. The cabinet is in very good shape with some minor touch-ups, the PF is average (with wear and touch-ups needed around the pop bumpers in particular), targets work but some are cracked, and the flippers work but are missing capacitors. The machine plays and scores 100%. To go with the sale, I have full flipper rebuild kits for all three flippers, a rubber ring kit, a full set of NOS plastics, a new repro set of mountains, and a complete playfield harness and lots of other spare parts from a parted-out TA. The original boards have had some minor repair, and in the backbox I have installed all LEDs and a new blue X-Pin display. If I were to sell all of this as-is to someone who wanted to complete the refurbishment, do you think $3,000 is a reasonable asking price on pinside?

Grateful for any candid opinions.

#278 11 months ago

Sounds a bit better than “a working project”. Still, I think that’s at the very top of what you should ask for one with significant wear around the pops.

One thing you have that’s great is new plastics and mountains. Those are expensive to replace.

I still own one if that’s any indication of “clouded current market judgement”. It’s a very fun game and is fairly hard to find these days.

#279 11 months ago
Quoted from snyper2099:

Sounds a bit better than “a working project”. Still, I think that’s at the very top of what you should ask for one with significant wear around the pops.

One thing you have that’s great is new plastics and mountains. Those are expensive to replace.

I still own one if that’s any indication of “clouded current market judgement”. It’s a very fun game and is fairly hard to find these days.

Helpful feedback--thanks. Yes, it is better than a "working project" on most levels and with all the extras included, but I think my calling it a project is a reflection of how much I would like to restore it or see it restored because it's such a cool game. We'll see if anyone else weighs in and if I ultimately choose a different title to sell. Thanks again!

#280 11 months ago
Quoted from gdonovan:

Feel free to ask questions!
[quoted image]

The only downside is the 7 digit displays.
Side note:
The games software has info on your standing when playing
multiplayer games. This is leftover software from the first game
Laser War... it was never implemented on this game.

#281 11 months ago
Quoted from JOESCHALL:

Opinions, please. I have a TA that's a working project machine, and I recently acquired so many other projects that I am considering selling it rather than refurbishing. The cabinet is in very good shape with some minor touch-ups, the PF is average (with wear and touch-ups needed around the pop bumpers in particular), targets work but some are cracked, and the flippers work but are missing capacitors. The machine plays and scores 100%. To go with the sale, I have full flipper rebuild kits for all three flippers, a rubber ring kit, a full set of NOS plastics, a new repro set of mountains, and a complete playfield harness and lots of other spare parts from a parted-out TA. The original boards have had some minor repair, and in the backbox I have installed all LEDs and a new blue X-Pin display. If I were to sell all of this as-is to someone who wanted to complete the refurbishment, do you think $3,000 is a reasonable asking price on pinside?
Grateful for any candid opinions.

$3k seems a bit more than you might get. A minty one at $4k didn’t move recently. Great game, but before the big jump in pin pricing, it was a $2.5k game. Prices on Torpedo Alley went nutty for a bit, but seem to have settled down. Fabulous game, and maybe you’ll get $3K. If it were me, I’d keep it rather than letting it go for $2k or $2.5K or even $3K. You’ll probably never get another one since the don’t pop up often.

#282 11 months ago
Quoted from zahner:

$3k seems a bit more than you might get. A minty one at $4k didn’t move recently. Great game, but before the big jump in pin pricing, it was a $2.5k game. Prices on Torpedo Alley went nutty for a bit, but seem to have settled down. Fabulous game, and maybe you’ll get $3K. If it were me, I’d keep it rather than letting it go for $2k or $2.5K or even $3K. You’ll probably never get another one since the don’t pop up often.

A very welcome, considered opinion. Thanks so much. I'll weigh my decision and post later. With another pin deal in the works for this weekend, this is the first time I've just had too many pins at once, which is a good problem to have.

1 month later
#283 9 months ago

I joined the club last year, but it had been in storage until recently. Got it out of a massive warehouse buy a friend's company did. Cabinet is rough but mylar has thankfully saved most of the playfield. MPU was bad, but got another from Rob Anthony since he's local. I'm in the process of stripping it down and cleaning, waxing, replacing bulbs on it. It is filthy but works. Apologies for the glare in the pictures. I couldn't find anything from before I started stripping it down.

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#284 9 months ago
Quoted from caldwert:

I'm in the process of stripping it down and cleaning, waxing, replacing bulbs on it.

Note: I highly recommend that you cut a clear piece of plastic
for the piece above the left green pop bumper.
The plastic tips of the piece are prone to breaking.
I have had no more problems, with this piece breaking, after making it thicker.

#285 9 months ago

Yeah, my top right plastic is cracked too. So probably not a bad idea to do it for both of them. All things considered, this was a pretty good deal even with having to get a new MPU for it. Filthy and a cabinet head that flakes like its snowing, but the playfield is decent. Going to my friend's house who is storing it on Friday, and hopefully will make good progress on it. Found some older pictures when I first saw it (that don't have as horrible of glare):

Torpedo Alley 1 (resized).jpgTorpedo Alley 1 (resized).jpgTorpedo Alley 2 (resized).jpgTorpedo Alley 2 (resized).jpg
3 weeks later
#286 8 months ago

Following up on an earlier post about my working project Torpedo Alley, I will be posting it soon on pinside FS along with all the parts I have for restoring it--new plastics, new mountains, flipper rebuild kit, spare harness and many parts, etc. I love the title and really wanted to do a full restoration myself, but I just haven't had the time with other pin projects and I recently acquired a few more pins, so now I need the cash. Really appreciate the opinions in response to my earlier post.

Anyway, just letting the group know in case you know anyone looking for a TA.

4 months later
#287 3 months ago

Can anyone verify the correct leg length for torpedo? Fixing one up that was missing the legs. Pretty sure correct should be chrome just not sure on length. Thanks

#288 3 months ago
Quoted from Pinballer22:

Can anyone verify the correct leg length for torpedo? Fixing one up that was missing the legs. Pretty sure correct should be chrome just not sure on length. Thanks

28 1/2” chrome are the correct legs. Some people switch to the full rib legs.

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1 month later
#289 72 days ago

Hey guys, quick question. I noticed only my Right or Yellow Thumper Bumper makes a sound when being hit. Is this by design or does the green and blue make the same sound on your machines? Thanks, Tom

1 week later
#290 63 days ago
Quoted from tcw16505:

Hey guys, quick question. I noticed only my Right or Yellow Thumper Bumper makes a sound when being hit. Is this by design or does the green and blue make the same sound on your machines? Thanks, Tom

The Thumper Bumpers have scoring switches like ventage William's pinball games.
There should be scoring and sound all together.
If scoring and no sound it could be cable connector or maybe ram/rom problem.

#291 63 days ago
Quoted from vec-tor:

The Thumper Bumpers have scoring switches like ventage William's pinball games.
There should be scoring and sound all together.
If scoring and no sound it could be cable connector or maybe ram/rom problem.

Exactly. That SEPARATE sound+scoring switch is actually activated when the pop bumper pulls down/in.

#292 58 days ago
Quoted from tcw16505:

Hey guys, quick question. I noticed only my Right or Yellow Thumper Bumper makes a sound when being hit. Is this by design or does the green and blue make the same sound on your machines? Thanks, Tom

Thanks for the insight. The green one had a weak contact connection. The blue one has the "Spots Laser Kick" target in front of it and its associated plastic, well the plastic was installed 180 degrees out and was preventing the blue Thumper Bumper from completing its travel. Problems solved! - Tom

1 month later
#293 3 days ago

I just picked up a torpedo alley.
behind a translate there's another smaller "translight" Mine is attached to top but just hangs at the bottom freely. Is this normal or they glued down

#294 3 days ago
Quoted from Mitch:

I just picked up a torpedo alley.
behind a translate there's another smaller "translight" Mine is attached to top but just hangs at the bottom freely. Is this normal or they glued down

That’s normal, it’s just stapled at the top and hangs. Congrats! Torpedo Alley is sick. One of Elwin’s favorites. You can see the inspiration on JP, Godzilla other Elwin machines. He really borrowed a lot from the crazy flow of this game

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