(Topic ID: 181136)

Official "Torpedo Alley" club..

By frankmac

6 years ago


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Topic Stats

  • 282 posts
  • 48 Pinsiders participating
  • Latest reply 11 hours ago by JOESCHALL
  • Topic is favorited by 23 Pinsiders

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There are 282 posts in this topic. You are on page 6 of 6.
#251 1 year ago
Quoted from Isochronic_Frost:

I was hoping someone would make stencils of this title. My cabinet is in rough shape as well. The art is still intact mostly so I could make some pretty decent stencils of it, except the front is heavily delaminated.

Reach out to: http://pinballpimpstencils.com/

They can do custom stencil sets.

There is at least this company that does a decal set:

https://www.retrorefurbs.com/shop/torpedo-alley-pinball-cabinet-decals/

#252 1 year ago

Looks like its going to have to be decals! I contacted Jeff at pinball pimp and got this response:

"I will never be making these as I cannot hold the detail in the art. There were either screen printed or decals to achieve this artwork"

I guess I didn't think about them being screen printed, but makes sense.

#253 1 year ago
Quoted from KCMike:

Looks like its going to have to be decals! I contacted Jeff at pinball pimp and got this response:
"I will never be making these as I cannot hold the detail in the art. There were either screen printed or decals to achieve this artwork"
I guess I didn't think about them being screen printed, but makes sense.

Retro referb has decent decal sets.

2 months later
#254 1 year ago

Only took 6 months but finally rolled the score! 13,395,720. What a great hidden gem of a game!

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1 month later
#255 1 year ago

Brought Torpedo Alley to the York show where it was a hit. Not used to having on location, an ball got stuck a ton on the center ramp. Any tips for preventing this for the next show?

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#256 1 year ago
Quoted from sataneatscheese:

Any tips for preventing this for the next show?

Yes. Sell it back to me, then you won’t notice balls getting stuck anymore.

I’ve seen other people put a fatter post on there, or a tapered one.

2 weeks later
#257 1 year ago

I love TP but man those blue displays are horrible. Out of any pinball thing that has even been devised, I wish those green and blue colored displays had never been created. When I look at them my eyes start twitching and I feel like I’m going crazy.

1 week later
#258 1 year ago
Quoted from gdonovan:

Retro referb has decent decal sets.

So, I ordered a set of decals from Retro Refurbs on October 12. I immediately got an email from their order system saying the order was received but nothing else since. I have been patiently waiting to hear something from them like it was shipped or anything, but nada. I sent them an email a couple days ago asking for some kind of status. Anything at all would be nice...

Anyone else have similar issue or recommend how I could get any kind of response. Should I be worried? If its not shipped yet, that's fine also, I would just like to know things are not 'lost in the ether'. Does this sound reasonable?

7 months later
#259 9 months ago

Hi everyone,

This is my first post, I bought Torpedo Alley a little over a year ago from PAPA/Replay, and it's my very first pin so I know I have a lot to learn. I've been playing pinball my whole life but this is the first time I'm going to be maintaining a machine. I had a friend hold onto the game until now because I was in the process of finishing my basement. The basement finally got finished so I was able to set up the machine this past weekend. To my relief, it booted up with no problems and all the switches and flippers are working as they should (I think). The playfield needs cleaned but it's in pretty good shape all things considered. The cabinet/backbox is dinged up but nothing major.

I have a few questions for the TA veterans. This TA didn't come with any manual or schematics or anything.

1) I've seen some videos of other Torpedo Alleys that let you enter initials and keep track of high scores, but this one does not have that. Is that only available as a part of a custom rom?

2) If I'm playing a 2, 3 or 4 player game, and someone tilts while they have a ball locked, all the locked balls will eject and drain, effectively eliminating lock stealing. I don't think I've seen this on any other game, and I swear I've seen other Torpedo Alleys that don't do this. Is this a custom thing or is this how the game normally plays?

The plunger sticks pretty bad, and the pop bumper lights don't work, but I'll have to do some research on both of those things to get them working. Also, the pop bumper caps are blue, yellow and red, instead of blue, yellow and green. I assume the green one broke at some point and they just replaced it with what they had laying around.

Thanks for any help in advance with my current and future questions, happy to be a part of the club!

#260 9 months ago

And here are some pictures........

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#261 9 months ago
Quoted from Andvil82:

And here are some pictures........
[quoted image][quoted image][quoted image]

1st thing is do you have the manual? If not, you should get it. Much of this sounds like setting issues to me. However, I do not own a Torpedo Alley ... and I am green with envy. So, congratulations on scoring such an awesome game! Great light show and great sound. A blast to play. If your mountains are all busted up, there was a fellow selling reproductions. I bought an unpainted set just in case I ever get a game.

The plunger should be dismantled [easy except for the O ring, they can be a pain]. Don't grease or oil it. Just get it as clean as possible with a rag and clean out the passage in the plunger housing. If it's all clean, it should plunge smoothly. Lots of people use WD-40 and other lubricants, but they collect soot and other crap and it clogs things up. If there is damage to the plunger or housing, both can be replace. In fact, if you want to just get new all round, it's not expensive.

Pop bumper lights can be many things. Start with the easy stuff - are the bulbs dead or not properly installed. They get banged around quite a bit and are often dead or just not settled into the socket. If not that, make sure the wires under the playfield are connected. If someone replaced or worked on the pops, and they are not very good at soldering, it is not unusual for cold solders and the like to just shake loose. beyond that, I'd have to look at the schematics in the manual.

Did you clean and wax the playfield. Hard to tell in the photos. If not, make sure you do that right away and replace the balls it came with with new ones.

Hope that helps a bit.

Once again, congratulations on a great purchase.

#262 9 months ago

I appreciate those tips. Gonna buy new pinballs, bumper caps, and manual from Marco. Also going to buy a bunch of cleaning stuff to clean and wax it this weekend. Hopefully I can fix the plunger issue because that's really the only gameplay issue that's bothering me at the moment. I will also check the bulbs on the bumpers, definitely possible some stuff shook loose.

#263 9 months ago
Quoted from Andvil82:

I appreciate those tips. Gonna buy new pinballs, bumper caps, and manual from Marco. Also going to buy a bunch of cleaning stuff to clean and wax it this weekend. Hopefully I can fix the plunger issue because that's really the only gameplay issue that's bothering me at the moment. I will also check the bulbs on the bumpers, definitely possible some stuff shook loose.

Just download the manual.

https://www.ipdb.org/machine.cgi?id=2603

#264 9 months ago

I can't believe I never even heard of this game until a few months ago. Looks like my kind of playfield though, two flippers, the old 'lanes and pops' at the top, and tons of things to shoot at. Makes me want to play one.

**Oh now I see the third flipper hidden way up there.

#265 9 months ago
Quoted from frenchmarky:

I can't believe I never even heard of this game until a few months ago. Looks like my kind of playfield though, two flippers, the old 'lanes and pops' at the top, and tons of things to shoot at. Makes me want to play one.

Its a really fun game with an awesome light show.

Trivia: First pinball game with buy in option to continue play from where you ended.

#266 9 months ago

Feel free to ask questions!

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#267 9 months ago
Quoted from gdonovan:

Its a really fun game with an awesome light show.
Trivia: First pinball game with buy in option to continue play from where you ended.

Interesting Trivia. Who knew? I so want one of these. Maybe someday...

6 months later
#268 79 days ago

Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

#269 78 days ago
Quoted from JOESCHALL:

Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

You have some nice new mountains headed your way today too...thank you!

#270 78 days ago
Quoted from JodyG:

You have some nice new mountains headed your way today too...thank you!

Indeed I do, for a decent price. Thanks so much. I have a full set of NOS plastics and a spare playfield as well, so I'm hoping to do a pretty full restoration.

#271 78 days ago

Evening Bump:

Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

#272 77 days ago
Quoted from JOESCHALL:

Evening Bump:
Delighted to have just joined the club with a project TA that was in storage for about 20 years. Gradually piecing it together and troubleshooting mysteries. All connectors are now in place and all fuses test as good, but when I plug in the game I get no sign of power. Looking at the square silver box mounted on the right where the power cord runs inside the cabinet, I see what appears to be a fuse holder but with no fuse in it, so perhaps this is the problem. Can someone verify if this is indeed a fuse holder and, if so, what value fuse it takes? I can't discern this from the manual. I'm sure I'll be posting more questions, so any guidance is appreciated.

Can you post a photo of that silver box?

#273 77 days ago
Quoted from Isochronic_Frost:

Can you post a photo of that silver box?

Yup, both mounted on the inside of the cabinet and unmounted, with the area I assume intended to hold a fuse circled in red in both photos.

TA Box Mounted (resized).PNGTA Box Inside (resized).PNG
#274 77 days ago

Answered my own question, above. My TA manual came today, and with the schematics I could easily tell that the line in needed a fuse and that the value was 8 amp. So I put in a fuse and the machine booted, to a bunch of error messages. So the troubleshooting adventure can now begin.

Got some beautiful repro mountains from Ramp-o-Matic as well and already have a full set of NOS plastics, so I have some fun work ahead.

#275 73 days ago

Could someone please post detailed photos showing the wiring to all three flipper assemblies under the playfield? Some of the wires on my project machine are just dangling and none of the assemblies have yellow capacitors (though I assume that all three need them). I have flipper rebuild kits from pinball life and I have the manual and machine schematics for the flippers, but I can only interpret those with minimal understanding. High-res photos would help me dramatically.

Thanks for considering!

2 months later
#276 4 days ago

One of the blue stand up targets on my Torpedo Alley got smashed. Anyone know where I can get one? I haven't been able to find any. Thanks!

#277 1 day ago

Opinions, please. I have a TA that's a working project machine, and I recently acquired so many other projects that I am considering selling it rather than refurbishing. The cabinet is in very good shape with some minor touch-ups, the PF is average (with wear and touch-ups needed around the pop bumpers in particular), targets work but some are cracked, and the flippers work but are missing capacitors. The machine plays and scores 100%. To go with the sale, I have full flipper rebuild kits for all three flippers, a rubber ring kit, a full set of NOS plastics, a new repro set of mountains, and a complete playfield harness and lots of other spare parts from a parted-out TA. The original boards have had some minor repair, and in the backbox I have installed all LEDs and a new blue X-Pin display. If I were to sell all of this as-is to someone who wanted to complete the refurbishment, do you think $3,000 is a reasonable asking price on pinside?

Grateful for any candid opinions.

#278 22 hours ago

Sounds a bit better than “a working project”. Still, I think that’s at the very top of what you should ask for one with significant wear around the pops.

One thing you have that’s great is new plastics and mountains. Those are expensive to replace.

I still own one if that’s any indication of “clouded current market judgement”. It’s a very fun game and is fairly hard to find these days.

#279 22 hours ago
Quoted from snyper2099:

Sounds a bit better than “a working project”. Still, I think that’s at the very top of what you should ask for one with significant wear around the pops.

One thing you have that’s great is new plastics and mountains. Those are expensive to replace.

I still own one if that’s any indication of “clouded current market judgement”. It’s a very fun game and is fairly hard to find these days.

Helpful feedback--thanks. Yes, it is better than a "working project" on most levels and with all the extras included, but I think my calling it a project is a reflection of how much I would like to restore it or see it restored because it's such a cool game. We'll see if anyone else weighs in and if I ultimately choose a different title to sell. Thanks again!

#280 21 hours ago
Quoted from gdonovan:

Feel free to ask questions!
[quoted image]

The only downside is the 7 digit displays.
Side note:
The games software has info on your standing when playing
multiplayer games. This is leftover software from the first game
Laser War... it was never implemented on this game.

#281 15 hours ago
Quoted from JOESCHALL:

Opinions, please. I have a TA that's a working project machine, and I recently acquired so many other projects that I am considering selling it rather than refurbishing. The cabinet is in very good shape with some minor touch-ups, the PF is average (with wear and touch-ups needed around the pop bumpers in particular), targets work but some are cracked, and the flippers work but are missing capacitors. The machine plays and scores 100%. To go with the sale, I have full flipper rebuild kits for all three flippers, a rubber ring kit, a full set of NOS plastics, a new repro set of mountains, and a complete playfield harness and lots of other spare parts from a parted-out TA. The original boards have had some minor repair, and in the backbox I have installed all LEDs and a new blue X-Pin display. If I were to sell all of this as-is to someone who wanted to complete the refurbishment, do you think $3,000 is a reasonable asking price on pinside?
Grateful for any candid opinions.

$3k seems a bit more than you might get. A minty one at $4k didn’t move recently. Great game, but before the big jump in pin pricing, it was a $2.5k game. Prices on Torpedo Alley went nutty for a bit, but seem to have settled down. Fabulous game, and maybe you’ll get $3K. If it were me, I’d keep it rather than letting it go for $2k or $2.5K or even $3K. You’ll probably never get another one since the don’t pop up often.

#282 11 hours ago
Quoted from zahner:

$3k seems a bit more than you might get. A minty one at $4k didn’t move recently. Great game, but before the big jump in pin pricing, it was a $2.5k game. Prices on Torpedo Alley went nutty for a bit, but seem to have settled down. Fabulous game, and maybe you’ll get $3K. If it were me, I’d keep it rather than letting it go for $2k or $2.5K or even $3K. You’ll probably never get another one since the don’t pop up often.

A very welcome, considered opinion. Thanks so much. I'll weigh my decision and post later. With another pin deal in the works for this weekend, this is the first time I've just had too many pins at once, which is a good problem to have.

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