I was fortunate to get 16 plays on GZ this weekend at PAGG. I’ll just offer some quick thoughts here…
* There is hype for all new titles, but let me assure you, the hype you’ll hear for Godzilla is real. This is going to be an “all-time” game for a lot of people. I’ve never enjoyed a new release this much. Fun & satisfying from layout, features, animations, flow, speed, toys, rules, modes, theme….this game really has it all. I literally have no complaints. I cannot wait to receive my Premium.
* The pro is legit! It’s incredibly solid & a great option for operators. The sinking buildings, collapsing bridges & mechaGZ toys will just be the icing on the cake to a REALLY solid game.
* Elwin & his team knocked it out of the park on play field design. There is always a fun shot to go for. An average player can have fun simply destroying buildings & doing Godzilla muitball, but there are tons of modes & ways to score points for advanced players. There are TONS of satisfying shots EVERYWHERE on the playfield. For the following reasons…
1) It has speed! Fun ripping left & right ramp shots, shooting upper loops, ripping heat ray spins, cross shot tail whips, on & on. When the building is completely raised, the ball loops at RIPS back at the right flipper! There were many reactions from players watching marveling at the speed. Like AIQ, it’s really satisfying when you are in speed shot groove
2) It’s also stop & go! That magnet is genius the way it holds the ball to feed the upper flipper for huge jackpot shots. Very satisfying when you nail it. The magnet is also a bash target for the bridge. It’s the best feature in the game by far. And good luck using that heat ray with 4 balls on the playfield! This game keeps you on your toes all the time.
3) The scoop reminds me of Metallica, both in placement & importance. It’s how you start battles, and you can’t seem to hit it when you need too. I love that.
* For early code the game is packed with fun modes, multiple jackpot shots, super jackpots, various multiballs & lots of unique monster battles. And the animations are great, because it takes all the best moments from the movies & and condenses them into an all-star GZ highlight reel. Lots of smiles watching those clips. I think I even saw Godzilla smash a billboard of the backglass! And we haven’t even seen the wizard modes. This game will have lots of staying power.
And the Insider Connected system was working, and I know there will be haters, but I loved it. For anyone who plays video games or mobile games with achievements, this is going to be very popular. It makes you want to explore the game more. It’s pretty addictive. Try to start Tank battle this time, or maybe battle this monster, etc. Most people at the show were logging in & the system was working well. It did have a few glitches with uploading achievements, and it needs to have a quick easy auto-logout option for players when the game is over, but those things can be adjusted with a code update.
There was a Stern rep there who was really helpful, and he also explained that the magnet issues were the result of overheating & could be fixed with a future code update. It’s still very early for GZ code, and the widespread use of the insider system. PAGG was one of the first shows for GZ & they were using it as a test run to work out the bugs. They’ll get it locked down.
But GZ is a winner! I heard no complaints at all from other players. Lots of excitement to play. Destroy the world & rack up points & become King of the Monsters! Hell yeah! You’ve got a winner here Stern!
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