I know this has been discussed but thought I'd bring up a thought or question:
I've recently just had my best game and broke 2 Billion and new champ scores for SFMB and Super JP. (v1.13). Obviously while playing MHMB I had the flippers switch action on my 2 different times and even though there is a new sound to warn the player I guess it didn't sink in. So, here's my thought:
Have a setting which allows the player to choose one of the following:
1. Leave SFMB in reversed flippers throughout and ignore the change on captive ball hits
or
2. Leave "as-is" but increase a PF multiplier every time the flippers switch up to some certain maximum. In this scenario there would be some risk/reward as the multiball is very likely not to last as long but if you are able to keep it going it could be extremely lucrative and reward those who could accomplish what I would think to be a very difficult task.
I also have an idea to add some risk vs. reward to the Slimer mode and make it more interesting: Instead of simply cashing in the Super Jackpot after cleaning up one green arrow, why not light another green arrow and have hitting up the second slime double the jackpot. This can go on indefinitely until all the green arrows have been consecutively hit. There would have to be a timer on this mode and the chance to double the jackpot could be lost and the jackpot amount set upon either hitting Slimer again or by collecting the Super Jackpot.
Thoughts?