Quoted from Eskaybee:1. the ball hops over the outlane guide suck, plain and simple. It doesnt happen often, but it always seemed to happen during a critical point during the game.
I agree. It does not happen often on my pro, but I had it happen once which ruined a good game I was having (ball 3).
Quoted from Eskaybee:2. The right ramp almost always rejected back down the ramp. to add to that, one of the final shots of a mode (Spook Central i believe), requires making the right ramp. This made for a difficult time in advancing through the tier. Simply put, i do not like the right ramp. Perhaps this was just the GBLE i played? Can owners confirm whether this ramp is suppose to reject so often or not and what is done to help this shot? But still, pigeon holing a mode to that one specific shot is not a good sign for mode code.
The right ramp on both models seems to be a difficult shot. I have not played the LE, but I NEVER go for the right ramp unless I have to.
Having said that, the spinner and left scoop are not the easiest of shots either. Basically very little in this game is an easy 'gimmee'. The game is still fun even if it's very challenging.
Quoted from Eskaybee:3. Short of making a skill shot, it really seemed like starting modes was a very difficult and daunting task. I did not like this aspect of the game.
Not really. Shoot the ghost target (once the first time) to bring slimer in and bash him about 3 times to light the modes. Completing modes lights the ladders for the next mode. The game punishes you if you fail a mode and you need to re-bash slimer to light the ladders, or skill shot the next ball. This requires hitting the ghost target some more before slimer comes out.
Quoted from Eskaybee:That said, it wasnt until i started ignoring trying to start modes and instead focus on collecting ghosts, lighting pf multipliers, and playing storage facility multiball that this game really took off.
The PF multipliers are HARD to light. To get 2x and 3x lit you need to complete 2 sets of captive ball stacks on the left side. It sounds easy, but it isn't. In about 200 games I think I lit 2x twice on purpose. They can be awarded from Tobins and maybe the pop bumpers.
Quoted from Eskaybee:All in all i think the game is great fun. I do have longevity concerns mainly cause of how the modes are laid out compared to the rest of the games' features. But Because the gameplay is so difficult, it really felt good and rewarding to make non-mode shots such as hitting the left captive ball to advance light locks and playfield multipliers as well as the left scoop for Extra Balls & Tobins guide.
The game is like IM. The difficulty and challenge keep you coming back because you don't master the game. The lights, dots and sound is fantastic and make the game very, very fun!
Rob