I just order a premium from JJ at Game Exchange! This is gonna be good!
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Quoted from Mr68:Is anybody else taking their laptop into the bathroom to keep up with this thread?
I saw guy wearing this last week in public. For you Kim.
Quoted from jonesjb:What about these for the the captive balls? Monster green would suit the theme well (from http://modmypin.com/). Perhaps green in the left newton toy, and blue or pink in the center one.
Screen_Shot_2016-03-17_at_6.12.42_AM_(resized).png
Available at MEZELmods.com too. Definitely for captive balls.
Quoted from Fifty:Looks like the top piece of metal that Slimer is suspended from is taking some abuse. I smell a mod in the works!
(not by me, but by somebody)
Yup
Quoted from Propaganda:Good ol 14 Street. (Missing the "th")
Is this in either of the first two films?image_(resized).jpeg
It must be the street the firehouse is on. Working on it.
I put about 40 games on the pro and I like it a lot. That machine will be great for folks that want to stick in that price range. It will be another one of those great pros. Like most, I am still waiting to see how the premium plays, got to spend quite a bit of time looking at it. Reports the magna slings work really well, along with the ecto goggles.
Quoted from rai:How is the code? I know it's probably early version, but did it have strong foundation?
What type game would it's code be similar to?
PotC
ST
SM
Tspp
Other?
I think the foundation is solid, was able to get to all the modes that I could recognize on the playfield. The light show was great, beautiful machine. I can't relate to what the code is like to another game, I'm not good at that. Very cool to get the Slimer to activate in the beginning of the game, then you gotta work for it.
Quoted from Flato:Wait so u have seen the premium???!!??
Yeah, but we all gotta wait for the gameplay video. It will be worth it, I know it's tough to wait.
Quoted from Ballypin:Not sure if anyone has posted this but if the game is not being played, it will chime a bell for each hour on the hour. Pretty cool. My only other modern Stern was ACDC and I never heard it do that. Maybe a setting I missed?
It happens when the midnight madness high score comes up.
Quoted from kpg:Marshmallow Man would have made a great bash toy, having to hit him through a narrow entrance through the city.. the more you bash him, he would turn from yellow to orange to red, then shake around when you defeat him.. that would have been awesome. Right now, he's just a doll that is on a spring moving around. Would have been cool to see him set up similar to Sparky on MET, and maybe even start a Marshmallow Man multiball in a similar way.
We made him move like in the movie.
Quoted from jonesjb:Is that all the time, or just when his mode is on?
Working on it, his mode is deep into the game. Have not made it there yet. I may have to talk to Dwight.
Quoted from zucot:Can you tell us more about that mod?
The moving Stay Puft will be activated with something on the playfield. It will not be on all the time. I have several options I am pursuing.
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