(Topic ID: 139034)

The Real Ghostbusters Thread.

By Captain_Kirk

4 years ago

Topic Stats

  • 17,975 posts
  • 1,054 Pinsiders participating
  • Latest reply 10 months ago by PinDoctor82
  • Topic is favorited by 165 Pinsiders


Linked Games

Topic poll

“Buying a Pro, Premium, or LE?”

  • Pro 206 votes
  • Premium 424 votes
  • LE 213 votes
  • Only if they offer one with the female Ghostbusetrs. 97 votes

(940 votes)

Topic Gallery

There have been 1,803 images uploaded to this topic. (View topic image gallery).

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Topic index (key posts)

14 key posts have been marked in this topic

Post #16991 Photos of the Bally ribbed flippers installed on GB Posted by sparechange1974 (3 years ago)

Post #17069 Custom Instruction Cards for GB Posted by MNPinner (3 years ago)

Post #17076 More Custom Instruction Cards for GB Posted by Phbooms (3 years ago)

Post #17189 Photos/details on PREM/LE Library building installed on the Pro Posted by Ballypin (3 years ago)

Post #17242 Mod Idea - light projector for under cabinet lighting Posted by Daniml (3 years ago)

Post #17277 Copy of release v1.10 release notes for GB Posted by Arcade (3 years ago)

Post #17329 Video on how to backup the SD card on the Spike System Posted by wiggy07 (3 years ago)

Post #17349 Player tip on how to play the Dont Cross the Streams video mode Posted by TimeBandit (3 years ago)

Post #17448 Link to John T's (game designer) video comments on GB Posted by JoeDP (3 years ago)

Post #17458 Photos of white rubber installed on GB as an alternative Posted by scarybeard (3 years ago)

Post #17519 Pictures of the BackAlleyCreations Slime Mod Posted by BackAlleyMatt (3 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#253 4 years ago
Quoted from ek77:

Do you want Melissa McCarthy on your back glass now that's scary

Might need to be a widebody then

1 month later
#1068 4 years ago

I really liked the Ghostbusters on Genesis.

2 months later
#7394 3 years ago

Looks great, thought the code looked pretty fun in its current state. Only nitpick I have is I wish there was a traditional lane change spell out at the bottom of the playfield with all those inlanes , looks like two of them have ghost inserts but the other two don't have one? not sure whats going on with the inline and outlane switches really in the code. Can't wait to play at MGC!

#7397 3 years ago
Quoted from kpg:

Excellent suggestion. I want to see this happen as well, requiring completing modes in a linear fashion would get old, fast. If Star Trek forced you to complete missions in a linear/non-selectable way, I'd probably never have bought it.

Currently it looks the same as Trek, its linear inside of the series, just like you cant NERO II before NERO I but you can start different series apart from eachother.

#7411 3 years ago
Quoted from kpg:

Imagine if you were forced into playing the same 2 out of 9 missions in Star Trek each game you play - that would get old though. At least with ST you can select 1 of 9 missions right from the start, and select which mission you would like to progress into. Not saying it needs to be like that, but imaging if in TWD you always had to play Barn or Arena mode first before starting other modes. It would feel like you have to grind away right from the start, and could get old quick. Just like I think there should be more video modes than just the one card game that seems like it could get annoying very quickly as it breaks up gameplay and slows it down. A "Don't cross the streams" game would have been great, each flipper is a stream, and you are trying to catch a ghost without the streams touching accidentally. Hopefully it gets added down the line with code releases.

Idk looks exactly the same to me just different numbers, Trek you have to start with 1 of the 6. GB you start with 1 of the 3. Trek they are all 3 deep. GB has a 2 deep, a 3 deep and a 4 deep one. Granted thats the difference between 18 and 9 but they are different games with different features surrounding those modes as well. I believe it will come down to the actual coding of the modes and how they are integrated with super jackpot that makes them interesting or not.

#7514 3 years ago
Quoted from jonesjb:

How many modes are represented in the stream?

I don't think anyone started a level 2 scene, but they might have. 3 scenes "we got one" "spooked librarian" and "who brought the dog" were played several times.

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