Quoted from BangBackula:That's what I'm hoping for. If they worked like normal slings, but could also do tricks like this, GREAT!!!
I have to wonder why they wouldn't just show them working normally first though.
I disagree with some others - I know they said "early code", but I'd venture to say that what they've shown is exactly how they are going to work "normally" .. Sure there may be some tweaks, but I think what you see here is exactly how it is going to play normally (except for when they do some mode-based different magnet action). I'm still on the fence - I don't know if I like them or not. It's certainly a big departure, and will affect general game-play quite a bit.
It's definitely a big risk on a game like this that has this level of excitement - in fact, I'd go as far as to say the magna-slings probably shouldn't have been used on this game. If the Premiums and LE's didn't have magna-slings, would it have really reduced the appeal to anyone with all the other toys they have? I think they should have used them on a title that wasn't going to be as popular. I don't see much of an upside to using such an experimental feature on a game that was going to sell a ton anyway based off of all the other stuff. And, if they did normal slings, they probably could have saved enough to add one more toy feature in, or one more magnet.
The more I think about it, and I don't know if it's physically possible on the playfield - I think the best use of something like this would have been to have regular slings, and a big magnet right in the middle. That magnet could be off during normal gameplay, but then do some crazy things during certain modes. I think that would have worked out overall better.
I'm in on an LE, but I'm 50/50 on whether these magna-slings will stand the test of time.