Quoted from pinchamp:Trying to change subject from topper...Can anyone comment on the rules or strategies yet? Is it like TWD where u collect ghosts instead of zombies? What about the modes? How is mutiball? What is the concept for building jackpot and super jackpots?
I've heard there are 9 scene modes. The way these modes play seem similar to the modes in LOTR meaning the player needs to work the playfield by hitting various flashing shots. I've heard there are 5 multiball modes in the game but I do not know if that count includes or does not include the 2 wizard modes. There's also the Slimer mode, various hurry ups and a video mode.
You do collect ghosts as the lower inserts mentions them. At certain capture counts you unlock different modes as listed below.
20 ghosts: Light Tobins Spirit Guide
40 ghosts: Light Negative Reinforcement (the video modes)
60 ghosts: Light Loopin Supers
80 ghosts: Start PKE Frenzy
100 ghosts: Light Mass Hysteria Multiball
Below is the rules card. Like other pins everything rules / mode wise isn't on the card. Stern also posted a rules guide on their Facebook page.
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The 9 scene modes. Broken up into 3 different columns. From what I've read you cannot currently select any mode to start but do have control over what column of modes to play.
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Inserts for the capture ghost modes and the two wizard modes
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Overall the ruleset appears to be as deep as LOTR if not deeper in my opinion. Obviously we will have to wait and see how the code turns out after various updates to know how deep / complete the games rule really are.