(Topic ID: 264334)

Hot Wheels -- Challenge Accepted!

By rosh

4 years ago


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  • 4,255 posts
  • 361 Pinsiders participating
  • Latest reply 6 hours ago by Weazel
  • Topic is favorited by 106 Pinsiders

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#283 3 years ago

In on a preorder of one of these. Can’t wait and my boys are going to freak out!

#284 3 years ago

Other manufacturers should take note of your usage of the pinball universe side blade protectors! Kudos on that!

#373 3 years ago

Diggin what I see here on a theme that initially didn’t grab me. The latest reveals and videos have sold me on what appears to be a great game! Couple that with the price and the fact it may get my young sons into playing and it is now a no brained purchase for me. Wasn’t expecting that out of the gate! Order placed!

3 weeks later
#732 3 years ago

Woohoo, just notified that mine shipped! Can't wait to play this

#748 3 years ago

Delivery set for tomorrow!

#766 3 years ago
Quoted from Fresh_Wax:

@ vitty, just curious the machine #? My buddy is patently waiting for his #68.

I actually have no idea what number I am! It should be here in a couple hours though so I will report back.

10
#767 3 years ago

Received mine!! I’m assuming based on serial number that mine is 47. Can’t wait for my meetings to cease for the day to unbox and set up.

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#775 3 years ago

As a note, my #47 came with the latest 7.20.1 code in it as well as this update applied from the factory.

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#776 3 years ago

I got a fresh coat of wax on the playfield, booted it up and did some switch tests, and played one quick game so I've not put much time on it. From the factory I'm not noticing anything warranting immediate attention which is awesome! Tomorrow's task is making room to add it to the lineup. I've really only got space for 5 in my garage man cave given storage of normal garage/shop items in there, but here I am with game 6 and squeezing it in lol Will report back once I've spent some time on it.

Is playfield pitch really recommended to be 6 degrees per the setup card in the game or are people finding it better steeper?

#789 3 years ago

What’s a good score on this? I played my 2nd game ever tonight and put this score up. Definitely have not put near enough time in to figure out what’s going on yet lol.

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#824 3 years ago

It's funny you mention this as I posted that my second game I got 749M score which admittedly made me wonder about a bug given I didn't know the rules yet and my game wasn't super long. 680M of that score was from Loop Crash MB as it were. My scores in several games since haven't cracked 100M. I think you may have stumbled upon what I ran into.

Quoted from Bond_Gadget_007:

Scoring observation on a live stream. Is there a scoring bug with Loop Crash MB?
1. start Loop Crash MB (was also running with T-rex battle)
2. build and collect the first crash jackpot as normal at left orbit (ie. 18 Mill)
3. activate Turbo feature
4. hit the pops to build JP value again (do not collect the second jackpot value on left orbit yet)
Notice the Pops seem to increase the main score exponentially in about 5 seconds score went up by 200,000,000 points without even collecting the second super JP yet.
Note: seems like jackpot value should indeed build, but not affect Main score until collected on left orbit. Correct?

#888 3 years ago

So far I'm finding this a great change of pace from the usual suspects in my lineup. Everything about it is so fun and approachable. Well done so far guys! Looking forward to following along with all the updates.

#991 3 years ago

I'm not able to post pass either way. I can get it done but it's a chore.

#1032 3 years ago
Quoted from rosh:

Not sure during Turbo you have any time to, or even want to be, looking up at the screen There is a lot on screen now, so we do want to be careful about putting more on it. But we will talk about.
We are discussing some ideas around the race, and we will be doing something, but you won't be seeing anything in that regard in the next release. Speaking of which, we are just about ready for the next phase of testing on it and we are looking for a few volunteers who would like to test out the latest code.
If you are interested, you can email me at [email protected].

Email sent as well

#1068 3 years ago

Loving the LTG gorilla!

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2 weeks later
#1190 3 years ago
Quoted from majicman110:

I have all of these except the start finish signs. I love them. Although i knocked the ball out of the ltg gorilla's had thus resulting in the first ever hot wheels 7 ball multiball. Now if only i could find it so I can glue it back on.

My buddy knocked the ball out of my gorilla's hand somehow as well. He couldn't recall if a ball hit it or if it just flew off. He kept yelling he had 'mini-ball' mode. At first I could not figure out what he meant and didn't notice the gorilla ball missing. When I went to install some pinstadiums I noticed it laying in the cabinet bottom and finally figured out what he was talking about!

#1207 3 years ago
Quoted from nics135:

I am getting the ball stuck about once every two or three games when in the pops and it comes out into in the inner loop lane on the left side and ends up resting between the switch, the post rubber and the end of the lane guide. it really sits in there, I had to take out tilt bob so you could shake it out without tilting or taking the glass off. Anyone else seeing this? Game is level and about 6.2 degrees.

I'm getting a stucky ball here as well. The other spot i'm getting one is right above the gate entrance to the pops on the left side of the gate. Got one stuck here good and had a 900M game going at that point on my last ball. Ended up tilting lol I haven't had the time to figure out what is causing the two hangups. I'm currently at 6.4* and dead level side to side.

#1208 3 years ago

Speak of the devil it just happened again. Took some photos. It would appear the gap between the rubber on the post and the rail is big enough for the ball to sit in. Maybe a star post there would do the trick.

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#1217 3 years ago

Was just about to post the same thing which was the fox for both stucky ball locations I mentioned above. For the one by the pops loop I loosened the rail from beneath the playfield and then retightened it while putting pressure towards the post to close the gap there. Worked perfect.

For the second spot on the left post of the upper pop gate I just had to slightly bend the rail away from the post. Both problems solved!

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#1253 3 years ago

I’ve been getting some odd lighting behavior recently. First time was on the number 3 of the tach, second time it was the 8th place light, and now tonight on the left loop arrow. When it happens the colors light incorrectly and then the light stays lit during attract mode. Any thoughts?

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#1257 3 years ago

Excellent! I figured it might be software related versus node/board related given its behavior and its moving around. Thanks!

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