(Topic ID: 264334)

Hot Wheels -- Challenge Accepted!

By rosh

4 years ago


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  • Latest reply 22 hours ago by Weazel
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#12 4 years ago

Love me some Hot Wheels!!!!

#34 4 years ago
Quoted from rosh:

We obviously looked at putting a loop d loop in the game. Joe Balcer spent a lot of time trying to figure out a way to make it work. @vdojaq is very much on track. The size of the loop is pretty key, although does not have to be as big as a hot wheels loop, but it has to be big enough to work and to look right, and it does take up more space than you would think. Given the height requirements it has to go in the back portion of the machine, but then you have issues with flipper strength, so then you look at other ways to do fire the ball through hit, but then it is not a shot, it is gimmick, and then you find even trying to make that fit, it totally messes up the flow and speed of the game -- which was a priority. Also keep in mind, when a ball does not make it around it can end up in all sorts of places, airballs are not the friend of operators, so that was a consideration as well. There were other factors as well, so it was disappointing to all of us, but the best course of action was to not include it.

Plenty of room in backglass have a clear section for the loop doesn’t have to be a pin ball but maybe a hot wheels car with power driver like HSII plenty of options. Shame to miss Out on such an opportunity to make this an epic game!

#45 4 years ago
Quoted from vdojaq:

And once that hot wheels car is worn out, the function is dead. It's 99 cents for a home user to replace, but not very operator friendly.

I’ve got plenty of vintage hot wheels and they hold the test of time .

#130 4 years ago

I really want to like this game but man that spinning car! Lack luster design to say the least. I mean looks like junk yard scrap pile parts! I am sure the after market moders will make it more appealing . So much potential with this title yet just seems to have missed the mark.
I played/collected Hot Wheels in 68-69 and the early 70’s would have loved this game if it reflected that era. Dinosaurs are cool but we have several JP options to fill that nitch.
I was excited for this title being a car guy,but just not feeling it! I am not trying to bash AP.
The game is colorful and attractive I have no issues with the display placement. Hoping some of these things get addressed and I get motivated to get back on board.
AP best of luck with sales,

1 month later
#186 3 years ago
Quoted from rosh:

It's a fun watch and you can see why the more we watched the more we saw the potential for it. Hot Wheels City is really well done, with a lot of attention to detail. At this point I have watched all of it multiple times as we slice and dice it for use in the game, well, not the Halloween episode since not much usable content there. I'm actually working on a new mode that I've decided to add to the game after re-watching an episode where the content also did not fit in with the 'creature battle' or 'racing' story, but the content is so good, that I knew I had to find a way to get it in the game.
Yancy, you know with ferret and I doing rules there is going to be a lot of breadth and lots of ways to approach the game, so it will remain fresh and challenging. Plus who ever gets tired of watching an evil scientist getting crushed by his pet triceratops?

Make a date sensitive mode to play on Halloween !

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