Quoted from onemilemore:
Definitely quite helpful! I'm hoping to play one soon but it's a little bit of a drive.
How tight are the shots? Do you have to be super dialed or can you get into a flow that's a little forgiving?
Any more feedback and insights from owners appreciated!
The right/orange ramp and the left loop entrance can be a little tricky and rejects a bit more than others, although the only tight shot is the kickback. Nothing unfair, just needs a bit more accuracy. I would also recommend swapping out the foam on the six main standup targets for firmer weatherstrip foam which will cut down on airball rebounds significantly. That foam swap, minor polish on the plunger rod to smooth it out a bit, replacing the ground loop isolator going into the amp, and a zip tie on the RPM light connection to the PCB are the only things I've had to dial in on my table. Very minor compared to what recent Stern and JJP tables have needed.
There isn't a lot for toys, but the table is really fun with a good fan layout. Feels and shoots fairly similar to Starship Troopers, which makes sense. HW has a very approachable ruleset with some easy to reach rewards, and a significant challenge to unlock everything to reach the final wizard mode without it feeling impossible.
Really cool RGB lighting, upgraded/amped sound, and a bunch of extras included like blade art and on the inner part of the apron for the outlanes. Best part is the overall price is well below any other table available right now, and might still include a shaker motor in the price.
Can't recommend this game enough. GOTY for 2020 and definitely has that "one more try" addiction factor. This one isn't leaving my collection for quite a while.