I purchased Hot Wheels unseen in person and unplayed. My first impressions/comments after maybe 50 games or so:
Cabinet art is awesome. The colours and graphics really pop in person compared to photos. Well built and a real solid machine. Super easy to set up and mine is playing 95% out of box. Just a few minor tweaks needed.
The layout and shots on Hot Wheels I really enjoy. To me it really does feel like a shooters game. If you just flail randomly you will be punished. Once you figure out the shots they are satisfying but still no gimme’s on this one. They are tighter than they look. I like this. That left drain is a bloody monster. I love that it is not as easy as it looks. Nothing floaty for me here. Love the speed.
The sound effects, music and graphics are also really well done. I love the campy clay-type animations. They draw you into the theme and the game. It’s really funny actually. Sounds and callouts are immersive and I have no complaints here either.
The light show is great but I find not bright enough in a dark room. The middle of the playfield is exceptionally dark. I’m not sure what can be done there. I love playing my games in the dark but not Hot Wheels. I have to turn some room lights on or lose the ball in the middle especially tough during multiball.
The code and gameplay is really thought out and I like what is happening. That being said I really hope that it can be improved. There is such a great start but I think a few things would really enhance the gameplay for players like myself who really like to “accomplish” things. Here are just some suggestions I have... sorry if this have been mentioned elsewhere... I hope they have been:
- combo shots. Please give me some satisfying sounds and points for stringing together some of the awesome combos. I like to go 10th, 9th, 8th, 7th in a row. I’d love a combo callout “combo pass 2 cars, 3 cars”, etc. How many cars can I pass on a combo? Fun!
- track building/races. I’d love to see the full huge track I could be building. Right now they all are just so disconnected. Not satisfying. Have i built 5 tracks or 10 tracks? Can I see them all together or complete various courses out of the tracks? Something just seems missing. The same with races. Couldn’t races be different? Maybe as the races get harder you slip back a spot or two or three if you don’t improve your standing in time. 2nd race harder than the first and times out quicker? Or maybe you build a track and race that track? Again it just feels there could be something so much more than just the same race over and over. And also only one time to beat as opposed to multiple races and race times.
- red line multiball. Please crank up the thump and the shaker on the start of this mode. It is so so awesome but feels like it needs to pump just that much harder.
- wizard mode? After 50 games or so I needed to still collect one more car - the battle against Draven. I was close but didn’t do it so I can’t comment on the code completion.
I know those are picky things and I am in no way bashing here. I think the code has a great foundation and reading the forum here it does seem American Pinball really is going to continue to work to make it better. That is partly why I decided to purchase.
With the layout, sounds, theme and everything it has going for it I believe with some code polish and expansion Hot Wheels can be a top 20 game for me for sure.
Overall I was SUPER surprised at how fun it is. This is not just for kids at all. I agree it has an amazing ability to make you want to play it again and I think it would do really well on location. Thanks American Pinball for a job well done.