Had some time to put on my new game last night and this morning. I have got to say that AP has a hit on their hands. This game is just so much fun to flip. I never got a chance to try out Oktoberfest and I did not enjoy Houdini. I was a bit skeptical with HW...but I am glad I picked one up.
Pros
Fit and finish of the game is really nice.
Art direction is top notch. You really captured the fun of Hot Wheels. Great use of their show assets. I honestly thought this would feel more kiddie but it is just fun instead of juvenile.
The added bonuses of having art blades, lenticular 3d art in the back, shaker included, backglass, topper (I am meh on toppers though but nice to give that away).
The whole package feels equates to a Stern Premium to me. The only thing missing is a big toy feature.
Amazing light show. Seriously you guys did a great job with the lights. Love the innovation with the chasing arrows.
A quality sound system.
Great skill shot!
It's fast! The loops really get the ball going. Lots of opportunities for on the fly flipping combos.
Several 2 ball multi ball modes with add a ball
Redline timed multiball mode is awesome!
Shots vary in difficulty. You still have a couple of tight shots. In fact it feels like the easier shots are out towards the outside and they get more difficult towards the middle with the RPM targets ending up being not so hard to shoot but are definitely riskier.
I am a sucker for guarding drop targets. This game has two. Enough said.
Lots of stacking. Lots of things to shoot for. Playfield is easy to read...good choice for insert colors during certain modes.
Very approachable game for new or novice players.
Cons
Getting build track rejects on clean shots. I am wondering if it is the gate or maybe I need to put something at the end to dampen the ball.
I sometimes get ball hang ups up top on clean orbit shots.
Clearcoat looks like it has almost a brushed texture. I need to take some photos. Curious if that is only me or if others have the same.
Only feels like one ramp even though there are two. Blue ramp doesn't feel like a ramp because entry is at back of playfield. This is nit picky as it is a creative way to get another shot back to the flippers.
Nice to haves
Would be nice if we could get lane change across both sides ie left flipper can change right side and vice versa.
Need more bonuses for combos (or maybe I am just not aware of them)
Balanced scoring (heard that is coming soon).
I really think you guys have a sleeper hit on your hands. It could be recency bias on my end but I have bought new games and haven't enjoyed them before. I am really looking forward to having my one buddy who plays pinball come over for some multiplayer fun.