(Topic ID: 264334)

Hot Wheels -- Challenge Accepted!


By rosh

10 months ago



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  • Latest reply 10 minutes ago by Vegas9
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There are 2222 posts in this topic. You are on page 17 of 45.
#801 6 months ago
Quoted from Ferret:

I hope so. The risk/reward of trying to save a ball is much more interesting when serious points are at stake in bonus. Plus we want to make that fun little "Advance Bonus X" target more worthwhile to shoot for. Bonus has actually been increased in value somewhat since the last code release, as part of ongoing score balancing.

This time I was able to really build one up, to 25M. I had another good one in another game that I lost on a tilt. Big risk, big reward....in the Hot Wheels zone.

Also around 7:25, it's a Track MB and I shoot two balls in succession into the track loop lane, trapping the second behind the drop target, then hit it Dirty Pool-style into the saucer.

Thanks again to Michael and the whole team at API for having me up, breaking my quarantine pinball drought with an excellent new game.

#802 6 months ago

I have to say this game gets my TWIPY vote for best art. From the pictures I see it is very bright and different from every angle. It really draws me in, I never get tired of looking at it. The swirly track wrapping around is a new take!

#803 6 months ago

www.Twitch.tv/Fliptronic Fliptronic Pinball Twitch feed today at 3pm central daylight time.

LTG : )

#804 6 months ago

Was having a problem with the gate at the Track Builder lane allowing the ball to escape on fast shots. Fashioned a spring from an old floppy disk to close the gate quickly after the ball passes. No more rejects!

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#805 6 months ago

HI Guys:

Just received my NIB Houdini and wanted to say to anyone considering the purchase of Hot Wheels that if the Hot Wheels build quality is anywhere even close to that of Houdini, you are going to be very happy indeed! My Houdini is built like a tank!!

Well done American Pinball!

Roger

#806 6 months ago

Did they announce the winner? I want this badboy in my living room!!

#807 6 months ago
Quoted from Roostking:

Did they announce the winner?

Check the Project Pinball website or on Facebook.

LTG : )

#808 6 months ago
Quoted from Roostking:

Did they announce the winner? I want this badboy in my living room!!

Drawing is today July 19. No idea on time. Good luck my friend !

LTG : )

#809 6 months ago
Quoted from LTG:

Drawing is today July 19.

At 8pm EST

LTG : )

#810 6 months ago

Also replaced the stand up target foam with this stuff (likely from the 1980’s). 1/2” wide 1/4” thick and a bit more dense than the factory foam. No more air balls from the RPM targets! The thicker and denser foam makes the stand up, well, stand up; doesn’t tip beyond 90 degrees when the ball strikes the target. Previous foam allowed the target to create an obtuse angle with the play field when compressed. I did have to adjust the gap of the switch. Works great now. Also, this foam comes back to shape quicker, just in case you hit the target twice in very quick succession.

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#811 6 months ago
Quoted from skogen75:

Fashioned a spring from an old floppy disk

Thanks for sharing your tips on dialing in the game... but I just had to quote the bit above. That is just too cool, MacGyver style.

#812 6 months ago

Finally had a game where I finished the race. Wasn't concentrating on doing that in the game where it occurred, but it finally happened. I was over 5 minutes so I didn't get to put my name on the board. At one point I did something to advance 3 extra race positions so that helped, or I probably wouldn't have finished the race.

The Victory Lap multiball was fun. That was a long time coming to see that.... I did get to put my name in as champion for that.

#813 6 months ago

Advance 3 Race Positions is one of the Collector Case mystery awards.

#814 6 months ago

That was it. I was concentrating on finishing the race when I advanced that I didn't pay attention to how I advanced as that propelled me within a couple shots of finishing the race. Of course I was on my final ball. Didn't want to screw it up. Ha ha.

#815 6 months ago

My game is suppose to be delivered tomorrow if everything goes according to plan. Actually liked the couple week wait since combined with the various streams it has built up my excitement. First new game in my line up in about a year and first NIB in probably 3 years. Also have Heist on order but it still has about 4 weeks to go so the honeymoon with HW will last at least a month.

16
#816 6 months ago
Quoted from Roostking:

Did they announce the winner? I want this badboy in my living room!!

#001 coming my way

#817 6 months ago
Quoted from majicman110:#001 coming my way

Sweet, your gonna love it!

#818 6 months ago

One more thing...got my glass dust cover. I first saw someone do this over in the JP2 thread, so I cannot take credit for the idea, anyway...

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#819 6 months ago
Quoted from majicman110:

#001 coming my way

Congrats! So close!

#820 6 months ago

Congrats majicman110 !

Hope all of you who are receiving games soon love them.

#821 6 months ago

Loving this game...here is a quick bonus screen code idea... hold left flipper to pause on the cars collected screen, while holding left flipper, use right flipper to scroll through cars putting focus on selected car (displaying its name for instance and making it zoom in a bit). Me and the kids absolutely love the cars and would love an opportunity to check them out.

#822 6 months ago

Scoring observation on a live stream. Is there a scoring bug with Loop Crash MB?

1. start Loop Crash MB (was also running with T-rex battle)
2. build and collect the first crash jackpot as normal at left orbit (ie. 18 Mill)
3. activate Turbo feature
4. hit the pops to build JP value again (do not collect the second jackpot value on left orbit yet)

Notice the Pops seem to increase the main score exponentially in about 5 seconds score went up by 200,000,000 points without even collecting the second super JP yet.

Note: seems like jackpot value should indeed build, but not affect Main score until collected on left orbit. Correct?

#823 6 months ago
Quoted from Bond_Gadget_007:

Scoring observation on a live stream. Is there a scoring bug with Loop Crash MB?
1. start Loop Crash MB (was also running with T-rex battle)
2. build and collect the first crash jackpot as normal at left orbit (ie. 18 Mill)
3. activate Turbo feature
4. hit the pops to build JP value again (do not collect the second jackpot value on left orbit yet)
Notice the Pops seem to increase the main score exponentially in about 5 seconds score went up by 200,000,000 points without even collecting the second super JP yet.
Note: seems like jackpot value should indeed build, but not affect Main score until collected on left orbit. Correct?

I’ve been wondering that myself; couldn’t quite verify while playing; but, I’ve noticed that loop crash is worth mega points, I think it had added something like 330 mil to my score that would usually be ~ 100 mil. Still hoping for some score balancing in new code. I hate losing to someone just because I didn’t start loop crash.

#824 6 months ago

It's funny you mention this as I posted that my second game I got 749M score which admittedly made me wonder about a bug given I didn't know the rules yet and my game wasn't super long. 680M of that score was from Loop Crash MB as it were. My scores in several games since haven't cracked 100M. I think you may have stumbled upon what I ran into.

Quoted from Bond_Gadget_007:

Scoring observation on a live stream. Is there a scoring bug with Loop Crash MB?
1. start Loop Crash MB (was also running with T-rex battle)
2. build and collect the first crash jackpot as normal at left orbit (ie. 18 Mill)
3. activate Turbo feature
4. hit the pops to build JP value again (do not collect the second jackpot value on left orbit yet)
Notice the Pops seem to increase the main score exponentially in about 5 seconds score went up by 200,000,000 points without even collecting the second super JP yet.
Note: seems like jackpot value should indeed build, but not affect Main score until collected on left orbit. Correct?

#825 6 months ago

I found the portion of our stream where that happened, here is the clip: https://clips.twitch.tv/SleepyIronicCaribouHotPokket

#826 6 months ago
Quoted from majicman110:

#001 coming my way

Congratulations !

Thank you Project Pinball !

LTG : )

#827 6 months ago
Quoted from Ferret:

Congrats majicman110 !
Hope all of you who are receiving games soon love them.

This has probably been discussed but didn’t you do the code for Alien as well?
(Alien is Spectaular.)

#828 6 months ago

It is indeed true that this is the path to mondo scores on Hot Wheels:

1) Collect enough pops to light Boost.
2) Get your Tach up to a decent level (and keep it there!).
3) Start something(s) -- any multiball works, any Battle works, a nice 5-way Epic works... of course, a big Victory Lap + Loop Crash + Epic + Battle stack would be your ultimate goal.
4) Start Boost.
5) Crush all the shots for all the things you have running for the next 15 seconds.

Do all of that perfectly, and you're likely to see your score explode.

Didn't do all of that perfectly? You're not doomed... relight Boost and try again. (Note: in the upcoming code release, there is an adjustment that controls how many 10x Tach Boosts you can get per Gear... default = 1.) Or if you're better than your opponent at maintaining a high RPM while doing stuff in the game, that can make up the difference even if your opponent had a great Boost, it'll just take a little longer.

All that said, in the next code release, there's quite a bit of score balancing... multiballs will be getting somewhat less valuable while Battles become somewhat more valuable. And I'm sure we'll continue to tweak until it all feels perfect.

Quoted from skogen75:

Loving this game...here is a quick bonus screen code idea... hold left flipper to pause on the cars collected screen, while holding left flipper, use right flipper to scroll through cars putting focus on selected car (displaying its name for instance and making it zoom in a bit). Me and the kids absolutely love the cars and would love an opportunity to check them out.

Very happy that you've loving the game!

We love the cars too! So grateful to Mattel for giving us ~450 of them that we can feature on the game. (When I asked for "several hundred cars" to feature, I think everyone on the team looked at me like I was crazy.) We're not giving a pause feature during bonus for now, but we are now displaying the car names on that bonus screen. And a little farther down the road I'd like to do more in-depth spotlighting of collected cars during attract mode.

Quoted from kklank:

This has probably been discussed but didn’t you do the code for Alien as well?
(Alien is Spectaular.)

Thank you, I really appreciate that! Yes, I did rules and code for Alien, as well as rules and code for Oktoberfest and Hot Wheels by American Pinball. And I hope I have many more games to come.

12
#829 6 months ago
Quoted from Ferret:

(When I asked for "several hundred cars" to feature, I think everyone on the team looked at me like I was crazy.)

BTW, while Mattel has certainly been wonderful to us, I want to give a huge tip of the hat to the legendary Roger Sharpe, who managed our licensing relationship, and certainly was a major factor in getting API everything we needed -- including those several hundred cars -- to make Hot Wheels pinball as great as it is.

#830 6 months ago

Lots of fun happenings this weekend in the world of Hot Wheels Pinball.

Here is the VOD of the very fun @Turbografx7 livestream from Friday night, with myself, Sales and Marketing for AP and Dave Brennan, Technical Services Manager brenna98 and Joe Schober ferret and Josh Kugler Rosh participating in chat and answering questions.

https://m.twitch.tv/videos/682942272

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#831 6 months ago

And here is an another amazing stream in 4K of Hot Wheels, with myself answering questions and participating in chat.

Also on this stream is an unboxing video of Hot Wheels!

Double bonus - They even install TMNT Hot Wheels cars in the pinball machine during the stream!

https://m.twitch.tv/videos/684639818
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#832 6 months ago

Is American Pinball's Sales and Marketing Manager's Hot Wheels collection getting out of hand? Nahhhhh

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#833 6 months ago

I love the use of a closet wire frame shelves as hot wheels storage lol

#834 6 months ago
Quoted from majicman110:

#001 coming my way

Nice!!

#835 6 months ago
Quoted from skogen75:

Loving this game...here is a quick bonus screen code idea... hold left flipper to pause on the cars collected screen, while holding left flipper, use right flipper to scroll through cars putting focus on selected car (displaying its name for instance and making it zoom in a bit). Me and the kids absolutely love the cars and would love an opportunity to check them out.

Quoted from Ferret:

We're not giving a pause feature during bonus for now, but we are now displaying the car names on that bonus screen. And a little farther down the road I'd like to do more in-depth spotlighting of collected cars during attract mode.

Well, in the code on my machine right now, holding the right flipper will freeze the car collecting screen. I put that in while working on the 'car name' feature for the next release and based on doing this, there are a variety of reasons why it is doubtful this feature will remain in the bonus sequence, but we will continue to look at how to best show off the cars.

Quoted from Ferret:

We love the cars too! So grateful to Mattel for giving us ~450 of them that we can feature on the game. (When I asked for "several hundred cars" to feature, I think everyone on the team looked at me like I was crazy.)

Not sure if any one looked at you like you were crazy, more about the challenge to get them and the effort to do so. As you know, took quite a bit of effort and time to get ones that would meet the need, and it is worth noting that when we got those ~450 cars, I did not see you volunteering to spend hours getting those all edited, processed, coded and loaded into the system.

I am curious to see when Mattel executives and employees start to get their games, if they are not seeing their favorite cars will they find us more to put in.

#836 6 months ago
Quoted from Vegas9:

And here is an another amazing stream in 4K of Hot Wheels, with myself answering questions and participating in chat.
Also on this stream is an unboxing video of Hot Wheels!
Double bonus - They even install TMNT Hot Wheels cars in the pinball machine during the stream!
https://m.twitch.tv/videos/684639818
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
[quoted image]

Totally tubular, dude.

#837 6 months ago

Just got mine NIB; Really liking this game so far; awesome flow; I did crank up the Flipper Strength to 35 and the Slingshots to 15.

I'm getting a straight down the middle drain when the ball comes from the left orbit. Anyone else getting this?

I'm assuming it's just a leveling issue, but that ball should hit center of left flipper, right?

#838 6 months ago

Yes, sounds like a leveling issue. I don’t recall any SDTM balls coming from there (e.g. plunged or auto-launched balls).

35 sounds REALLY high for flipper strength on this machine. It doesn’t have any super-steep ramps that should require that. Overheating the coils may cause overall worse performance long-term.

Enjoy the game!

#839 6 months ago
Quoted from Ferret:

Yes, sounds like a leveling issue. I don’t recall any SDTM balls coming from there (e.g. plunged or auto-launched balls).
35 sounds REALLY high for flipper strength on this machine. It doesn’t have any super-steep ramps that should require that. Overheating the coils may cause overall worse performance long-term.
Enjoy the game!

Will do...Maybe I will lower them down a bit.

How do I update the code? I downloaded the pkg file to a USB, plugged it into extension; but nothing happened.

#840 6 months ago
Quoted from dsmoke1986:

I downloaded the pkg file to a USB, plugged it into extension; but nothing happened.

Did you follow the directions in the manual ? You might have to name the file.

LTG : )

#842 6 months ago

Thanks, Lloyd!

There should be no magic to it. If it's not working for you following the directions at the top of the release notes linked above, perhaps try a different USB stick?

Also, do you not already have the 20.07.01 code on your machine? I woulda thought that by now, all NIB machines would have that already installed, but I may be wrong.

Thanks!

#843 6 months ago

joined the club today. quick question in loop multiball are you supposed to get crash hits from the pop bumpers? i'm guessing no, since i got almost a billion points out of the multiball. Really fun game!

#844 6 months ago
Quoted from Chuckwebster:

joined the club today. quick question in loop multiball are you supposed to get crash hits from the pop bumpers? i'm guessing no, since i got almost a billion points out of the multiball. Really fun game!

Loop Crash + Victory Lap + Trex + Tach@7 or more + Boost = Profit

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#845 6 months ago
Quoted from Ferret:

Thanks, Lloyd!
There should be no magic to it. If it's not working for you following the directions at the top of the release notes linked above, perhaps try a different USB stick?
Also, do you not already have the 20.07.01 code on your machine? I woulda thought that by now, all NIB machines would have that already installed, but I may be wrong.
Thanks!

I just had to format my SanDisk flash drive, before moving the pkg file to it.

Then just plugged it in the USB extension cable, positioned inside left of the coin door...Amazingly simple compared to Stern's process; bravo AP

#846 6 months ago
Quoted from Chuckwebster:

quick question in loop multiball are you supposed to get crash hits from the pop bumpers? i'm guessing no, since i got almost a billion points out of the multiball. Really fun game!

Yes, the pops are supposed to give crash hits. (Pop bumpers: the crashiest devices in pinball! ) We're still tweaking score balance across features, but the intent is that pretty much any game feature -- Battles, any of the multiballs, Epic, etc -- has the potential for Big Points if you play them well, keep your Tach high, and use Boost wisely.

Very glad that you're loving the game!

#847 6 months ago
Quoted from Ferret:

Yes, the pops are supposed to give crash hits. (Pop bumpers: the crashiest devices in pinball! ) We're still tweaking score balance across features, but the intent is that pretty much any game feature -- Battles, any of the multiballs, Epic, etc -- has the potential for Big Points if you play them well, keep your Tach high, and use Boost wisely.
Very glad that you're loving the game!

Thanks- i was thinking a switch was mis-wired. looking forward to exploring it more today.

#848 6 months ago
Quoted from ifpapinball:

Loop Crash + Victory Lap + Trex + Tach@7 or more + Boost = Profit [quoted image]

guess i don't need to ask about stacking modes now huge score!

#849 6 months ago
Quoted from Ferret:

Pop bumpers: the crashiest devices in pinball!

Scoring used to be all about the pops and spinners, so I loved your idea of making that a big focus in Loop CRASH multiball -- of course whenever I get loop/crash, suddenly ever loop shot makes it all the way through vs landing in the pops.

Quoted from ifpapinball:

Loop Crash + Victory Lap + Trex + Tach@7 or more + Boost = Profit

Quoted from Chuckwebster:

guess i don't need to ask about stacking modes now huge score!

ifpapinball is testing some new code, with the score balancing changes, so don't let this score intimidate you. On current production code, this would have only been like 6.5 Billion.

In all seriousness, if you want big scores, take note of the last two items in the list. "Tach@7 or more + boost". Having the tach high when starting MB and during modes is key. Figuring out when to use Boost, (which in next code release is limited to once per gear, with subsequent boosts just boosting the tach), and then hopefully starting it when you want and making good use of it, is certainly key. All of those things, easier said than done (unless you are some pinball mutant, scoring 9 Billion)

#850 6 months ago
Quoted from rosh:

Scoring used to be all about the pops and spinners, so I loved your idea of making that a big focus in Loop CRASH multiball

I don’t actually think that part was my idea, was it? I thought that was you, or perhaps ifpapinball ... I did dream up the CRASH concept on the magnet, though.

Quoted from rosh:

of course whenever I get loop/crash, suddenly ever loop shot makes it all the way through vs landing in the pops.

Of course you know this, but for other players exploring the game: loops do spot crashes even if you don’t get bumper hits. And if Super Jackpot is not lit, every other left orbit shot will be diverted to the pops.

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