Quoted from Tseamans:Well my Tobins started ghosting! And I have a giant chip and shooter lane damage.
I'll take your shooter lane wear and raise you 6 chips (of clearcoat)......
200 games in.
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Quoted from Tseamans:Well my Tobins started ghosting! And I have a giant chip and shooter lane damage.
I'll take your shooter lane wear and raise you 6 chips (of clearcoat)......
200 games in.
Can someone explain how the ghost lights are supposed to work? When I first start they are scrolling/flashing and one hit starts Slimer. I hit him a couple of times he goes back home.
But then the lights are scrolling/flashing again as if the mode is ready to start. But hitting the target does nothing.
I thought each hit would light one of the ghost letters, but on my game they are always scrolling/flashing as if ready to start all the time.
Quoted from iceman44:All of the lights have to be lit to start the mode.
Check your switch, it might not be registering hits like mine did. Had to adjust.
So do your ghost lights start unlit (apart from the first ball which starts already lit), and then each time you hit one it lights a letter?
The problem with mine is it always looks the same - always flashing as if ready. It is never "unlit" and never lights each letter seperately.
Quoted from jar155:I reported my ghosting issues. My Tobin's insert is starting to chip a little. Bums me out, man. All in all, I have 4 ghosted inserts, one starting to show chipping. I'm also shocked at how quickly the shooter lane is wearing. My AC/DC still has no wear, and neither do my Iron Man, Spider-Man, or Tron machines. My TSPP was routed, so it has some wear, but after thousands of games, you'd expect it.
My shooter lane was literally peeling off after 150 games - never seen anything like it on any game I've owned. The clear appears thick, but seems to not be adhering to the wood.
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