(Topic ID: 64090)

Official Dungeons and Dragons D&D Club - All Welcome


By DarkWizard

6 years ago



Topic Stats

  • 371 posts
  • 69 Pinsiders participating
  • Latest reply 13 days ago by ChadH
  • Topic is favorited by 33 Pinsiders

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There are 371 posts in this topic. You are on page 8 of 8.
#351 5 months ago
Quoted from JiePieWie:

I've checked a *lot* of connectors on the powerboard and all the voltages were within the limits. I also checked all the coils and measured them and that also was within the expected range. When the 6A fuse arrived i first disconnected all connectors but J5, installed the fuse and turned it on. Nothing happened Then i connected all the rest (J1 -J4) and switched it on after each new connection. In the end nothing happened and until now it's looking good. I haven't played a real game yet because i am cleaning all the playfield parts but a manual run-through showed all bumpers, flashers etc were working.
I did notice that the score-display is 'bleeding' (see attached image) that wasn't there before. Could lowering the voltage on T2 from 190V to 170V help? This was suggested on another forum..[quoted image]

That's good news. It's always nice when it's a simple fix. But, and you have probably figured this out already, once you start playing it, don't be surprised if you find little bugs and quirky behavior, especially since this game has not been played very much for a long time. I would still seriously consider re-working the connectors, and maybe start with those displays. Lowering the voltage is a good thing. Those connectors at the displays can cause some strange issues on the displays.

It's not hard to do them, once you get a feel for doing it.

Did you pull that Driver board from the backbox and check the connectors and traces on the back of it?

1 week later
#352 4 months ago
Quoted from jlbintn:

I would still seriously consider re-working the connectors, and maybe start with those displays. Lowering the voltage is a good thing. Those connectors at the displays can cause some strange issues on the displays. It's not hard to do them, once you get a feel for doing it.
Did you pull that Driver board from the backbox and check the connectors and traces on the back of it?

Nope. Not yet. I've also noticed that the display-issues are gone (for now) but i am also cleaning everything out: playfield, lamps, rubbers, pylons etc. Everything is either going to be replaced (the rubbers and partly the standoff's) or cleaned (playfield and the playfield-elements). I've also found some strange replacements: a GE912 instead of a 555 bulb.

I do have something strange: there is no sound when the machine is on but idle. I've set the attract-mode to '1' so it should make some noise afaik but no such thing. When a game is 'on' there is the normal sound and -effects. Any idea what could be the case? I even did a factory reset but no 'attract sounds'..

#353 4 months ago
Quoted from JiePieWie:

Nope. Not yet. I've also noticed that the display-issues are gone (for now) but i am also cleaning everything out: playfield, lamps, rubbers, pylons etc. Everything is either going to be replaced (the rubbers and partly the standoff's) or cleaned (playfield and the playfield-elements). I've also found some strange replacements: a GE912 instead of a 555 bulb.
I do have something strange: there is no sound when the machine is on but idle. I've set the attract-mode to '1' so it should make some noise afaik but no such thing. When a game is 'on' there is the normal sound and -effects. Any idea what could be the case? I even did a factory reset but no 'attract sounds'..

It doesn't work that way. Push the flipper buttons, and you will get your attract sound, followed by some animations that illustrate game play. Our Lord of the Rings pin is the same way. Our Fireball II says, on it's own accord: Fireball Awaits You!

I only have three pins, but it seems as though most games require some action on the part of a player before attract sounds actually play, if they are set.

1 week later
#354 4 months ago
Quoted from jlbintn:

It doesn't work that way. Push the flipper buttons, and you will get your attract sound, followed by some animations that illustrate game play. Our Lord of the Rings pin is the same way. Our Fireball II says, on it's own accord: Fireball Awaits You!
I only have three pins, but it seems as though most games require some action on the part of a player before attract sounds actually play, if they are set.I see...

In a few weeks i am going to visit another owner of the same machine and see if there are differences between his and mine. For now it looks (and feels) ok.

Another thing popped up when i was cleaning the cabinet: are all lightbulbs 555's? I noticed that on several places there were some GE912's installed but they seemed out-of-place (behind a bumper for example) so i replaced them. Is that ok?

#355 4 months ago
Quoted from JiePieWie:

In a few weeks i am going to visit another owner of the same machine and see if there are differences between his and mine. For now it looks (and feels) ok.
Another thing popped up when i was cleaning the cabinet: are all lightbulbs 555's? I noticed that on several places there were some GE912's installed but they seemed out-of-place (behind a bumper for example) so i replaced them. Is that ok?

No. The 912’s are suppose to be there. The manuals are online. Please double check the manual as there are 912 flasher bulbs behind all the target banks the slings a couple of the bumpers and in both upper playfields. They are also in half the sockets in the backboard

1 week later
#356 4 months ago

What Tallon said.

#357 4 months ago

Still having problems with a full plunge starting multiball. Happens sometimes with 1 ball locked but nearly always with two balls locked. I've rebuilt the switches for the two gates in the back (skill 3 top and the next one after it) with completely with new leafs, caps and diodes. The first two skill shots I put new caps in and everything seems to be firing as it should in switch test. The three lights flash on the ramp so they are all getting hit before the ball goes behind the backbox. It's almost like there is another playfield switch being validated between skill 3 and the ramp exit switch or something but I can't get it figured out. Anybody have any ideas?

I dont know if this is regular behavior but when the glass is off and I have the ball off of the playfield the two ball capture coils each pulse for a split second about every 5 seconds or so, like the game is making sure they are up or something. Is this normal? All the switches seem to be working correctly in switch test including the 4 switches related to the ball captures and skill shot.

To be clear the "summon help" light is not lit before the plunge so the playfield isn't starting validated or anything like that.

#358 3 months ago

Just a question, that I hope doesn't seem off topic. What are the game settings for the ball traps? Do you have it set to eject both balls upon game completion?

I have had the wire get stuck closed on Skill shot three, tweaking it fixes it for the most part and it hasn't happened in some time. The only instance I have experienced on my game, with the ball traps doing what you are describing, occurred with the game set to not eject both balls at completion of the game.

I don't think there is another switch after that gate switch at the top of Skill 3, or I am misunderstanding what you are describing.

#359 3 months ago

I think it's set to spit them both out, maybe hold one but at power on it'll spit both out so I don't think it'll be that. I'll try resetting to factory defaults tomorrow just to be sure.

The gate at the top (skill 3) feeds though to the "level" switch which is hard to see as it's basically behind the backboard entirely.

I was testing it as thoroughly as I could the other day and it seemed like with two balls locked it would nearly always do it. I tried taking skill 1,2, and 3 out of the equation one at a time and it always still started multiball so I don't think it's one of those switches double hitting or anything. Something that was interesting is that the right ball lock only would not start multiball when fully plunging. The left would most of the time, and both would almost every time. I don't suspect diodes as I can have both balls locked in switch test and hit all the skill shot switches and nothing else pops up in the switch test. Still thinking about replacing all the diodes starting on the left side as I just don't know what the hell else to do. The trough switches all seem to work as they should but the configuration is funky. 4 balls, only 3 functional optos and if there are 3 balls on the playfield the final ball in the trough is not in front of an opto, I think I remember finding this was normal for this title but correct me if I'm wrong.

The other thing I'm thinking about is replacing the game ROM just in case some jackleg did some kind of mod. It shows the same version listed on IPDB as the latest.

Thank you for your reply! I'll give a factory reset / no lock holdover a try first thing. It's been on the list I've just been hung up on it being a switch issue.

#360 3 months ago

Factory reset did not affect the issue

#361 3 months ago

Is there more than one version of the code? What is everybody on?

#362 3 months ago

Been busy, just got a Fireball 1972 edition, plus other things going on. I don't think there is but one version of the code. When I was working my XPIN issue, I burned new roms, using that code. The game didn't play differently. I wish I could see what it's doing. Maybe it's just a quirky switch or something.

4 weeks later
#363 74 days ago

When i received my dnd it had german roms, it was missing a lot of options, including factory reset

3 weeks later
#364 50 days ago

Well, my right side scoring display, after functioning flawlessly for the past few months, started misbehaving again. It worked, but digits were faded in some spots. It came and it went the last few days. I think that board needs to be rebuilt, and that's no small task.

With all of the problems I had with the XPIN's not working on this game, I decided to order a set of Pinscore displays. They came this morning, plugged them in and they work flawlessly.

Not sure why the XPIN's had an issue communicating with the game, or vice-versa, but I never could get them to work on this machine. So, if any of you folks need new displays for your D&D, this is more information to consider before making a purchase. This is no knock against XPIN boards, because it has been reported that they work in 6803 machines, but I had no luck whatsoever getting them to work in my particular D&D. Maybe it's the font, but honestly I have to confess that is just throwing something up against the wall at this point in time.

Brett is a great guy, stands by his products and I would not hesitate to buy any of his other products, should the need arise. His prices are better than other competitors, and the quality is outstanding. This was one of those weird issues that crop up from time to time.

1 week later
#365 37 days ago

Just saw these come up on Ebay. I have to wonder about the "licensed" in this case, since they don't seem to match the originals.

Anyone know anything about these guys?

ebay.com link

3 weeks later
#366 14 days ago

Does anyone know what type of coil is proper size for the Upper Right Flipper?

#367 14 days ago

Also, can someone tell me where the “level” switch is located?

#368 14 days ago

I believe the level switch is the left ramp exit. You can verify in switch test

#369 14 days ago
Quoted from Chalkey:

I believe the level switch is the left ramp exit. You can verify in switch test

Yep. Found it. Behind the back panel.

Thanks.

#370 14 days ago
Quoted from ChadH:

Does anyone know what type of coil is proper size for the Upper Right Flipper?

A-24-570/34-3600

You can find the tech chart here - http://www.pinballrebel.com/pinball/cards/

click on the Bally tab on the left, then scroll down to Dungeons & Dragons.

#371 13 days ago
Quoted from jlbintn:

A-24-570/34-3600
You can find the tech chart here - http://www.pinballrebel.com/pinball/cards/
click on the Bally tab on the left, then scroll down to Dungeons & Dragons.

Thanks! Excellent resource!

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There are 371 posts in this topic. You are on page 8 of 8.

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