New to the club, and excited to be in it! I used to play D&D a lot one summer during high school when there was one in the rec center where I worked. This week I got one in a trade with a local pinfriend.
I do have questions!
Does anyone have a good grasp on the rules around teleport / ball lock? I can't quite figure out the rhyme / reason to how these work.
What I've figured out:
If I end a game with balls locked at both the shield and the dust, it will kick the dust ball back out and keep the shield ball locked.
If I end a game with a ball locked at either shield or dust, it will keep the ball locked.
If I boot the game with balls locked anywhere, it kicks them out.
Is it just a quirk of the programming / bug that it doesn't kick all locked balls out at the end of a game?
*sometimes* with a ball locked when I shoot for a teleport arrow it actually does teleport the ball, ie lock the ball I just flipped and unlock the other ball.
*sometimes* it just locks ball #2.
How do I know when it's going to teleport, and when it's going to lock?