dead on. premium. born on 2/5/21.
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when does the up post in front of avenger tower fire? it hasn’t activated once in a couple dozen games on prem. i put a few games on a pro before buying and it fired several times just by flailing around. i ran test and it fires so i’m thinking either i suck and haven’t activated it yet (likely) or i’ve got some kind of upstream switch issue.
Quoted from Jediturtle:On the premium, it comes up to catch the ball after hitting the gauntlet ramp when you collect a gem. <snip>
Quoted from Eightball88:Maybe you haven’t collected a gem yet? Other than that, it will come up during Thanos Attacks mode every time you defend a gem against him.
<snip>
ok so i did collect a gem once. it might have fired and i just missed it in the excitement. good to know it doesn’t fire as often in prem. i’ll keep an eye out for it and maybe check check the opto on the right ramp in the meantime.
thank you both for responding. your quick insightful feedback is an example of what i love about pinside. much appreciated.
time gem quest complete. collect gem lit on right ramp. i hit the shot at least a dozen times but the post never went up and gem never collected. is there something else i was supposed to do? when i was hitting the shot the white combo arrow lit on the right ramp so i think the opto is ok, plus opto works fine in test mode. is there some other shot that needs to be hit to collect the gem?
Quoted from manadams:Maybe collect gem was lit because you hit the change gem at Antman with the mode still active.
thanks for responding. it was the only quest i completed. would change gem still happen if i didn’t have any gems collected? in normal circumstances is a shot up the right ramp all it takes to collect a gem?
Quoted from Sly_Old_Devil:Generally the only time collect gem won't register is if there is another mode running, like multiball or super whatever. Does the up-post work in test?
yup, post works fine in test. i’m still pretty new to the game so guess it’s possible something else was running and i wasn’t aware of it. it just did it again though, this time with power gem. i hit the right ramp a few times after the collect light was lit and nothing. then i hit the center ramp and all of a sudden it said i collected the gem. no post though.
Quoted from awesome1:Double check in switch test mode that the switches for the right (gauntlet) ramp are registering properly and are not accidentally switched with another ramp.
Quoted from Eightball88:You have a premium, right?Maybe the connectors under the pf for those two optics are switched? A few early builds seemed to have this issue. Once the “collect gem” is lit at the gauntlet ramp, making that shot should always trigger the post.
I suggest taking off the glass, going to the switch test and verifying that the ramps are registering correctly.
[eye roll]. Yes this is exactly what it is. Test mode confirms activation of left ramp exit when i pass the ball through the opto on the RIGHT ramp, and right ramp exit when i pass ball through opto on the LEFT ramp.
What is the fix? Swap at the node board? first pigtail? anyone know which board? i can do my own discovery so just asking in case someone knows off the top of their head.
btw born on date of this prem is 5 feb... if this is a known issue it hasn’t been rectified as of pretty recently
thanks for the help awesome1 and Eightball88
Quoted from awesome1:Glad you were able to confirm the problem.
I would think changing at the node board would be easiest, but I haven't had to do it myself yet.
According to the schematic it looks like Node 9, Connector CN 10, pins 5 & 6 need to be swapped.[quoted image]
beauty. thank you sir!
Quoted from awesome1:Yes, I looked at mine tonight. My right (gauntlet) ramp has connectors labeled “left exit opto” and the adjoining connector is labeled “center exit opto” so obviously they get mislabeled at the factory, so pull the playfield forward and trace them out.
[quoted image]
that’s a picture of the spot i was thinking of swapping mine. the ones from the right ramp opto are tagged ‘opto left ramp exit -55’ and the ones from the left ramp opto are tagged ‘opto left ramp exit -54’. i was thinking of swapping -54 and -55 but i can’t unplug them because i can’t get the little locks pushed in! do i need some kind of molex tool or something?
Quoted from awesome1:Wiggle the white plastic connectors as you pull on them and they will come apart. I don't think there are any locks on those 3 pin connectors.
Ok done. 5 minute fix to correct the factory mix up of the left and right ramp exit optos. btw stern confirmed this method of swapping leads at the first molex from the opto. no need to switch the power leads. i marked the opto connectors with a sharpie, ‘R’ and ‘L’, for future reference. i confirmed in test mode then did a quick play test. after just one game i can already tell it is going to be easier and more satisfying, lol. which is great because i was already thinking it was pretty fun, and a very sweet shooter!
edit: added context of what was being fixed
Quoted from PinballHaven:Well my premium arrived yesterday and has wiring issues. Captain shot awards black widow, her ramp seems to recognize hulk lane, I am getting into rampage mode frequently (from the middle ramp shot I think?) but the hulk spinner still scores properly. Bummed.......but will have to figure it out I guess. Not sure what is supposed to happen when I hit the captain lane clean but I need to track down that sensor also, unless this makes sense somehow that it’s just two swapped since cap and hulk share that route? Appreciate any insight for those of you familiar with the schematic and wiring, I’m a bit out of my element on that sort of stuff.
Also installed the mezel tower and sanctum, multiple wire bundles pinched and mis routed with the factory tower wire bundles I had to address to get the mod to fit just right. Overall pretty sloppy production. One nut in the box loose, and the coin box clip was loose in the cabinet as others have noted.
Sensor issues aside, this is definitely a challenging game and I am happy with the purchase after the first 24 hours. I did put some small felt drawer stops under the Thor guides to protect the playfield during my initial shakedown, will remove those and fix properly eventually but just loosening the nuts and getting some protection there was an easy enough solution for the short term.
switch test> interlock, then roll a ball over or through the switch and read the screen. it will tell you which switch it is activating. sorry if you already know how to do this. i wasn’t sure from your post whether you knew how to get started.
Quoted from awesome1:Yes. You can kick a ball out to use by going into test mode - Diagnostics - Clear Balls
Hit the start button to kick a ball out.
For anyone needing to kick a ball out, you can also do it manually. Just open the coin door and find the solenoid on the right. Stick your finger under the round piece on the end and give it a quick, SHARP push up. This works works on most any pinball machine and it works when the power is off - which is the safest condition when poking around the guts of a pinball machine. I always do this before i raise the playfield, so the balls don’t go clattering down the pf. Doing it electronically, as awesome1 described, is great in many circumstances. On the other hand I find that in the time it takes to locate the test mode and push the button, i could have them all out using the manual method.
42C2034E-9273-4097-9596-F370EE2CC85E (resized).jpegQuoted from Pin_Fandango:Can anybody tell me please what tool is this?
I will be installing a playfield protector and I suspect that I will have to adjust the height of the rotating disc and would like to know what is the name of the tool used on this video so I can buy it...
looked handy for sure, like some kind of bottle or jar opener to gain leverage on that nylon nut. it’s possible to get it off without such a tool though. i’ve had mine apart a couple times. first time i grabbed the leveling bushing VERY CAREFULLY (so as not to strip) with a channel lock and turned the nylon nut by hand. subsequent disassembles i was just able to do it by hand. removing the nut while the assembly is still in the machine helps with leverage too, since it is bolted to the playfield and less prone to twist than than it was in the video where it was out of the game. once the nylon nut is loose the leveling bushing can just be turned with fingers to actually raise and lower the disc. final step involves positioning the magnetic sensor the right distance from the bottom of the disc assembly. if it’s wrong the disc spins won’t register right, so it’s important to do it. it’s easy though because there’s a magnet test in the service menu and the tolerances aren’t very tight. the only tool you need for the last step is a 7/16”nut driver.
Quoted from JROC:We’ve had the game two weeks. Everything has worked perfect up until yesterday. When the final ball drains and I have balls in the portal lock, it doesn’t register the game is over and goes on a ball search. This end with the ball(s) being ejected out of the VUK and it still think that game is going even though I had already drained my last ball. While I appreciate the extra balls/points, I’d like to figure this problem out. Anyone have any insights?
check the ball trough in test mode. could be a stuck switch or something down there or you could have a ball stuck somewhere. similar thing happened to me once and when i checked the trough it said there were only 5 balls. i figured there was a switch problem in the trough. decided to check everything topside first and found a ball stuck under the gauntlet. good luck.
after a month i finally feel like i have the game dialed in mechanically. more importantly i’m getting the shots dialed in. i usually win at least 1 or 2 gems every time i play now. i’ve won soul gem a few times but i usually go pretty deep even if i dont win it. i see black order multiball regularly and i beat it once. i feel like i might be knocking on the door of next level stuff, so can’t wait to have the next breakthrough.
one thing that seems to help is i just don’t experience the frustrating amount of outlane drains that so many people mention. i haven’t done anything to my game in this regard because it never seemed necessary. from day one i felt like the outlanes were much more forgiving than my iron maiden, or several jurassic parks i’ve played, or even deadpool and black knight sor. in fact i would say my aiq is about like theatre of magic in terms of outlanes. the ball gets outside the top of the sling and bounces around, but often settles into the inlane. sure it sometimes goes straight out, or bounces out, but not at a rate i find frustrating, or unfair or cheap. on the other hand that’s exactly how i feel about the left side of iron maiden. on that game i do whatever it takes to keep the ball inside the top of the sling because i feel like if it gets past the top of the sling AT ALL it’s going out. fortunately that isn’t how my aiq plays.
just wanted to put this out there since so many people seem to have a different experience. maybe it’s true that no 2 pinball machines are exactly alike, and i just got lucky.
Quoted from Pin_Fandango:yeah I was going to try this, just a hair clearance so it. can slide under should do it.
i’ve had this a couple times. i agree raising the top wire form a little could help, but it wouldn’t address why the ball leaves the wireform in the first place. Marvel is designed to be not a tube, but about 2/3 of a tube, through the inversion phase. then it reverts to a half tube for the span to the flipper. between the plastic at the ramp and the 2/3 tube, it is clearly engineered to hold the ball in, but it is failing. why? it’s hard to film but i suspect that at the apex the bottom wire is a little too close and raises the ball a little, which lets it get outside the overhanging wireform on top. actually pushes it out. i might try bending the overhanging wire *up* or bending the bottom one down just a little.
thoughts?
Quoted from PanzerFreak:Possible future owner here and would like to ask for some advice. I'm a big fan of objective based pins that tell a themes story through code. LOTR, Hobbit, WOZ, and Stern Star Wars have done this well to name a few. Does AIQ have a deep objective based ruleset? By that I mean are there a variety of modes that work the entire playfield versus hitting the same shots (hit ramp 5x, orbit 5x) over and over? I really enjoy how LOTR and Hobbit have shots timed to clips / animations and offer rewards for completing them. AIQ looks like a really fun pin.
AIQ definitely has a bunch of modes that work the entire playfield. There’s a strong narrative- keep the gems from Thanos and beat the bad guys - but it’s not tied to movie assets. It’s strongest feature, imo, is an incredible and unique layout where you can just combo for days if you can hit the shots. It’s really nothing like Hobbit though, in terms of depth or almost being like a role playing game. Still i’m able to stand there and keep pushing start for the pure joy of hitting the combos. Hobbit i usually feel spent after a deep game.
Quoted from Jediturtle:There must be something wrong with the ramps that are letting a ball fall out. There is no way one is getting out of mine without prying it out. The only way I would be able to get a ball up where yours are getting stuck is from an airball. I would look at the area on yours that is allowing the ball to fall out and try to bend the wires closer together. Not sure if that will be possible or not with how they are assembled. I'd also consider getting ahold of Stern and asking for a new wireform as something is definitely out of tolerance.
i made a little video of the spots where the wireform is wide enough to let a ball out. I’m not very concerned about this. It’s only come out of the top one a few times. I doubt it could ever come out of the lower one. Only following up because i did have a ball stuck at the other wireform once or twice. Jediturtle are you saying yours is too narrow to let a ball out of even the top spot?
edit: i couldn’t upload video so here are photos of the 2 spots instead.
FC2DFE58-4F19-4FC3-B009-055D7D8D0005.jpeg11A139AE-BE1A-407C-AFC9-5F648985077B.jpegQuoted from Pin_Fandango:Mine is like yours, the ball can and will fall out the upper bend, it is only retained into the ramp once you are past the bend, not before, and certainly not right after the Flexi thing in (plastic) in front.
i did your washer fix so at least i won’t have to pop the glass if it happens again. still thinking about trying to bend the wireform.
Quoted from allhokie3:Anyone had the issue of the disc spinning completely off of the mech? My whole disc spun off and onto the playfield, didnt get a pic. When I screwed it back on its nowhere close to level now. Just wondering if anyone else has had the issue and what did you do to fix it. Was having a killer game when it happened and dont want to lose like that again.
Disc leveling instructions from Stern.
Spinning Disc Adjustment Procedure.pdfQuoted from RC_like_the_cola:My disc is slightly higher than the pf only when the post is on the left. At that point, the right of the disc is a little above the pf only on the right. If it spins around 180 degrees, everything is perfect. I tried using those screws to adjust and all it does is move the plastic outer ring up and down, not the disc.
Click the .pdf for additional 2 pages of instructions. I placed vinyl washers under vinyl leveling bushing to level front to back.
Quoted from jlock:Pro owner. I've seen a few posts that reference the same issue I'm having, which is that the spinning disc has a wobble. The "disc leveling" PDF from stern, and their associated adjustment kit, affects only disc height relative to playfield, but seemingly does nothing for wobble. I've disassembled the whole mech and my issue is that when the post is screwed into the disc scoop, there is a wobble. The post is not orthogonal to the plane of the scoop. So no amount of leveling fixes it. Distro and stern have provided no help. Anyone else with this issue come up with a hack? I've gotten it to where there are no more airballs, but the lack of flushness affects how the ball rolls over the disc. Thanks for any help.
My prem was off by close to a centimeter. i added two vinyl washers under the white bushing. Now it’s off by millimeters at best. virtually flat. Here is a picture of one washer. the other is on the other side and can’t be seen. Not sure whether something like this would work on a Pro.
5E43436C-E729-49F7-930C-AC9F9594A115 (resized).jpeg
Quoted from chuckwurt:Not the case on the one I play at all. The design around the outlanes are very friendly for nudging. And rarely do misses drain you if you’re on it.
that’s how i would describe mine too. it’s very fair at the outlanes and after misses.
Quoted from jacksparrow0112:Joining the club this weekend! Just scored a premium AIQ. Absolutely cannot wait to learn the rules. Played an LE on location recently and really loved the flow of this game.
What add-ons/mods are best for this title?
Thanks
i had to pop the glass a few times early on because the ball came to rest above the top left pop bumper and wouldn’t jiggle out. this thing fixed it. https://mezelmods.com/products/avengers-infinity-quest-pinball-anti-stuck-ball?_pos=1&_sid=21c8cf0ab&_ss=r
also if you like art blades i think the stern ones look really nice in this game
Quoted from KnockerPTSD:I fixed my auto plunge!
After months of only about 40% of all auto plunges actually making it all the way around i found a VERY basic solution. Worked for me. Maybe not for all but here it is.
The thin strip of metal at the end of the shooter lane flexes so i put 2 tiny pieces of sticky tack in between the metal and the side rail. One around the middle where there seemed to be a small bow and another right at the end where it meets the metal for the orbit. The metal strip no longer flexes as the ball passes and in the 30min i played my auto plunge was 100%
[quoted image]
i second this. tried it tonight. no blue tack so i used a little double stick tape. 100% through 3 games til it came unstuck. then the failed plunges started again. thanks KnockerPTSD . i’ll be trying again soon, with better materials.
Quoted from dougPDX:Worst sound ever - two portal lock balls being ejected after you drain your last ball...
sadly i am all too familiar with that sound
Quoted from Gentax:I have been trying for over a month and still cant reliably hit the middle loop does anyone have any tips?
The problem I'm having is that because of depth I can't visually see where I'm hitting so shots that hit the hawkeye target, shots hitting the post above the hawkeye target and shots hitting the post to the right of the ramp look visually identical to me
wait for it. especially out of the tower magnet. it’s way out near the end of the flipper. patience is hard out of the tower, but rewarding. you’ll get it and eventually find some reliability. it’s not an easy shot!
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