(Topic ID: 277423)

Official Avengers Infinity Quest owners thread. "Pinsiders Assemble!"

By Scribbles

1 year ago


Topic Heartbeat

Topic Stats

  • 8,923 posts
  • 683 Pinsiders participating
  • Latest reply 2 days ago by KadeP
  • Topic is favorited by 297 Pinsiders

You

Topic poll

“Of the Avengers featured on the inserts, who is your favorite?”

  • Hulk 103 votes
    20%
  • Iron Man 94 votes
    18%
  • Captain America 62 votes
    12%
  • Black Widow 38 votes
    7%
  • Thor 61 votes
    12%
  • Black Panther 26 votes
    5%
  • None of those weakling, THANOS! 135 votes
    26%

(519 votes)

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Topic index (key posts)

19 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #816 LE with T-moulding changed to yellow Posted by SKWilson (1 year ago)

Post #1417 Fix for Hawkeye loop not registering Posted by EaglePin (1 year ago)

Post #1797 How to adjust height of spinning disc to prevent airballs Posted by dbb143 (1 year ago)

Post #1847 Rules writeup with link to Stern rule sheet Posted by Flippersaurus (1 year ago)

Post #1870 Fix for spinning disc not registering hits Posted by WizardsCastle (1 year ago)

Post #1950 TECH: Pic of updated subway mech from Stern to replace broken one Posted by Motorcitypinball (1 year ago)

Post #2056 Fix for ball hangups and habitrail adjustment to stop ball hangup. Posted by hocuslocus (1 year ago)

Post #2125 TECH: Tight glass fix. Posted by MurphyPeoples (1 year ago)

Post #2163 Avengers LE with chrome T-molding Posted by Lermods (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#288 1 year ago

Somehow managed to miss this thread, in for an LE can’t wait for this one, first time in a while I’ve been this excited for a release.

#291 1 year ago
Quoted from megalo17:

I’m probably going to sell my JP and get an Avengers premium. Only drawback is I’m an expat in UAE. If I want to ship it back to the states eventually I’m unsure if I can swap it back to 60hz. Recently learned about the region lock. Anyone know if it’s possible?

Pm sent!

#300 1 year ago
Quoted from mbrave77:

thanks. I sent a message to Zach at FNO as well. Id like someone local as my old guy would personally deliver and setup the game for me(for a fee). Now I have to learn how to get it down my stairs and set these things up!

I’m sure you have some pinsiders local to you that would be more than happy to help you out if needed for a little beer and pinball, your collection is awesome.

#373 1 year ago
Quoted from Mando:

So what is the consensus on the best set of figures to put on the playfield . Other than don’t do it

Think you answered your own question at the end of your post

Mjölnir is the only thing I’ll be adding to my LE for a little more visual flair at the Thor shot. And that’s mainly because I have a spare Hot Toys LED Mjölnir.

#409 1 year ago

When it comes to art Deadpool, TMNT and AIQ are the ZY Trinity for me. Sold my TMNTLE to my mate as I just wasn’t enjoying the game and my son couldn’t make a single shot on the thing may get another at some point but between TMNT and AIQ it’s avengers all day everyday.

#416 1 year ago
Quoted from Metroshica:

I have my Premium on order! I was able to get in a bit earlier but sounds like I’ll be in the second run.

Not surprising but on the bright side maybe you’ve done well to be in the second run, I was shocked when ZMeny said premiums are selling 5 to 1 over Pros, must be selling these things faster than they can make them.

#445 1 year ago
Quoted from Multiballmaniac1:

post broke off in two days.
[quoted image]

That’s by design! Elwin likes to keep us collectors on our toes with his signature self loosening posts

No biggie same as JPs post, refit add washer and nut under playfield problem solved.

#450 1 year ago
Quoted from Scribbles:

So, note to self: while replacing the stock rubbers with Titans, remember to remove the Dr.Strange mech nut, replace the rubber there, and add a drop of blue loctite before replacing the nut. Hopefully it's as simple as that.

I doubt it’s even an issue, I’ve noticed on a lot of recent Sterns NIB a lot of parts are just not tightened up. I doubt this is another stranger things post issue, stick a nut on it under the playfield problem likely solved.

This post is going to take a battering especially hitting it off the upper flipper from an orbit shot tonne of speed off that.

Clearcoat chipping and art lifting I won’t accept but stuff like this happens and if it is an issue I’m sure there will be a fix from Stern, I just can’t see this being a stranger things design balls up type of issue, fingers crossed.

#451 1 year ago
Quoted from Taygeta:

Had a chance to play the pro this past weekend and had a blast. Played about 5 games on it and was sold instantly.
Keith Elwin and Zombie Yeti are Stern’s best assents right now. Just put them on all future projects together
[quoted image]

Another positive review of the game, has anyone played this and not been positive about it? Can’t remember the last time a game got such a grilling after its first stream but hands on it seems to be incredible!

#453 1 year ago
Quoted from cloggedDrain:

tbf, I think the grilling was mostly about how the stream was presented (way to confusing and unorganized)

Yeah it’s a mess with half a dozen guys on zoom, everyone’s audio is constantly trying to take priority.

If it was just Jack, Keith and Ray in the room and nothing else I think it would have been killer, although the stream sealed the deal for me I was super impressed with the game and the rules, nothing overly complicated imo but the stream was an audio mess.

#575 1 year ago
Quoted from Sly_Old_Devil:

unexpected behavior number 2, upgrade Premium to the LE ...it's on its way to NZ as we speak. Still can't wait.

Congrats mate and enjoy!!

#605 1 year ago
Quoted from Chetrico:

This bent plastic piece isn't going to last long with all of the fly balls. As you can see, it was already bent down and out of place before the first game was played. Good opportunity for a mod.
[quoted image][quoted image]

I’m hoping HOOKED makes some custom bumper caps, his bumper caps are amazing for Tron, Ironman, BK3 and Deadpool, if he can do some cast metal ones with purple acrylic or something those would look insane!!

#665 1 year ago

Anyone with an LE put yellow t-moulding in yet?

#683 1 year ago
Quoted from TKDalumni:

Ok see that, but pretty big miss to not have an indicator that it is the EB target...

Extra ball is indicated on the plastic above isn’t it? Sure I’ve seen it in and old promo shot.

Edit: as proven above by timmmmyboy

#691 1 year ago
Quoted from Scribbles:

Good luck selling that one. Theres one here on pinside currently listed at 12k and it's been available for days without selling.

Not the first time..

#726 1 year ago
Quoted from Scribbles:

On my JP, toning down slingshot power wasnt enough. I actually had to adjust the leaf switches a little bit. The slings were way way to sensitive. Maybe the same case on AIQ?

Scribbles does reducing the number lower the sling power or increase it? I know some of Sterns menus mainly audio the + number actually reduces it and the - figures increase it.

Is sling power the same way or up is up and down is down?

#826 1 year ago
Quoted from SKWilson:

The balls that came with mine were super shiny and looked great. (I did have backups just in case.)
I think yellow t-molding is a must.[quoted image]

Yeah a link to that t-moulding would be great, looks like a perfect match!

#912 1 year ago
Quoted from Motorcitypinball:

I had a CRAZY score today! I played well.
I made it to Battle Royal.
I defeated Battle Royale.
The Large amount of points came somewhere from with in Battle Royale MODE.
I was playing a 3 player game and this happened on the 3rd ball of player 3
I didn't have the cameras setup tonight , because the basement is still getting painted and the equipment is not setup.
Has Anybody else had this happen?
I would Assume Glitch in code
[quoted image]

Wonder if my games are faulty none of games go that high

#962 1 year ago

Can someone with an LE in hand already shoot Cliffy some pics and measurements of the shooter and some pics of the VUK scoop top side and bottom side, want to get my LE bullet proofed ASAP.

Btw how are you guys enjoying AIQ? JJP blew the roof off with a hat GnR reveal but I’m still super excited for my AIQ.

#965 1 year ago
Quoted from Valorguy:

Curious how you will protect the scoop when there aren't any cliffy's available yet? Did I miss it somewhere in the thread?

Sorry mate think my message above got lost in translation my fault, I was asking above if anyone with an LE in hand could shoot cliffy some photos and measurements over of the VUK scoop and shooter lane so he can get a couple of protectors knocked up.

#974 1 year ago
Quoted from yancy:

This completely washes out Cap's shield and the surrounding red/yellow explosion. Horrible color clash. But I guess there's an ass for every seat.

People pay 40-60 bucks for that shit!

#975 1 year ago
Quoted from Lermods:

That’s the effect from the camera, it’s not washed out in person. But I get it, you don’t like it. White may be a better color.
Here's white, before and after.
[quoted image]

100x better man, makes the shield pop nicely. But why light the trough? I’ve always wondered that as I kinda think once I’ve lost my ball I don’t need it lit up to watch it drain, or does it actually project a decent amount of light up the playfield?

#978 1 year ago
Quoted from Lermods:

no, more like $16 shipped in US

Sorry should have been clear I didn’t mean specifically that one thing, I ment a combination of lighting scoops, ramp entrances/exits, shooter lanes, troughs etc

I always add a couple of spotlights to my Sterns usually off the slings, lights the centre of the playfield up nicely without spending silly money on something like pinstadiums. Occasionally I’ll add one up the back somewhere but always go white with ZY art, the man’s work is perfect!

#986 1 year ago

Anyone else want Stern to steal the lighting effect JJP have for their spinning disc on GnR? Love the way the lights spin with the disc on GnR, would be awesome to have that effect on AIQ more lightshows the better!!

#1003 1 year ago
Quoted from vicjw66:

This has me a little worried. TWD premium was brutal when I first got it, but now a good game will last 20 minutes or so. If this game is easy to start with, it might become a chore once I really get the hang of it. 40 minutes is too long for a new game. I consider myself a pretty good player.

Outlanes are closed down from factory, open then up fully and I’m sure AIQ will be a lot more brutal.

#1037 1 year ago
Quoted from tbutler6:

Nah, it has some neat lighting effects and lights in the apron

How good are those new lights in the apron? This will be the first game I’ve had at home/seen with this new apron.

#1038 1 year ago
Quoted from CashMoney:

Yes! I totally agree! Maybe a nice set of Pinstadiums will suffice?
We could email them and see if they can code it so it syncs with the disc?

I wouldn’t spend the money on pinstadiums complete waste imo. I usually add a couple spotlights to most of my Sterns that’s it.

I’d just like to see Stern “borrow” that disc light sync from GnR, they wouldn’t be able to speed sync it as GnR has those new sensors for that but they could definitely have the insert and GI spin with a hit on the disc which would be cool.

13
#1044 1 year ago
Quoted from Thunderbird:

There is no comparison to GNR and AIQ. AIQ leaves it in the dust, if you’re a true pinball player. Download the manuals of both and you’ll see there is not much in GNR, except blinking lights and hype. AIQ has in it’s manual loads of awesome mechs, 5 ramps, interesting shots, etc. GNR has none of that. No mechs, no interesting wires forms, but it does light up ad nauseam to hide all the deficiencies and lack of toys (LEDs are real cheap to add to a game). It also goes from one multiball to the next, since there is nothing else to achieve on the PF. AIQ is a real pinball players layout, while GNR is for those that like lights and hearing songs. Not much in the way of interesting game play, imo.

Okay before I reply I have an AIQLE paid in full and awaiting delivery and I’m super excited to get it, game looks amazing!

Anyway AIQ has loads of mechs? Not just mechs but awesome mechs!?

Magnetic tower
Spinning/Raising disc
Subway
VUK

GnR has none?

Magnet at top lanes
Spinning disc
Ramp diverter to upper playfield
Upper playfield with flipper
Upper playfield Gibson 6 ball lock
VUK on upper playfield to upper upper playfield
Fender playfield with tweeters and ramp return
Scoop
Ramp diverter to 3rd flipper
Stage spotlights

And GnR has no interesting ramps or wireforms? Come on man you don’t believe the stuff you just typed do you?

The right ramp has 2 drum sticks that make up the right ramp return that’s amazing theme integration, the left upper ramp wireform is designed to look like the strings on a bass guitar they are both awesome and amazing use of the theme integrating it into the game physically. Even the spinners are designed as plectrums they are awesome!!

As for gameplay I won’t comment yet as I haven’t had the chance to play either but from streams they both seem to play fantastic in their own ways. GnR gives you the option to make every mode a multiball using that Gibson ball lock very cool and like Aerosmith’s toy box risk reward.

I knew you where a Stern fanboy thunder but I’m starting to wondering is that you Gary?

I just don’t get this constant Stern VS JJP nonsense they are both pumping out amazing games, offering us all something different, we should be happy as hell that the industry is stronger and more unique than ever! Instead people spend their time trying to find faults that really don’t exist in the competition. Pinballs never been stronger and better let’s enjoy it people 2 amazing games released back to back = awesome!!!

#1055 1 year ago
Quoted from skogen75:

Agree with most of what you say, but I must point out that you missed a couple things from AIQ: three-bank drop target and Thor captive ball come to mind, not to mention Capt Marvel ramp (that actually does something cool with the ball not just a clever way to make a return path).
No doubt, these are two different pins, each is great in their own way. I haven’t played either yet (disclaimer) but, here is my feelings on them anyway:
Stern hints at Avengers as their next pin. Me: Avengers again!?!
Stern reveals game play in the promo video. Me: BUY, BUY, BUY!
JJP hints at GnR as next pin. Me: GnR is cool, this could be epic!
JJP releases game play video. Me: looks fantastic, shoots slow. Pass.
I’d love to play it at friends place or on location, just don’t need that type of game flow in my collection. Don’t get me wrong, I love JJP, going to help friends unbox a Dialed-In tonight. I’m pretty manufacturer agnostic at the moment I own: Stern, JJP, Williams, Bally, AP, and Zaccaria. I have a WOZECLE next to my JP2 and guess what gets the most play lately....Hot Wheels!!!
BTW, can’t wait for my AIQ premium to ship. I expect December.

I didn’t include the drops because I’d then have to include the 2nd screen on GnR and captive ball as i would have then listed the working drums on the pops.

Should have listed the captain marvel ramp can’t believe I missed that but then again I missed off the working stage lights on X and Y axis which are a pretty cool mech.

Both games look amazing no doubt about that but for someone to say avengers has awesome mechs and GnR has none is complete non sense! GnR has about twice the amount of mechs that AIQ has, just highlights how blind some of the Stern Army fanboys are.

#1060 1 year ago

Anyone game in hand tried to open code with PB? Does it work or locked out like JP3?

#1245 1 year ago

So what’s the best size t-moulding to use on AIQ, saw a post but can’t find it now where someone mentioned the 3/4” leaves a little overhang as sides seem smaller than previous releases?

Anyone who’s changed out the black to yellow, what size did you use? Thanks

#1298 1 year ago

Anyone know LEDs Stern are using these days in their games? I know it was cointaker for a while but they no longer have the CT markings on them.

Looking to upgrade some older games and I like the look of my newer Sterns lighting so trying to copy it as close as possible.

#1302 1 year ago
Quoted from PinMonk:

Don't know, but I would be very surprised if Stern wasn't using a direct line to a Chinese factory by now for their LEDs.

Cheers Vire, I’m going to go with comet, white for GI and inserts, can’t be bothered with colour matching inserts but will go with coloured flashers.

#1319 1 year ago
Quoted from chuckwurt:

All the inserts are led pcb boards. GI are the only traditional led bulbs in the game.
Even if you look at the description of the cool white 2 smds from comet they say they are the same that modern sterns use.

Thanks Chuck for the heads up but I’m adding some LEDs to my older SAM games, my TRON LE is the only one that has PCBs under the inserts, but those PCBs are all white SMDs, which is why I’m just ordering a tonne of whites and not colour matching inserts to much hassle.

#1320 1 year ago
Quoted from Jediturtle:

I have found Comet 2-smd to give a very similar look to what Stern uses. I change any visible to frosted which is easier on the eyes, but keeps a consistent look. Most Sterns seem to come with cool/natural white, and some machines I will warm up a bit with Sunlight color depending on the art. Games like GoT, SM, TWD look so much better with slightly warmer light. Sunlight is great as it's half way between cool and warm and looks great. Some machines look great in the standard natural though. For Avengers, I would probably lean towards keeping the cooler natural white due to all the blues on the pf. Either way, I think you'll be happy with Comet 2-smd frosted.

Thanks Jedi, I have been reading the info over on Comets site and noticed they said something similar about the cool whites on blues and darker colours and the sunlight maybe even warm on the warmer bright coloured playfields. Makes perfect sense but I am going to try cool whites on Ironman even though there’s a lot of reds in the playfield.

Btw what’s the difference visually between the clear that come standard on newer Sterns and the frosted a lot of people buy and recommend? Does one disperse light better than the other? I don’t have any issues with the clear LEDs stern provide from factory on newer games, but curious now what the difference is with the frosted other than the obvious. Thanks.

#1326 1 year ago
Quoted from Krsmith9:

It loses the balls. There aren’t enough optos to detect when two balls are right next to each other. I’ve taken the whole thing apart and made all sorts of adjustments, but nothing has helped.

Any chance of wiring up a couple of additional optos?

#1477 1 year ago
Quoted from Flippersaurus:

I really like Sterns new lighting coming from the apron. It helps light up the flipper area and the artwork in the area. It would be cool if Stern put out a kit to retrofit other Spike 2 games with that.

You can just order the newer apron from your distributor or cut your existing one if you have the right tools.

Quoted from Aquapin:

I did it on my Deadpool, was fairly easy to do. Pics are a bit rough, but you get the idea. $5 in materials and it makes a notable difference to the lower PF.
[quoted image]

Did you order a new apron or cut your existing one?

#1497 1 year ago
Quoted from PinMonk:

Just about have the Dr. Strange light bezel finished. It raises the plastic and flash dome up about an inch so you can SEE the windows on the plastic below it. Also, the bezel has a reflector inside that bounces the side flash lighting that's wasted in the factory setup back up towards the Dr. Strange plastic so it lights up very nicely as the main flash lighting is directed down. There's also some symbols on the front and front sides that light up. Should be in the Pinmonk store here pretty soon.[quoted image]

Nice Vic! Very nice! Have you finalised pricing?

#1506 1 year ago
Quoted from BirdForce1:

Don't know a ton about repairs but this happened on my High Speed one time. Turned out to be a blown fuse.

No fuses on Spike2, with the game turned on lift the playfield and check all the node boards, they should all show a green led and red led, no green means it’s dead.

#1507 1 year ago
Quoted from adamross:

I spoke to soon... GI on the right side seems to have gone out. Any thoughts?
[quoted image]

First thing I would do is lift the playfield and check your node boards down on the bottom of the playfield and around that area, each node board should have a green and red LED, one indicates power to the board (red I think) and one indicates the board is communicating/working (green) if one of those is likely the issue if the whole area is without GI.

#1520 1 year ago
Quoted from PinMonk:

Not yet. I'm using a couple standoffs that slide into the back to reinforce it and metal standoffs are ridiculously expensive for what they are, and I don't want to drop down to nylon ones. So I need to settle on which kind of metal standoffs I go with (and what height - there's about a 3/8" range of difference in the various ones I'm playing with). I also need to finalize the stabilization piece for the standup with the windows so it doesn't sag (which is part of the reason the stock one is obscured, too). I should have it figured out probably over the weekend or by next week for sure, but just lots of small details are still in flux that would affect the cost. The best part of it for me is that I was able to get the Dr Strange plastic to illuminate pretty well also by bouncing the side flasher light back up. Looks cool.

Go with metal stand offs if you need to Vic I’m sure people would be happy to pay the extra for a couple of metal standoffs.

There’s some truly terrible mods for this game, this one is one of the very few must haves for this pin!

#1684 1 year ago
Quoted from Swoods5688:

Not sure if anyone else has a game suffer from the Ant-Man lane guide over tightening issue. I have a ticket into stern on it but in the meantime to help I modified a Cliffy i had to protect it. I took the deadpool katana ramp cliffy and cut the corner so it wouldn’t cover the mystery insert then i cut it down length wise since you don’t need it that long. I filed the edges after cutting to make sure no sharp edges on the playfield. Figured this should work until Cliff has some time to make up a proper one.[quoted image][quoted image][quoted image]

Speaking of Cliffy, has anyone been able to send him pics and measurements of the VUK so he can get a protector made up?

Btw is cliffy making a guide protector for AIQ? I notice he’s got a basic protector set but it looks like the guide protector is the one from DP.

#1806 1 year ago
Quoted from WizardsCastle:

Were you guys getting phantom hits though?
Also, the manual says that you spin to 3, 6, 9, 12, and press "start" at each? Does that mean, turn it to 3 then give it a whip/spin, or does that mean just manually move the disc to about the 3 o'clock mark, press "start", then move to 6, etc..?
My FS is reading around 230.
Does this mean I need to be closer or farther from the magnetic sensor?
It's a bit of a pain in the ass, to get my game out where I can pull up the pf, so knowing what I need to do prior definitely helps.
Thanks!

I read it as manually move the disc so the up post is at 12, 3, 6, 9 and press start at each position checking that the magnetic number is greater than 300 at each position.

10
#1819 1 year ago
Quoted from chuckwurt:

Just play the game and learn little by little. Overwhelming is a good thing. Means the game has lasting appeal. Just concentrate on one aspect of the game. Once you have that down, move onto the next part. Don’t try to understand it all at once.

Exactly! I’m not sure about the issues with the ruleset being too complicated, at first it’s doesn't appear anymore complicated than JP2.

Open a portal, win gems, place gems to get perks for progress and scoring, get all gems or loose them all battle thanos, it can be that easy if you want.

But if you want to go deeper it’s all there to be explored, for 9-10k give me a complicated 25 page ruleset over a Munster ruleset anyday!

12
#1839 1 year ago

LE #235 in the house!

The shots, the combos, simply brilliant, not had this much fun on a pin since Deadpool and this is on another level!

#1873 1 year ago

LE 235 plays great out the box, only issue is my spinner needs slightly levelling with the playfield, wasn’t causing airballs, noticed it while I had the glass off.

#1884 1 year ago
Quoted from Lermods:

Yes, but it's not very active.

Maybe check yours is wired up? Even on 0.91 my game was shaking on tower shots, gems, jackpots, Thor, spotting iron shaker is great in this game.

#1885 1 year ago
Quoted from mbrave77:

ok. I wont be in rush to install then. tmnt was pretty light on shaker as well until a recent update. so give it time

Get it in ASAP, there’s a lot of shaker integration on the game and I’m on 0.91 as it only arrived yesterday.

#1893 1 year ago
Quoted from Lermods:

It was set to minimal, changed to maximum and now I feel it a bit more.

Weird they are normally maximum by default, glad you got it sorted as there’s a nice amount of shaker integration already, enjoy!

#1895 1 year ago

Yeah I’ve put yellow on mine looks 100x better.

#1899 1 year ago
Quoted from pascal-pinball:

Is there someone with a premium with yellow t-molding on his backbox?
How does it look?

85DB2642-AB3C-43FE-B184-202751A07F26 (resized).jpeg
#1901 1 year ago
Quoted from twenty84:

Since the code update I've had this issue when I start Soul Gem with a ball locked in the subway. It seems to go through multiple bull searches before it clears the subway.

Yeah there’s a few issues with the subway I had a ball stuck last night, pain in the ass getting it out as it was sat on one of the teeth so couldn’t shake it free.

I’ve disabled the subway until it hopefully gets sorted in code, Marvel ramp is phenomenal!!

#1918 1 year ago

No flasher for Thor, seems like an odd choice, what with Mjolnir that can summon lightning....?

#1936 1 year ago

Correct Thanos battle was removed in 0.92

#1938 1 year ago
Quoted from colonel_caverne:

Where is the yellow backbox trim on your LE?

LEs come with black from factory

You’ll have to grab some yellow and replace it yourself, which is super easy but it looks 100x better.

F0847E67-6B1D-492D-ABFB-86B29C9ADB9A (resized).jpeg
#1942 1 year ago
Quoted from Meegis:

I have an extra chrome moulding I can try if people want to see it.
However, I won't have my le until end of the week likely.

Yellow fits perfectly with the LE armour but the chrome would probably go nicely with the backglass the thing is mirrored to the max, looks great lit and unlit amazing job by zombieyeti

Purple looks great on Premium!

#1946 1 year ago
Quoted from MK6PIN:

Think the chrome would look outstanding on the LE (the yellow armor really has a nice sparkle flake in it plus the mirrored backglass as j85m mentioned)...please post pics if you try it....

Yellow looks perfect, took the black off almost as soon as I took it out the box made the backbox look out of place with the bright colours everywhere else.

Going to try the black on BM66 with a small amount of glitter/sparkle added.

#1956 1 year ago
Quoted from JMK:

As others have reported, I’m also having the occasional ball get stuck at the far right side of the subway. Sometimes during multiball, that ball is not fully rolling into the vuk and ejecting. The ball just seems to sit there- I can’t really see what’s stopping it.
Had anyone tried installing washers under the subway (under the pf) to give it s bit more downward angle to fix this issue? I recall reading about a few who owners discussing this remedy, not sure if actually fixes it.
Thanks!

I plan on doing that tonight, had the same issue one single ball stuck far right just past the last tooth so even that can’t dislodge it if you go into test (seems to happen every time I’ve had the issue during a multiball) will report back if it cures the issue.

Hopefully it’s just a code related issue as it only ever seems to happen to me with a multiball.

#1957 1 year ago
Quoted from chubtoad13:

If I’m not mistaken the ones you fail go to Thanos and light up on the Gauntlet in the back right.

Might be because I’m on 0.91 still but the gems in my infinity gauntlet are always lit throughout the entire game.

Which is odd because as you said I was certain when you lost a gem it would lit up on the gauntlet to let you know what thanos has, while yours are logged on screen and likely eventually on the topper.

#1972 1 year ago
Quoted from MT45:

Someone show me a different answer but I've experienced this since day one and here is what I see:
- never happens with a single ball moving thru the subway
- ALWAYS happens when 2 or more balls moving thru subway
- the ball sits just to the right of the last set of fingers and can only be nudged into dropping into the VUK (takes quite a jolt to move it)
I watched it happen twice during gameplay and here's what I see
- 2 balls in subway, and they are moving via the fingers toward the VUK
- First ball drops to the VUK and THE SECOND BALL is being guided toward the VUK by the code as if the first ball is not even already sitting in the VUK
- The fingers continue to guide that second ball PAST the last set of fingers, where normally, they would hold the ball at the second to last set of fingers so as to provide enough of a a rolling start to allow that second ball to drop into the VUK when the fingers lift.
- With the second ball moved PAST the last set of fingers, there is no rolling momentum created because that second ball is sitting (touching actually) the first ball while its still sitting there in the VUK waiting for ejection onto the rail.
So ...
- That second ball parks itself at the end of the subway
- The first ball then pops out of the VUK and the second ball languishes there, until you drain the ball that exited the VUK
- Then, we all know what happens, the game goes into ball search
Seems like this is an easy code fix?
-
Pic is where the second ball "sits" AFTER the first ball has exited the VUK
[quoted image]

Yeah don’t bother adding washer to one end to get it to add incline, I can confirm most of if not all of this, the VUK and Subway need to communicate in the code to fix the issue.

I may try to add washers both ends so the subway is slightly higher than the playfield but code would be the ideal fix for this.

#1976 1 year ago

Just noticed this on my game has anyone else had this issue? Going into the service menu, my game seems to leave the I and R inserts dimly lit.

109AF6B6-46EB-4168-B3C9-EFBFC03F6515 (resized).jpeg5BF11ADF-5D89-441E-A94B-36D256612FED (resized).jpeg
#1987 1 year ago
Quoted from mbrave77:

Being a tmnt le and avengers premium owner I feel like the hawkeye challenge shot is the way more fun version of 123 foot(which i hate). I love the tower lock on this game. The third flipper is just awesome in general as well.

Totally agree, my TMNTLE was in and out within a couple of weeks, love the theme just didn’t gel with the game and my 3rd old who is starting to enjoy playing pinball got bored and frustrated by it.

Challenge mode on AIQ is brilliant for the kids continual ball save, light shows and loads of shaker feedback specially when you drain, kids love it!!

#2007 1 year ago
Quoted from WJxxxx:

Haven't seen anyone else post about this yet, but I've had it 3 times playing on site.
Ball gets stuck at the location indicated, where the 2 ramp feedback rails cross. (didn't take a photo at the time)
Seems to come from when the ball bounces up from the disc.
No way whatsoever to shake it free.[quoted image]
Also have started to see lots of rejects on the marvel ramp. Most annoying thing about it is it seems to give you credit for a shot that makes it past the optos but not all the way round during normal play, as it definitely puts something on the screen telling you the number of marvel ramps you've made - however it won't give you the credit for the shot if it's needed for a mode.

Happened last night while I was playing with my son, as you said Wayne there’s no way to shake it loose it requires moving the glass and rolling the ball back a couple of inches to release it.

Happened just as you said in your post, my lad hit the disc standup twice back to back on the second shot it jumped up off the disc stand up and landed up there.

No issues with the marvel ramp here though, every good/clean shot makes the loop, if you don’t make the shot it shows the captain marvel animation but the text won’t add/count the shot, mode or not.

1A1FE233-36E8-4AD5-A488-81CDD55378D9 (resized).jpeg6D31A8CA-CCC8-436F-A055-5BE69B30E097 (resized).jpeg
#2043 1 year ago
Quoted from Tlamb:

I’m extremely happy with my premium. I’m sure Pro is good but I really love the captain marvel ramp and subway. It’s so satisfying hitting all the ramps.

Yeah that ramp is phenomenal, never gets old making that shot and watching the ball go up and round that inverted loop. Is it worth the upgrade in terms of materials no way! but in terms of what it adds to gameplay and how fun it is to shoot, yeah!

I was speaking to a friend earlier and said it reminds me of the Warp Ramp on Star Trek, or the Katana Shot on Deadpool it’s the shot that never gets old and is always super satisfying to hit and smile inducing when you loop it over and over.

#2046 1 year ago
Quoted from chuckwurt:

Where is the ball coming off at? Something physical is causing the ball to fall off the ramp. Maybe your game is pitched too shallow? Maybe the ramp is tilted weird. Maybe it’s missing a guard that other games have.

Was just about to ask the same thing, where are the balls coming off the rails?

I’ve been fortunate, that mines played great out the box. I turned down the trough eject, auto plunger, slings a little (more to reduce strain on the posts/clear while we have these playfield issues looming) and turned down the VUK power buts that’s it.

Where are you having each of these issues?

#2049 1 year ago
Quoted from Waxx:

I thought someone said there is a menu option in the Premium/LE to have the ball just go through the subway and use virtual locks. How many ways are there for this to work in the code currently?

I’ve just turned my subway to no entry for now until the dual ball release into the VUK is fixed via code,

#2083 1 year ago
Quoted from TKDalumni:

Yup. It’s definitely the cab...

When I opened the box the other day when mine arrived I noticed this, however the glass should slide in easier the first few inches as the cabinet is slightly wider as you can see in the pic, cabinet is solid by the way, just wasn’t clamped properly I guess.

I honestly think it’s the glass channel, my glass has a small scratch line (hidden by the channel thankfully) I’m going to try and spread the channel a little at some point, tightest glass I’ve ever had in a pin.

39C99A9C-F57F-4503-B4C0-57D0C6D40A11 (resized).jpeg

#2159 1 year ago
Quoted from CashMoney:

eaglepin I watched my wife play this last night and I found the issue with the 2 balls getting stuck in the subway. It happens when there is at least 1 ball already in a portal lock, then you shoot the Dr strange portal again and if the ball is moving too fast it will scoot around the first "tooth" and sit right next to the 2nd ball causing the game to go into 4-5 ball searches again... I just emailed my distributor about this as new code will not fix this, we would need a new Subway/VUK mech to address both issues.
I'll keep everyone posted when I hear back about the solution.

Anyone with a 3D printer able to print some teeth extensions for the subway to stop the balls being able to hope over them?

Code can fix the 2nd ball going into the VUK issue but not the ball hoping,

#2167 1 year ago
Quoted from punkin:

Well as rodney7 rude sang, it was over before it began. Out of the club before i've even seen a machine and will be a proud new owner of an air hockey table instead.

Sad to see you go before you officially joined, was it an LE or Premium you where in for? If it was a premium then it’s easy to wait for the fixes in later runs.

Are you still going for that GnR LE?

#2173 1 year ago
Quoted from punkin:

Premium, yes can't wait for the Gunners, no trepidation at all on that one. It was the subway design that bothered me, not the code updates. Also the shocking version of what passes for QC at Stern atm. Machines should not be leaving the factory floor and being delivered to people who then have to do alterations just so they can get the glass off to fix the other faults.
I'll be happy to pick one up down the track after it's been played and the bugs fixed, but i'm a player, not a tech.

I hope you get a good GnR with no playfield issue, ultimately that’s what we all want a game that looks great and plays great out the box and stays that way for some time.

#2197 1 year ago
Quoted from Thunderbird:

Would you get all your GNR promotion out of this thread! We don’t care about your GNR love fest. Go to the GNR thread and quit posting here, unless its about AIQ. Knock it off matie. (Sheesh, you JJP fanboys take the cake and never let up.)

Wishing a fellow member of our hobby who was in on AIQ but dropping out due to his concerns over QC but staying in on arguably the bigger QC risk, especially at the minute when it comes to playfield quality, isn’t promotion or a love fest.

And just to clarify I’m saying JJP would be a much bigger worry for me than Stern. Wishing someone well and that they get a good issue free game regardless of the manufacturer, is simply not wanting to see anyone get screwed over on a game with miserable QC, even you Brent!

#2229 1 year ago

Tried chrome today but yellow is still king!

Also finally found a good use for the purple leg bolt washers I ordered a while back, the purple looks great on the yellow.

451C7F9A-F1E8-4734-8B0F-4C0EA6972D98 (resized).jpegBA761A1A-C09F-42E0-8EDB-AF8B7FC3E845 (resized).jpeg
#2241 1 year ago
Quoted from mbrave77:

Man these outlanes are quite hungry. I can see why it ships in the easiest setting with the posts. Its still quite tough! If the ball is bouncing around the side you are screwed without a great nudge.

I realised that quite quickly, even with those factory inlanes closed you have to be on your feet ready to nudge, anywhere near those outlanes on my game and the ball will find its way down the drain.

#2268 1 year ago
Quoted from colonel_caverne:

ok thanks
where did you buy yours?

I brought mine from pinballlife but I had an order I was placing with them anyway.

There’s gotto be a few places in Europe that would be more convenient for you, there’s a place in the U.K. I believe.

#2301 1 year ago
Quoted from Mando:

What’s the “secret skill shot”

Inner loop, you have to plunge so the ball just makes it up to the top lane but doesn’t pass through the one way gate into the pops, it will then roll back down the inner loop and reward you with a clip of vision and secret skill shot award.

Super skill shot is a soft plunge and shot into the tower.

#2318 1 year ago
Quoted from Ch4p3l:

I think the super skill shot can be completed with a full plunge around the wireform to the right flipper as well but have to hit into the tower.

I don’t think I’ve ever tried that, but thanks that’s a much easier way to hit that skill shot and have control at the flipper.

#2319 1 year ago
Quoted from seger10494:

Yes I did. But you bring up a good point. I didn't think about that.

Are you like a top 100 player in the world or something? You’ve done everything the game has including trophy mania? This game kicks my ass!

#2321 1 year ago

Must have had a tonne of black in stock saves ordering yellow especially for the LEs.

You need 13ft/4metres for a backbox.

#2326 1 year ago
Quoted from Indusguys:

I think EHOH and DP are both easier then AIQ. If anyone’s AIQ is playing “easy” maybe you should come play mine!

I know that feeling, as soon as I get side to side movement on the ball especially off my slings I’m thinking shit more so than any of my other games.

I’ve lost count of how many times I’ve had a ball rocket back off a target hit one of the slings and go straight down one of the outlanes as if the ball was pulled down there by a magnet.

#2340 1 year ago

Are some of the gem modes 2 ball multiball? Sure I’ve played the same mode a few times now and it’s been a multiball all but one or two times, unless I’m doing something else without realising it which is likely!

#2342 1 year ago
Quoted from chuckwurt:

You can get portal locks before you start a gem mode. You can make any gem mode up to a 3 ball MB that way. Also there’s a multiplier for the balls in play too. 3 in play for 3x, 2 in play for 2x

Thanks Chuck that’s what it is, totally forgot that was one of the nuances to the game.

I’ve become used to the typical ball 1 locked ball 2 locked etc etc to get multiball I forget this one lets you choose and build your multiball,

#2343 1 year ago

Btw chuckwurt have you got an AIQ yet or on order? I’ve watched a lot of your streams and man this pin would make you smile, maybe even more than that Stranger Things LE

#2350 1 year ago
Quoted from colonel_caverne:

Sorry i didn’t understand you.
I just need to order 4 meters of yellow trim for my LE. Correct?

Yes you need 4 metres, you will use just under this amount, to complete a back box.

I ordered 13ft (3.96 meters) from the US and had a comfortable amount left over.

#2352 1 year ago
Quoted from MK6PIN:

So in the yellow club...J85M was spot on...my XMen Magneto didn't mind ( chrome just didn't work for me but gave it a shot too)....
[quoted image]

Looks great mate! You have to go with the yellow it adds the finishing touch to the LE package.

The release photos didn’t do the yellow justice, I fell in love with the yellow as soon as I unboxed, plus it gave me a chance finally to use the purple leg bolt washers I had ordered a while back

#2355 1 year ago
Quoted from Scandell:

Opened my LE and the lockdown bar has a chip in the beautiful yellow powder coat. What are my options?

Contact distributor, should be an easy swap.

#2356 1 year ago

Has anyone sent photos and measurements to Cliff for the VUK?

#2359 1 year ago
Quoted from Sluggo39:

I think he has it, I was at his house Friday and they seemed to have a good handle on this game. I just sent him some pics for something I need on JP when I hear back I will make sure.

That’s good to I’ve taken some so will email them over to him anyway just in case, plus I guess to sets of measurements are always better than one, need that VUK protecting this game is getting played a lot!

#2370 1 year ago
Quoted from Peanuts:

I have used his 1.5" standard single drop target protector and it's perfect.
[quoted image]

Nice! I’ll grab one of those instead of a full protector.

#2381 1 year ago
Quoted from Eulenstein:

Ah ok. Thanks. At least something. I hope Warlock is in the next Update.

Yeah I’m hoping the same, I can’t see why he would be so prominently featured on the playfield and have no animations, shots or node associated to him.

Plus he’s a huge character in the Marvel Universe for fans he’s a big bonus in the art, I know he was the first thing I noticed when I saw the first playfield picture.

#2382 1 year ago
Quoted from MurphyPeoples:

Had my first 100MM point game after I made that post. Won my first gem and the post activated. : ) Placed the post on my best shot, but that's probably not what I should have done. Ha! Still learning.

Quoted from Wolfmarsh:

Same, hahaha! Next up, 2 gems.

Same here, had my first big game last night, 130mil, first gem captured, finally saw a light go out on the Gauntlet!

Which lead me to think, shouldn’t the gauntlet be unlit at the start of a game? And the gauntlet lights up as you loose each gem?

#2398 1 year ago
Quoted from jhoward1082:

You’re not “losing” gems, you’re taking them from Thanos. Thus the light going out on the gauntlet as you the player capture a gem makes sense.

See I had taken the story differently, that the black order where retrieving the stones for Thanos and you where stopping them from getting the stones back to him.

Either way it would be cool if they could somehow incorporate the snap somehow, match sequence maybe? It would be great for those who are mostly familiar with the movies to see that reference.

#2404 1 year ago
Quoted from awesome1:

The comic has the snap as well...

Exactly! But it’s something casuals will recognise from the movies they are familiar with, seeing it in comic form in the game would be a great for us comic nerds but also great to have in the game for casuals to see and experience within the game.

#2416 1 year ago

Would love to see Adam Warlock show up as a bonus to battle Thanos if you manage to collect all the gems going into the wizard mode.

Or have him as a bonus stage (part 3 for example) of battle thanos that’s only accessible if you have all the gems going into battle thanos.

9C43E421-931A-4052-849E-D74C7CB900BE (resized).jpeg

#2423 1 year ago
Quoted from jhoward1082:

Per the official rule sheet[quoted image]

I knew I had read it that way somewhere, thanks for posting. I’m guessing the lit gems might change with more code updates and as toppers roll out, the topper has all the gems so it would make sense for none of them to be lit at game start, and as you win gems the topper lits up for us the player and if you loose the gauntlet lits up as you haven’t stoped the black order bringing that gem back to thanos.

I know each gem has a perk and it Thanos gets them along with the gem to work against you in the wizard mode but I would love to see some cool stuff with the snap if you loose all the gems, like snaps away half your score, snaps and your flippers die or one of them does. Would obviously need an option to turn stuff off like that as not everyone would enjoy that stuff especially comp players but it would definitely add an element of fun to the gem collection.

#2439 1 year ago
Quoted from MurphyPeoples:

I’ve been having issues with the ball getting stuck in this area. It’s wedge so tight you can’t shake it out. The glass has to come off, then it takes a good amount of strength to pull it out.
[quoted image]

Wow that’s something I haven’t seen before!

What washers are people using under ball guides I have some very minor pooling around the guide just in front of my Ant-Man VUK so want to raise the guide ASAP!

#2445 1 year ago

Has anyone lowered or raised their disc? Was your white locking nut (big plastic washer white cog looking thing) beyond hard to initially release and loosen?

Feel like I’ve got more chance of picking up Mjolnir than getting this thing undone!

#2451 1 year ago
Quoted from EaglePin:

I tried getting a washer under that Ant Man ball guide, but I didn't see a nut under the playfield to loosen so I couldn't lift the end of the guide enough to get one in there. I pried up the end of the guide a bit so I could slide a thin strip of mylar under it for now, but I'd like to get a washer there instead. It didn't seem like that screw (or whatever it is) at the end of the ball guide goes through the playfield though. Is there a way to raise it to get a washer under that one? Does it just lift out?[quoted image]

Yeah there’s a nut holding onto the guide under the playfield. And then I think a wood screw at the top end holding things in place.

#2457 1 year ago

Anyone able to tell me how I level the disc? I have adjusted the height but it’s low between 3 and 9 o’clock but high between 9 and 3 o clock

#2462 1 year ago

Okay I can’t seem to get this disc level, heights perfect but only on one half, anyone been able to level it so the whole disc is flat and level with the playfield?

#2466 1 year ago
Quoted from Dahawk007:

Same issue I have too. I emailed Stern about it today. No one here has posted any info yet about it

Thanks, if you hear back from them please post the response.

I’ve got mine perfectly level around the front half (3-9) but it’s slightly high around the back half (9-3) which is working well, most the balls coming toward the back half are slow moving out the pops.

#2470 1 year ago
Quoted from Dahawk007:

Does yours look like the the pictures I posted yesterday?

A little, it’s hard to tell.

#2473 1 year ago
Quoted from Pinballpal:

The JJP POTC spinning disc was hard to get perfectly level as well. But some people put thick weather stripping under the screws of the spinning disc mech then they were able to level the disc by making one side or the other tighter.

I’ll try that or some fibre washers since I just ordered some for my guides.

#2513 1 year ago

Anyone got like a water mark in their HD glass? I just moved my game (finally back home again as I’m on leave) under a spot light and I just noticed like a water mark is the best description.

It’s not on either side of the glass tried to wipe it off with a glass cloth but can’t touch it from either side, trying to catch a good photo of it.

#2517 1 year ago
Quoted from Indusguys:

I have had this, I was able to wipe off with water Iso mix.

I’ll give this a try.

#2518 1 year ago

Okay so this is proving almost impossible to photograph, tried wiping it off but it’s doesn't appear to be on either side of the glass, almost as if it’s in the glass itself??

Around the flippers it’s almost like droplets

3843ABD7-A6B2-483F-8994-DB6E146DE316.jpeg43750576-10A4-4CDF-8DE9-826A5272E85A.jpegD5E3C197-4F3E-4DE8-B38C-4240B8D999BD.jpeg

#2528 1 year ago
Quoted from Peanuts:

New Game Code!
V0.93.0 - November 5th, 2020
============================
- Subway Mech - balls will immediately begin 'walking' through the subway when Quests are being selected
- Subway Mech - improvements to detecting when two balls are locked in the same window
- Subway VUK - will wait to release a ball if there is a Portal Lock light show underway
- Portal Lock - Portal Lock display effect will now come before Quest Selection Screen if they are stacked at the Portal shot
- Battle Royale - fixed an issue where the mode would not end on the 6th Avenger and could cause very high scores if the mode is completed
- Battle Royale - added sound effect missing from some attacks
- All Wizard Modes - fixed issue with some intros being skipped
- Soul Gem Mode - fixed issue with total screen sometimes being skipped
- Shield Bonus - score balance - base from 750K to 3M, pop value from 15K to 35K
- Shield Bonus - increase display effect now shows if it is doubled
- Space Gem - fixed Space Gem behavior to allow you to add more uses when leveling someone up, now matches what display tells you
- Space Gem - fixed the level 2 trap, if the moved gem lands on someone that is level 2, you'll at least have 1 use
- Tower Ball Saver - only used up if you are in single ball play
- Tower Ball Saver - fixed an issue where single ball Quests would be ended early when Tower Ball Saver was in use
- Super Ball Saver - fixed an issue where single ball Quests would be ended early when Super Ball Saver was in use
- Super Ball Saver - now maintains the current number of balls in play for multiball quests
- Super Ball Saver - added ball save display effect
- Bonus X - display now shows value of current Bonus X
- Combos - score balance - base from 75K to 150K, trophy bump from 15K to 5K, combo jackpot base from 1M to 3M
- Combos - adding a combo sound
- Instant Info - added Captain Marvel shot status
- Instant Info - added Shield Bonus status
- Instant Info - standardized background darkening for all Instant Info pages
- Secret Skill Shot - hooking up 'SECRET SKILLSHOTS' adjustment so it actually turns off all Secret Skill Shots
- Quest Victory Laps - fixed an issue where the ball saver for victory laps starts would not save balls
- High Scores - added Soul Gem Jackpot champion
- Display Effects - improved display effect priority issues
- Light Shows - adding many more light shows
- Speech - adding many more speech calls
- Topper - adding a few more topper light shows
- Adjustment Changes:
- added standard champion adjustments for Soul Gem Jackpot
- System - Updated to V2.61.0
- Updated to nodeboard firmware v0.65.0
- When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to
"GAME PLAY B.BOX BRIGHTNESS".
When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".

Wow big night for code drops these past 2 days. I haven’t upgraded to .92 yet so I will just jump to .93 tonight. Code looks great, loving the ball saves stuff I might actually be able to capture 3 gems in a game!

#2549 1 year ago

TMNT topper is $999 so I wonder what Stern are going to price the AIQ topper at, anyone heard anything?

#2554 1 year ago
Quoted from KnockerPTSD:

But the eye blinks and moves. Thats gotta justify the cost right? Holy crap, what a rip off.
Stop buying Stern toppers. They just make you look dumb now lol.

I was up for a TMNT topper until the price was revealed, soon as I saw $999 my instant thought was f**k that!

But a few distributors are saying they have sold out of their allocations so there’s plenty of dumb suckers buying them up.

#2562 1 year ago

Just managed to download via Sterns website directly to my usb.

#2564 1 year ago

Just started the update will report back.

#2566 1 year ago
Quoted from dbb143:

Mine seems to have worked (i did full +verify)

I did quick and no verify worked a charm! New code is amazing! Tonnes of new lightshows and callouts.

Just had my best game to date, 3 gems collected, 4 avengers at max power up, portal locks so all quests where double scoring, amazing game already and we are only on .93 code.

#2568 1 year ago
Quoted from Wolfmarsh:

Holy hell!
Remind me to never play you for money.
Does anyone need the download still? Sounds like the downloads are working now.

Your money wouldn’t be at too much risk, most of my games average 70-100 million.

I’ve had a few of those games where’s it’s all going my way and cracked 200-250mill but today was the first time I’ve cracked 300+ million. Just one of those awesome games you have. 31 combos was pure fun and love the combo jackpot brilliant idea!!

#2571 1 year ago
Quoted from Ch4p3l:

Still having trouble to get the download to complete but will keep trying.

Is there anyway I can send you the file? Would email work as it’s only 1.41gb I think

#2580 1 year ago

Can anyone tell me what qualifies, gets gamma spinner active?

#2589 1 year ago
Quoted from EaglePin:

I wish they would have made that inlane light an RGB so it would blink green.

If they code it in, couldn’t owners swap the white led board for an RGB one?

#2594 1 year ago
Quoted from Ch4p3l:

Love how this game is evolving. Just played my first game on the new code and it just keeps getting better. Don’t know why but was kind of hoping that during the match sequence when hulk crashes down the lights would go green from back to front almost like a shockwave coming out.

Anyone from Stern reading this? Please drop this nugget of genius into the game.

#2595 1 year ago
Quoted from PinballZach:

Once Pinball Browser can open this game, the first thing I'm changing is the MB music for Iron Man MB to "Can You Dig It" from Iron Man 3 and Thor MB to "Immigrant Song" from Thor: Ragnarok. I know the game is comic based but still I still feel like it would work!

My only thought so far is to add the repulsor sound into the game from the movies. Ironman just doesn’t sound right without it.

#2597 1 year ago
Quoted from PinMonk:

The biggest dumb move by Stern is putting warm white LEDs under the I-R-O-N rollover lights and the THOR inserts. They both deal with electricity, so they should have been the bluish white LEDs. It's the main reason I had to make light brackets for both - the yellowish light looks dumb for those.

Is all of AIQ warm white? Or are they using sunlight? My BM66 is definitely cool white.

#2610 1 year ago
Quoted from smokinhos:

Will certainly buy a premium in the future. Mods id consider are the sanctum and tower. Other than that, I haven't seen anything that caught my eye. Shooter rod is fine, but I'm on the fence. Would like to see a better glove and I see someone is designing it. Too each their own. If you like it leave it in.

Tower and sanctum or vires improved plastic are brilliant! The thanos face isn’t for me but it’s still creative and offers up a nice visual boost for those that like it, but the rest of the mods I’ve seen for this game are pure junk!

Keith and crew did a great job of packing this game out, there’s not really a lot of places to put things and everything is already there that needs to be.

12
#2611 1 year ago

Arrived this morning going on the wall next to my LE.

D70A66C7-F34E-47B5-AD13-59FEEE965DC7 (resized).jpeg
#2613 1 year ago
Quoted from Meegis:

Let the opening commence...
[quoted image]

Enjoy! If it makes you feel any better it’s well worth the wait.

#2619 1 year ago
Quoted from Thunderbird:

Good comparison and does show what big time price gouging Stern is doing. Some say toppers are worth more down the road, but think that was when they were selling for $399. Now no one in their right mind will pay you more than a thousand for some flat plastic and LEDs down the road. Stern has killed that idea and made themselves look so bad with this very greedy decision. Would think AIQ topper will also be $1,000.00 for just LEDs and flat plastic. The Chinese who sold those parts to Stern for literally pennies must think we are crazy in the western world paying those sucker prices. As the saying goes: a sucker is born every minute, lol.
Really hoping Stern ends up sitting on a pile of these, with few buyers, sending a message to them, we won’t be “bam-boozeled” with their high price gouging any more.

If AIQ topper is $999 Stern can f**k off with that topper too

Keep them at $599 and I’ll buy and that’s still giving Stern a monstrous profit, $999 and your straight up taking the piss out of your customers.

#2640 1 year ago
Quoted from snaroff:

Outlanes are so deceptive/brutal on this game (and they ship with the pegs closed). Yesterday, managed to have a decent game...277M. Today, just fired up a game and scored 8M. I've owned Keith's other 2 games and this seems the toughest...

Glad to see it’s not just me! I had two 300mil plus games back to back thought I was finally getting a handle on the game next 10 games 10mil if I was lucky.

Definitely find Maiden and JP harder overall but they can all equally kick your ass over and over again before having that one game where everything just clicks. All amazing games too but this time the theme was something I loved, so it puts it at the top spot.

#2641 1 year ago

BTW has anyone got their subway out their game currently or a warranty spare/the old broken mech to hand?

#2644 1 year ago
Quoted from Yfichelle:

Hi all,
My subway dont hold the balls... When a ball is in the subway, it goes directly to the vuk... Do you know why ?
Thanks for your help
Yann

Check your settings it could be set to “walk through”. Feature adjustments but can’t recall the number.

#2649 1 year ago
Quoted from Tsskinne:

So this happened on mine on location this weekend while I’m traveling out of state of course. Is the fix just some slight bending I assume? Been on location about 3 weeks with no issues until this.
[quoted image]

Raise the gauntlet ramp up just enough to allow any ball that jumps onto the upper rail of the Marvel ramp, to pass under, problem should be solved after that.

#2653 1 year ago
Quoted from PinMonk:

Am I just extremely late noticing that the system menu color on avengers changes (seemingly randomly) each time you go into it? Has this been discussed?

I noticed this the first couple of times I jumped into the menus. Didn’t bring it up figured it was something brought in by the last few games.

#2666 1 year ago

Whosoever holds this hammer, if they be worthy, shall possess the power of Thor.

Mjolnir going in for a test fit and LED test.

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#2674 1 year ago
Quoted from pninja005:

Is pro good enough on this one (eg Iron Maiden) or premium needed (eg Ghostbusters)?

The pro is great, however for me personally I couldn’t live without the Marvel ramp it’s just too cool.

It would be like taking the warp ramp out of Star Trek or the Katana Shot out of deadpool, it’s one of those shots that just makes you smile every single time.

#2677 1 year ago
Quoted from Waxx:

It's great to have options as I wouldn't mind the Marvel ramp but I actively don't want the subway.

Yeah I could live without the subway, now mines working properly it is a nice feature but wouldn’t miss it. I like the VUK gives me a little time to plan my next move. Marvel ramp on the other hand is a pure joy to shoot i would miss that but the pro is no slouch Elwin like Borg knows how to make killer Pro’s.

#2680 1 year ago
Quoted from Mando:

Topper is gonna be $649 better than turtles but it doesn't even do anything just LEDs and plastic, sad.

Confirmed price? Guessed it would just be static plastics and LEDs from looking at it when I first saw it on the accessories trailer, but from the look of it was hoping the gems would light up when you get them.

If it did that I might be suckered into buying one, plus with all the avengers on it above thanos on the Prem/LE translite will look great!

#2687 1 year ago

Anyone managed to get action button champion? Is it coded?

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#2690 1 year ago
Quoted from paul_8788:

I think it is a troll. Actually I hope it is a troll because it would be kinda funny.

I remember reading Keith isn’t a fan of the lockdown buttons, if that’s true it would be kinda neat.

#2710 1 year ago

Okay I’m getting somewhere with this now, just need to workout which way to mount it, which way it looks best.

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#2713 1 year ago
Quoted from mrgregb123:

Has anyone figured out the purpose of the subway? When I shoot a ball into the Strange disc to start a mode, the ball goes into the subway and slow walks through the teeth to the VUK and then is kicked out. You can't even see the ball from the playing position. What is the point of this? I've also changed the setting from the default to "pass-through" but it works exactly the same when starting modes.

The subway holds “portal” locks, which you can build from 1 to 2 balls (maybe 3? I don’t know because I haven’t done it) before opening the portal for a gem guest, essentially turning your quest into a 2 or 3 multiball.

If you have your subway set to pass through it will simply allow all balls to pass straight through into the VUK.

#2736 1 year ago
Quoted from arcadem:

Had the same issue. Turned down the power on the ball auto launch. No more problems.

#2796 1 year ago

So I lifted the Ant-Man guide to try and stop the pooling and avoid chipping, glad I did as it was probably going to get worse and currently it’s very minimal.

Placed the smallest washer I could find under the rail leg, sorry should have paid attention to what washer I used but basically the smallest that would fit on the rails leg, had to screw it on the leg by hand as the thread was tight.

Put everything back on (ramp after ramp after ramp lol) and then gently tightened the rail until it gripped the washer just enough and the guide wasn’t moving.

Chucked about 30 games on it since and it seems to be working perfectly, no interference with the ball and the rail is nicely off the playfield now, fingers crossed it’s done the job. Thought I would post this up Incase it comes in handy for anyone else.

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#2810 1 year ago
Quoted from awesome1:

We may all have to try pressing the left flipper button when going for a Hulk shot to allow more room... kind of like going for the Camera shot on Twilight Zone.

It’s also worth checking your upper flipper is inline with the flipper marker, mine out of the box was inline with the artwork of the hulk orbit which looked right visually but made the orbit a lot tighter.

Putting my flipper in the correct place inline with the flipper marker made a night and day difference I think from a Gamma Ray Spinner champ of 7mil to 33mil.

#2828 1 year ago
Quoted from Audioenslaved:

So I’m contemplating aiq for those that own a premium/Le where does it sit within your collection? For example my current 1-7 is
TWDLE (always will be the king)
Tmnt Le
WH2O
Deadpool premium
Xmen magneto
Iron man
WOZ
I have room for 8 and the above list is bordering on 7 keepers!

You’ve got 7 with room for 8, definitely get an AIQ to fill up your final spot.

The theme is a huge win for me and my family but ignoring the theme it’s the shots and combo possibilities that truly make this game shine and when you start to combo and link all those shots together this game goes to another level.

Code is only .93 but is already great, if you like TWD code you will love the structure to AIQ, tonnes of depth and so many different ways to play it and approach the game.

No.1 game in my collection hands down.

#2840 1 year ago
Quoted from Wolfmarsh:

I do, zero issues so far.
I thought i was the only one who didn't immediately load the game up with mods and change all the rubbers.

Not just you, I’m in the no mods club too, working on my own Mjolnir and flasher set up as Thor multiball is a little lacking on lightshow, but other than that I’ve just played the hell out of it and protected the playfield from the Ant-Man rail. Upper flipper rubber is still perfect!

#2842 1 year ago

No mods in the game yet so still in the club, bite me yancy! You ain’t having my membership card until I mod the game.

#2849 1 year ago
Quoted from chuckwurt:

They do no leave the black ball trails like the stern rubbers.
Super bands suck but last forever.
Titans are a good middle ground even though they tend to break sooner than good regular rubber and really break down quick in certain applications like noted here.

Any time with perfect play chuck? I’m curious how they compare but won’t be buying any rubbers until this stupid 25% tariff disappears.

#2901 1 year ago
Quoted from chuckwurt:

Gotta get that fixed! Cauliflower is amazing.
Iron lanes are hard, but I welcome the change. Lane change has been an afterthought for too long.

I actually think stuff like this forces you to become a better player. I don’t know if it’s just coincidental but I’ve had AIQ for 2 maybe 3 weeks (times a blur in this lockdown) and I’ve put up new GC scores on all my other games blowing away my previous GC scores, first time I’ve ever got to warp 9+ on my Star Trek too which felt amazing!

#2903 1 year ago
Quoted from KnockerPTSD:

Any tips for leveling the disc from one side to the other? Only about 2/3 of my disc is sitting flush with the playfield. Thanks

Same issue here, I’ve made the front 3/4 of my disc level with the playfield while the back 1/4 is still slightly higher than the playfield edge, figures s there’s only returning balls coming out of the pops so that’s going to be the best solution for now.

There doesn’t appear to be a way to leave the disc side to side (front to back) just up and down, so I’ll probably remove the disc mech and put some washers under the back mounts and see if that levels it out front to back.

#2905 1 year ago
Quoted from KnockerPTSD:

Does everyones cab have silver bolts in the side art? Seems like black would have blended better. I actually had to go look at my Maiden to see and it does indeed have black bolts. Not a big deal. Just seemed like an odd choice or maybe i got the wrong bolts.
[quoted image]

Mine are silver too.