LE incoming! In Elwin we trust.
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Quoted from Pinball-NJA:I wonder how many people yelling “Im getting a LE”
Is actually getting a LE....
I'm getting a LE!
Quoted from mcvetyty:As it was with TMNT! ...And then the reports of shitty playfield printing, scratched playfields from poorly built diverters, and other issues crushed that hype. Best to wait until the early machines are received before buy buy buying.
Too late, I'm in for an LE!
Quoted from Indusguys:Did player one say when they were expecting LE’s to arrive in Canada?
No word yet.
Quoted from PinFan4Life:I have a premium on order for late October with my distributor but I’m having second thoughts on it after playing the pro model in the showroom. I’m clearly in the minority of the hype club here but was not very impressed with the pro model. I got about 10-12 plays on it. While I love 3 flipper fast flowing pins, this one just seems to have too wide open of a playfield and is lacking something. Ramps are smooth flowing and playfield art looks great but I have no desire to own a pro after playing it. Hopefully the premium will be better. I’ll make my final decision when it’s on the floor and I can play it before I 100% commit to buying it. FWIW, I think TMNT pro is quite a bit more fun than AIQ pro. We will see if the premium ends up in my line up.
Premium it is for you. Portal lock and Marvel ramp fills in the playfield nicely i would think.
Quoted from mbrave77:Deadpool premium was way worth it and I wouldnt ever want to settle for the pro there.(its still a great game) Tho i tend to go premium. Turtles i kind of regret my LE purchase as the pro seems great on that one. Avengers im very happy with my premium. I think i would miss the marvel ramp and tower lock
Lower lock is in the pro. You mean portal lock i think.
Quoted from cyberkryten:Not heard anything back officially about any of my issues (UK)
I've had a look through the thread and index, but for subway problems, is the only solution to get new mech/plastic moulding from Stern? Sometimes the balls don't make it through (though it's a lot better since 0.94) but they still often get stuck when dropping down the Antman VUK - they lodge at the end of the subway, having entered from the wrong side.
I also have problems where the ball gets stuck in the pop bumpers between bumper and ramp - is the only solution to fit the plastic cones to stop them - nothing official?
Shooter lane launches don't make it around correctly and sometimes lodge under the gauntlet - whilst the plastic cones may stop them lodging, it doesn't fix the issue that they are smashing into the plastics because they don't exit the shooter lane correctly, which also messes up skill shots if it happens on manual plunge - is there anything official to do for that? Slowmo video shows that the ball is heading left before exiting the shooter lane and I cannot figure out why as it happens on both a manual and auto plunge.
[quoted image][quoted image]
Reduce your auto plunge power, problem solved.
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