(Topic ID: 277423)

Official Avengers Infinity Quest owners thread. "Pinsiders Assemble!"

By Scribbles

4 months ago

Topic Stats

  • 4,481 posts
  • 419 Pinsiders participating
  • Latest reply 3 minutes ago by awesome1
  • Topic is favorited by 207 Pinsiders


Topic poll

“Of the Avengers featured on the inserts, who is your favorite?”

  • Hulk 57 votes
  • Iron Man 68 votes
  • Captain America 41 votes
  • Black Widow 23 votes
  • Thor 40 votes
  • Black Panther 19 votes
  • None of those weakling, THANOS! 94 votes

(342 votes)

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Topic index (key posts)

15 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #816 LE with T-moulding changed to yellow Posted by SKWilson (3 months ago)

Post #1417 Fix for Hawkeye loop not registering Posted by EaglePin (3 months ago)

Post #1797 How to adjust height of spinning disc to prevent airballs Posted by dbb143 (89 days ago)

Post #1847 Rules writeup with link to Stern rule sheet Posted by Bricarus (88 days ago)

Post #1870 Fix for spinning disc not registering hits Posted by WizardsCastle (88 days ago)

Post #1950 Pic of updated subway mech from Stern to replace broken one Posted by Motorcitypinball (87 days ago)

Post #2056 Fix for ball hangups and habitrail adjustment to stop ball hangup. Posted by hocuslocus (85 days ago)

Post #2125 Tight glass fix. Posted by MurphyPeoples (85 days ago)

Post #2163 Avengers LE with chrome T-molding Posted by Lermods (84 days ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#127 4 months ago
Quoted from Thunderbird:

There is a significant upgrade in sound quality in an LE over the regular no name Stern Pro/Pre speaker kit. Both the LE’s back box Kenwood speakers and the Goldwood 4ohm 8” subwoofer in the cabinet, create a more immersive sound. However, I like to install a 10” Hertz ES 250 subwoofer in the cabinet for an even greater bass performance, along with a bass amp to get the performance out of the Hertz sub. But the Stern LE upgrade is sufficient and quite noticeable.

Have you ever used the Flipper fidelity speaker kits? I’m curious on if those are a good upgrade for the price?

#218 4 months ago
Quoted from tbutler6:

Whatcha first-run Pro and LE owners got in mine for out of box adds or protectors?
A six pack and let it rip or ya’ll already got some plans?

Shaker motor is a must have IMO so I have that on order.

I also ordered Titan flipper rubbers, new Ninja balls, a PinMonk quiet power supply fan, and the PinMonk Flipper coil cooking kit.

#229 3 months ago
Quoted from Scribbles:

Where can one find these clear rigid shooter lane protectors? Pinball life doesnt seem to have them.

I emailed Cliff over at Cliffys protectors and he said he's waiting for the specs of the machine and then he will have a nice shooter lane protector ready to sell. These are excellent shooter lane protectors, I have them on all of my machines.


#256 3 months ago
Quoted from Taygeta:

LEs next week, Pros the week after that.

Thats different than what my distributor told me. LE's ship out next week then Premiums will be next, Pro's will be shipped out last. This model makes more sense to me since the people who pay more get their machines earlier.

#266 3 months ago
Quoted from Mtg381:

I received word from my distributor and Stern, that my Premium is confirmed for Mid-October.

Yup, which makes sense with how the LE's are shipping out next week. So Premiums would have to be next on the line lol...

#296 3 months ago

So I played a few games on the Pro model today and IT IS AWESOME!!! The ramps are smooth and layout is probably Elwin's best to-date. I kept hitting the banana ramp for increased multipliers and it was a blast! A little polish on the code and this is an easy "game of the year" winner IMO.

I will say that I'm glad I went in on a Premium. Not having the Dr. Strange portal really changes the game play... The pro is still great but you can tell Elwin intended this game to be played on a Premium/LE. Can't wait for the game to land on my doorstep.


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#500 3 months ago

Question for the group. This will be my first NIB purchase. Do you guys wax the game before the first play?

Just curious on what everyone's viewpoint is.


#518 3 months ago
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1 week later
#850 3 months ago
Quoted from Ccondo:

Anyone heard a thing about the ETA for Premiums as of late?

Just got an email from my distributor that they're still set to ship mid to late October. Hopefully the all of the issues we've been seeing with the LE's are worked out by then...

#1013 3 months ago
Quoted from J85M:

Anyone else want Stern to steal the lighting effect JJP have for their spinning disc on GnR? Love the way the lights spin with the disc on GnR, would be awesome to have that effect on AIQ more lightshows the better!!

Yes! I totally agree! Maybe a nice set of Pinstadiums will suffice?

We could email them and see if they can code it so it syncs with the disc?

#1358 3 months ago
Quoted from Dahawk007:

Anyone get a ship confirmation on a Premium yet? I haven’t yet but it has to be soon I hope

Just got email confirmation from JJ at game exchange that Premiums are now shipping!! Woohoo!!

#1380 3 months ago
Quoted from RVH:

Hulk strongest ever!!!


#1430 3 months ago
Quoted from PinballZach:

Anyone hearing anything on Premiums being shipped out yet, is hoping next week just wishful thinking, this is getting to be a tough wait!

Just got confirmation from my distributor that my Premium will be shipped next Tuesday or Wednesday.

#1526 3 months ago

Link to Cliffys basic protection set for AIQ:


#1783 89 days ago

Joining the club with my premium that arrived today! Big shoutout to JJ and Rob over at Game Exchange of Colorado for making this happen! Couldn’t be happier with the service I received, these guys are top notch, I highly recommend.

Always better to have your game before the rest of your buddies am I right?!

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#1791 89 days ago
Quoted from MT45:

Happens to me almost every game
See my post here
Since taking the pics, I’ve noticed “why” that ball sits just at the edge of the subway before the VUK ... it’s because the subway is allowing two balls next to each other past the last set of fingers, one is free to drop in the VUK, while the second just sits there as it’s past the fingers and has no momentum to move

Just got my premium today and noticed the same issue... that last ball doesn’t have enough momentum to get through the portal. Hopefully someone figures out a fix for this as I have to tilt the game just to get the ball out. Maybe shaving down the end of the subway so there’s more of a drop?

Only other issue I’ve found is the game gives away two ball multi balls when it shouldn’t. If I lock a ball for a portal lock and another ball for a quest, it immediately puts me in a two ball multiball. I’m still on the .91 code so hopefully the .92 code fixes this! Loving the game and I’m 100% sure this is Elwins best game to date.

#1817 89 days ago
Quoted from colonel_caverne:

Still waiting for mine.
For those who already get their game, would you say tunnel is a great feature?

I played both the pro and premium (I own the premium) and I would say the portal is a huge upgrade. The captain marvel ramp is the most satisfying shot to hit to me besides the hulk spinner during game ray mode. These two differences perseuded me to upgrade to the premium on this title. The pro is still a great choice, but it just feels lacking without these 2 elements in the game. J

ust my 2 cents.

#1818 89 days ago
Quoted from seger10494:

I was a little surprised that the game shipped with the outlane posts at the easiest position. Anyone else move theirs already?

I believe Keith Elwin said this is the "normal" setting for the game on a podcast or stream. But of course, if you really want a challenge then move those posts up!

#1823 89 days ago
Quoted from adamross:

Just updated to .92 and my Dr Strange disc has stopped working.. it just stays up. Diagnostics doesn't seem to do anything. Not sure of cause.. anyone else have that issue?

I would re-download the code again and try updating. I saw on a Youtube video somewhere that it sometimes takes a couple tries for the code to transfer correctly.

#2103 85 days ago
Quoted from WizardsCastle:

Noticing some wear one both edges of the Ant-Man (mystery) scoop.
Anyone have any ideas for protection on this? Was thinking mylar, or reaching out to Cliff to get some small edge protectors made.
Also, anyone finding the cheap SDTM drains from the pops infuriating. I'm really enjoying the game except for this. Feels even cheap, and less nudgeable than the pop drop in TWD!

1. I haven't noticed any wear on the ant man scoop after about 100 plays. Cliff is currently getting his "basic protection" set right now. Once he's done with that he said he would work on the scoops and spinner.

2. I've had a few SDTM drains from the Captain America shots. You really have to nudge the machine as soon as it comes out of the pops in over to avoid drains. This still isn't a bad as the balls getting stuck in the Subway/VUK.

#2152 84 days ago
Quoted from EaglePin:

Yep, same thing has happened to me a couple times in multiball where two balls get together between two fingers in the subway and the game loses track of them, then I drain and it takes a few cycles of ball search to find it. The balls get kicked apart from each other and then they march toward the VUK to come into play. I haven't seen it actually happen to notice if it's an issue with a ball scooting around a finger or a timing thing. Happened again last night too.
I'm really, really having fun playing this game. Had a game last night where I got 5 gems and over 500M. Brought 2 portal locks into at least two of the quests and had the Soul Gem early too but screwed up my shots trying to collect any Soul Gem jackpots or my score would have been a lot more. It's a lot of fun deciding where to put gems based on what you've already got and what you're thinking about going for next. And don't even get me started about how great it feels to shoot so many smooth 3 and 4 shot combos during a game.

eaglepin I watched my wife play this last night and I found the issue with the 2 balls getting stuck in the subway. It happens when there is at least 1 ball already in a portal lock, then you shoot the Dr strange portal again and if the ball is moving too fast it will scoot around the first "tooth" and sit right next to the 2nd ball causing the game to go into 4-5 ball searches again... I just emailed my distributor about this as new code will not fix this, we would need a new Subway/VUK mech to address both issues.

I'll keep everyone posted when I hear back about the solution.

#2168 83 days ago
Quoted from EaglePin:

Which way did it roll around the finger (above it or below it from the player's view)? This might not be ideal of course, but could small cabinet bumpers that we use to prevent stuck balls be put there to force the ball to roll against the finger and stop instead of going around? Just an idea.

The ball rolled below it from the players view. It just came in super hot and the first finger could not stop it.

My distributor already got back to me and said they forwarded my email to Pablo at Stern. I'm confident Stern will come up with a solution. If enough of us voice the problem then they will find a solve for the issue. I'm still super happy with the premium version. The portal lock/subway and captain marvel shot easily justify my decision on spending up.

#2169 83 days ago
Quoted from snaroff:

I agree. I'm usually a Premium buyer, but the AIQ Pro doesn't feel stripped down at all (the only interesting feature to me as the Captain Marvel ramp). I've been told Stern hasn't been building many AIQ Premiums...they are focusing much more on Pro production.

Thats interesting because Zach Meny said on his podcast that he was selling Premiums over Pros 5 to 1 and he's a huge distributor... Seems to be conflicting data.

#2242 82 days ago

When people ask about the ball flying off the rail as if comes across the playfield:

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#2243 82 days ago
Quoted from Wolfmarsh:

What's the general strategy on collecting and levelling the avengers? Is that something I should go for before starting gem quests or should I just kinda let the avengers collect/level as a natural part of playing?

Here's a great video from Raymond Davidson explaining strategy. I highly recommend it if you don't feel like reading a 25 page rulesheet.

#2366 80 days ago
Quoted from Maverick203b:

I am loving the Battle Royale Challenge Mode, great way to dial in all the shots in the game. Are there any substantiated rumors about Stern selling a WiFi plug in and creating online head to head gameplay?
These “Challenge Modes” would be perfect for that type of experience.

I believe George Gomez is on record saying that WiFi capability is coming soon for newer Sterns!

#2387 79 days ago
Quoted from Tlamb:

What’s the best way to upgrade speaker system on premium? Guessing there is already a Spike 2 upgrade from pinballpro? What’s the best?

If you’re going to upgrade the speakers then go with pinwoofer. It’s the best speaker system and it’s only a couple hundred more. Best bang for your buck.

#2443 78 days ago
Quoted from J85M:

Wow that’s something I haven’t seen before!
What washers are people using under ball guides I have some very minor pooling around the guide just in front of my Ant-Man VUK so want to raise the guide ASAP!

Someone else mentioned these a while back. 1/4” black fiber washers.

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#2661 72 days ago
Quoted from AUKraut:

Got my AIQ Premium Wednesday afternoon, build date 10/28/2020. Finally got around and setting it up this weekend, including the new side art variation from TiltGraphics without the characters on it. I originally purchased the side art with the characters on it, however upon receipt they just didn't look right, in particular Scarlett Witch. Asked Tiltgraphics if they could make this art without the characters and they said they could, and here is the result. Looks fantastic, blends in with the playfield and plastics art perfectly. Looks even better than the Stern side art IMO.
Only issue my pin has had so far is the return wireform to the right inlane that feeds from the shooter/orbit is bent upward at the bottom, and a slow roller or bounce back will get caught on the ramp. Going to have to uninstall it and bend it straight. Also checked out the subway and mech, and they have changed the subway plastic so that the channel goes all the way to the VUK now, eliminating the hangup point.
Just waiting on the Stark Tower from Mezel and the Thanos from Modalorian. Hope that Mezel will also make a Pym Building for over the VUK area......
[quoted image][quoted image][quoted image]

Looks great!

Any way you could send us some pics of the updated Subway mech? I asked my distributor for one a while back and haven’t heard anything yet... would help to have some pictures. I still have the issue of the ball getting stuck after the last finger of the subway.

#2678 72 days ago
Quoted from pninja005:

Is pro good enough on this one (eg Iron Maiden) or premium needed (eg Ghostbusters)?

I played both the pro and the premium and I felt that the Pro was lacking. The portal lock and Captain Marvel ramp were enough of a difference that I felt the upgrade to premium was necessary. I also love the Pym labs scoop, it adds a little breather for me and feeds directly to the right flipper which is nice.

This isn't like TMNT were the was basically no difference in game play. There are things in the premium/LE that have that "wow" factor. Whenever I have guests over they abosutley are amazed with the Captain Marvel ramp and love the idea of the underground subway.

This game is definitely a winner and you can't go wrong with any of the models. Just my 2 cents.

#2715 71 days ago
Quoted from AUKraut:

Here is a pic of the subway exit going to the VUK. You can see where they now have slotted out the whole ball channel, where before there was only slots for each metal finger to move.[quoted image]

Thank you! I have forwarded this picture to my distributor to get a replacement Subway mech for my AIQ Prem.

Its been 2 weeks since my original request email and I have heard nothing. I will keep the group updated on my progress.

#2723 70 days ago
Quoted from Lermods:

I got my new wall lock assembly and haven’t had any issues with the ball getting stuck. The finger at the end goes down more, think it might have been catching the ball with the original mech. Mine showed up in a few days, great service from cointaker. I emailed stern and they said to work through the distro.

This is great! Thanks for sharing. Not sure why it’s been hard to get my new subway mech.. my distributor has been great and very responsive and they’ve been emailing a guy named Pablo at Stern so sounds like the holdup has been with Stern...

#2761 70 days ago
Quoted from 1963BSARGS:

Checked with my buddy. October 28 build date. No handle.
His subway is different from mine. There is a slot cut at the end where it meets the VUK to keep the ball centered. Mine is solid and sometimes gets hung up at the VUK.

This is why I had to contact my distributor to get a new Subway. Stern will send you a replacement one. I just got confirmation today.

#2778 69 days ago
Quoted from mandelbloom:

Is this “pro active “ or does it have to have broken ?

If your ball is getting stuck there then it’s basically a defective subway. You are entitled to get the newly updated one but you have to reach out to your distributor.

Several others have done this as well. I’m just tired of balls getting stuck down there...

#2779 69 days ago

Here are some before and after pics of Mods for my Premium. They include the Sanctum, Avengers tower, and ramp LEDs. Before and after pics.

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#2863 68 days ago
Quoted from MurphyPeoples:

Testing placement of Captain Marvel on her ramp. Solid one piece design in the same costume as she appears on the playfield. This simple $4.00 addition looks factory, and not like adding a toy action figure. Perfect size for mounting to the plexiglass. Find them on eBay.
[quoted image]

Looks great! How did you go about mounting it? Velcro?

#2886 67 days ago
Quoted from Jimmyhonda:

My game did not have a rubber on this post. I ended up putting a blue one on. Do other machines come with no rubber on this post?? Thanks everyone.
[quoted image]

There’s no rubber on this post, no machines have it. I even checked the operations manual to double check that it wasn’t missing. There’s no rubber listed here, I would take it off.

#2913 67 days ago
Quoted from J85M:

How do you intentionally start super disc and super gauntlet? The rules are starting to fall in place but I’ve activated these 2 unintentionally a few times now.
And out of curiosity how many games has everyone put on their AIQ so far? I’m up to about 450 and half that time I’ve been away from home due to work.

When you make a bingo on the Vision computer grid. Its a huge part of the game. You'll notice Elwin and Davidson talk about stacking these modes with the quests and multiballs to rack up massive points.

I've put about 200 plays on my machine. The only issue I've hadd is balls getting stuck in the subway.

#2992 64 days ago
Quoted from Eightball88:

There is a YouTube of Karl deangelo setting this up and achieving a two flip soul gem quest. 84 flips remaining if I recall correctly. I’ve been trying hard to do the powered up avenger with the mind gem strategy but can only get close. I end up starting soul gem before I can get the appropriate avenger powered up.

The goal is to get a specific avenger fully powered up and then place the mind gem on it correct? Then that would spot you 3 shots in soul gem?

#2998 64 days ago
Quoted from EaglePin:

For this you don't want the Avenger fully powered up. If you fully power up the Avenger to Level 2 then the Mind gem only gives you one use (although that use is a big boom that works on all active shots on the playfield). If the Avenger where the Mind gem is placed is at Level 1 then you get 3 uses of the Mind gem for a single active shot anywhere on the playfield. And I think the Avenger has to already be at Level 1 when you place the mind gem there, otherwise it will only have its base power which only works on the shot where the gem is located.

Thank you! This is very helpful. Those 3 spotted shots are super beneficial in soul gem mode.

#3036 63 days ago
Quoted from broada:

My premium has the two rubbers, and the effect is that lower one sticks out a smidge and serves to nudge the ball towards the left flipper. Seems to work well this way.
Also here is the associated page from the premium/LE service manual. The playfield drawing shows two rings, even though the table shows just one 3/16” ID ring,
(Note for folks replacing rubbers: I noticed that the kits added on Titan Pinball’s ring database usually had just one 3/16” ID ring, so just make sure you order two.) [quoted image]

This is strange because on my premium I either get a SDTM drain or I catch it with the tip of my right flipper and then the ball goes haywire and the slingshots send it into the outlanes for a drain...

Maybe it’s an adjustment to the outer metal ball guide? Was going to mess around with this when I had time. I was watching Ray day’s twitch channel and all of his balls go nicely to the left flipper. Same with Deadflip who’s using Elwins premium

#3061 62 days ago
Quoted from WizardsCastle:

After seeing the photo of the washer under the mystery scoop guide, I decided to have a look at mine...
Looks like the guide was tightened before the clear cured, so there's now an indentation, and a raised bubble.
What do you guys think?
[quoted image][quoted image]

Yeah, I’d get a washer under it ASAP. Looks like it was tightened down too hard...

1 week later
#3289 51 days ago
Quoted from lockeness:

I’m ignorant, what is RAM?

Rick and Morty

#3298 50 days ago
Quoted from Soulstoner:

Is he playing on a Pro by choice, I wonder? Better for competitive play?

No, Ray said he's waiting on a Premium from Stern, but they have to ship everyone else's Premiums first before he can get his.

Both versions would be great for tournament play.

#3319 50 days ago
Quoted from Deyanks98:

Just found out my Premium won't be in until maybe the last week of December. Anyone else in the same boat and waiting?

I have a buddy that ordered a Premium from Flip N Out and he threw down a deposit the first week AIQ was launched. He still hasn't received his machine and was quoted mid-Novemner. Stern must be super backed up.

#3376 48 days ago
Quoted from ChrisBardon:

Finally starting to get my head wrapped around the rules on this thing, and from that Raymond stream the other day, it looks like part of the strategy is combos->portal locks->gem quest MBs->powered up avengers->more effective gems. Easier said than done, but now that I have a handle on what you actually have to do for most of the modes (which the game doesn't do a great job of calling out right now), it's easier to concentrate on scoring better/progressing more. Still trying to dial things in though. I've noticed a few things:
-The CM ramp is *just* making it around the loop on a clean shot most of the time. Still getting rejects off it more than I'd like. Stock rubbers and settings (flippers ship at 255), and around 6.8 pitch. The up/down play on the left flipper seems fine actually (not too tight to the PF). I suspect this is by design, but having not played another premium/LE yet, I can't say for sure.
-Anything coming off the right orbit (towards the BP ramp) is very close to SDTM. Same with the exit from the pops. Again, both seem intentional.
-The release from the tower also seems to head SDTM, but what's odd is that sometimes it will trigger a ball save, and not at other times. I think if you lock a ball, there's a short ball save after it drops, but not on a hawkeye challenge or a MB jackpot.

This is a great strategy, I use something similar as well with my main focus being on the Time Gem as it adds time to timed modes and adds time to ball saves for MBs and quests.

The rejects from the right BP ramp should go nicely to your left flipper and dead flip to your right flipper. I can’t seem to make this work on my premium, but Ray Day seems to make it happen with no issue on his pro on streams. This is huge for gaining ball control and a major miss on Sterns part... This is my only issue with the game after they fixed the subway.

SDTMs from the pops happen about 20% of the time on my premium. If I’m focused I can get a decent nudge when the ball is coming out of the pops to avoid SDTMs.

The ball save from the portal locks/Avengers tower was added in a later code update. It’s very helpful.

#3418 47 days ago
Quoted from ChrisBardon:

Took another pass at the game last night, and found that the SDTM from the right was coming when the ball followed the right rail, but missed the post/rubber at the bottom of it to bounce it left a bit. Bent the rail a little and it seemed to make a difference.
Also double checked the CM ramp with the glass off, and just shot it over and over to see what happened. I think the "clean" shots that I thought should have made it weren't. Basically, if you hit the sides of the ramp at all, you'll lose enough momentum to not make the ramp. Made probably 20/35 shots during this test, so I'm pretty confident that you can at least hit it from a cradle. On the fly is going to depend on bounce-if the ball is even slightly above the flipper, power transfer isn't going to be enough to make the shot.
I also changed the pitch slightly to 6.9/7.0, and it seemed to play better (CM loop went around faster). Go figure.

Thanks for the update! Which way did you bend that BP rail? Towards the right side of the PF, or to the left side of the PF? Does you ball bounce off the rubbers now after you've bent it? Or does it skip the rubbers altogether and go to the left flipper?

#3430 46 days ago
Quoted from ChrisBardon:

Right, towards the outside of the PF. Now the ball bounces off the rubber at the bottom more consistently and hits the left flipper.
One other thing I haven't figured out (and might need to take the glass off to do)-if you have a score multiplier on a gem quest, that only takes effect while there are multiple balls in play (e.g. you go from 3x to 2x after the first ball drains), but what about starting another MB while you're in a MB gem quest? Will this recover your multiplier and open victory laps back up? E.g. say you're on a 3 ball gem quest (3x) and drain one ball (2x), but then start Thor MB-are you at 2x, or back up to 3x? Same idea if you're down to one ball-can that revive your portal MB?

Thanks! I'll give this a try.

I've also wondered this! But so far, if you lose your portal locked balls and gain a MB. You do not qualify for 2x or 3x scoring... The same goes for victory laps. The way I understand it is you have to think of them as separate modes if that makes sense.

#3474 45 days ago

So I found this white, foamy, piece rolling around in the middle of a game today. Anyone know what it is or belongs to?

I thought it was a piece of plastic at first but it’s definitely not that...

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#3492 44 days ago

Mirror side blades from Cointaker installed. Pics don’t do it justice, such a great mod for the price.E3607561-AC5B-4B4C-B30F-6225A9E3629D (resized).jpeg59404C95-0177-4335-9E64-5F8936A72099 (resized).jpegBA2B9FF0-9BC0-464C-A2D8-83A073AB022B (resized).jpeg

#3497 44 days ago

Finally received the updated subway mech from Stern today. Thought I’d share with the group. Took a little over a month.2FF1DF17-8CB3-46A6-91C5-D88131CBE1EC (resized).jpegC3535C9E-A720-48AF-8507-AD7E1E524D52 (resized).jpeg

#3503 43 days ago
Quoted from Meegis:

That's a subway, not the mech
What was your issue?

Yes, you are correct, just the subway.

My issue was balls getting stuck right before the antman plunger. It only happens in MB when multiple balls go into the Antman scoop. This updated subway solves that issue.

#3506 43 days ago
Quoted from 1963BSARGS:

Mine does the same thing, constantly. Drives me nuts! How did you get stern to send you one? I tried getting one and was shipped the walking mechanism, not the subway plastic. Took more than a month to get that. Sent it back. Stern’s customer service is very hit or miss.

I was told to always go through your distributor when dealing with issues. They are the ones that have the direct connection with the technicians at Stern so usually you will get a faster response. Send them a copy of the subway part I showed and that should help.

#3523 42 days ago

I guess the launch of a new title this month is really going to delay things.

#3528 42 days ago

Are we ever going to get an Adam Warlock coded into the game? He's featured on the PF but there's nothing in the game that references him... very strange. A mini-wizard mode would be cool.

#3530 41 days ago
Quoted from Eightball88:

Plus, no Thor on the premium translite...what’s up with that? Unless I’m missing something.

Haha yes, I was thinking about that too...super weird.

#3562 39 days ago
Quoted from beastmaster1981:

Hi everybody,
Just in the club since Thursday with an Avengers Premium from October
So fun game !!!
Got three issues at the begining :
The right ramp was above the right slingshot so the ball doesnt get out of the ramp !! (So i put the ramp a little more on the other side and now ok ).
One led is missing neare the right flipper .... (no led in the support, quality control missing...)
An other problem , when the ball goes into the antman hole, sometimes she goes into the tunnel and get stop inside !!! I have to nudge the pinball to get it out and getting back in the antman hole (vuk). How can i solve this problem ?
I made a video of this. " https://photos.app.goo.gl/XM56ftHZuw15gFkZ6 "
Thanks for help
(I install the shaker, definitevely a blast with the thor multiball)
[quoted image]

Refer to my post from earlier about getting an updated subway from Stern, they will send you a replacement which is updated and solves this issue.

#3670 33 days ago
Quoted from pinball2020:

Loving my Avengers and respectfully asking - any idea when the BATTLE THANOS mode will be added back in the game? Curious to see Adam Warlock in the game as well. Happy Holidays everyone and wishing you all good health, prosperity, happiness and peace.

I’ve been waiting for some kind of Adam Warlock mode as well. He didn’t just make it onto the playfield by mistake lol.

Cmon Stern, we know you read these threads!! Give the people what they want!!

#3807 29 days ago
Quoted from ABE_FLIPS:

Thanks, it didn't help. But i found a small weldseam or something similar right before the inlane/flipper transistion which i sanded.
the feed is now perfect and i feel like it helps, because sometimes it gave the ball a tiny hop which i saw under slow motion.
however, i think the main reason is simply a too early flip taking away momentum of the ball. its like the flipper hits the ball a littlebit.
sorry for the long gif, check out the moment when the ball hits the base of the flipper.[quoted image]

How long after you've been playing does this happen? If you've been playing for over 2 hours then I suspect it may be flipper fade. Have you tried vireland 's flipper coolers? I put a set on my AIQ and I haven't had any problems with weak shots since.

As awesome1 stated, it's easier for me to combo black widow with captain marvel since the return is faster with marvel than it is with BP. It comes down to physics ant he velocity the ball is traveling at.

#3818 28 days ago

Code update has nothing for Adam Warlock...Sigh....

#3860 28 days ago
Quoted from ABE_FLIPS:

i think the consensus about pitch was 6.8, 6.2 seems much to low and it wouldn't make fun for me.

I'm at 6.5% and its perfect with no issues.

I usually have all of my machines at 6.5% or a close as I can get to that.

#3944 24 days ago
Quoted from Mattyk:

Hi All. I’m hoping to join the club soon but am torn between this, Deadpool and JP. All of which would be pro models. For those that have either DP, JP or both as well, if you could only pick one which would it be thinking in terms of lastability?

I would say it’s down to AIQ and JP. DP is a super fun game but it’s one you can play on location or at a friends house. The shots are easy and the code isn’t very deep... if you’re and average or above average player, you’ll get bored easily.

We had a JP at my work office for about 6 months and I played the snot out of it. JP is a very fun and challenging game but I started to get bored with it after that-as well. It’s very vertical in terms of the path you choose.I’d probably own one again at some point but I’m not in a hurry lol.

AIQ code is some of the best I’ve ever played and it’s not even done yet. The paths you can choose to get to Thanos seem endless. Raymond Davidson did a great job with the computer grid code and it makes this game so great. Once you play a gem quest with a multiball and 1-2 times modes all at the same time you’ll realize that this game is amazing and has all of the staying power you could ever want in a game. The shots are the best I’ve ever played, hands down. There is no competition when it comes to AIQ shots.

Just my 2 pennies.

#3968 23 days ago
Quoted from cooked71:

What’s everyone’s solution for this mega obvious ball trap???? Can’t believe they haven’t picked up on this at the factory. Happening almost every multiball with me.[quoted image]

Post #2056


#3991 23 days ago
Quoted from onemilemore:

How are owners feeling as far as immersion goes when playing at home? I am super intrigued by the shots on this game - I adore ramps and combos, and the long, flowing layout here is calling out to me. The choose-your-own-adventure style of the modes and gem placement also helps me feel like there will be some longevity, especially for a relatively average player like myself. But when I watch streams or dabble with the Surrogate.tv hookup, I can't help but feel let down by the music and callouts. The general tone of the machine just feels heavy and overly serious, whereas I tend to prefer a machine that's a little more energetic and upbeat (see Deadpool, IMDN).
Is there anyone here who is an owner that was kind of on the fence like me but took the plunge anyway? I know I can always wait for more code, but I haven't seen much in terms of musical engagement in previous updates so I don't have my hopes up there. Thanks in advance for the feedback.

Every code update on this machine has added more sounds and callouts and we are only on code version 0.95.

The music is what it is, I wouldn't except anything new there.

Just be patient, I'm sure there will be more coming out in the new updates. The overall rulesset and playfield layout is a 10/10 IMO so I'm extremely happy with my purchase, no regrets.

#4053 21 days ago
Quoted from RPZ:

Best 2 mods for this game! they look a million times better and solves a few of issues. The plastic that always breaks, the angle of the plastic, and the cheap looking plastics that make the buildings. [quoted image]

Yup both mods are absolute must haves IMO. They both work great after Mezel mods fixed the issues with them.

#4056 21 days ago
Quoted from cooked71:

My worry with the Mezel Sanctum is that it still sits on top of that floppy pop plastic. It's just going to wobble around there. We need someone to design a replacement pop plastic, or just a piece that sits between the one way gate on the left and the post on the rigt - then the plastic can sit on top of that.

I’ve had the Mezel sanctum on my pin for a while now and after 500 plays I haven’t had any issues.

#4105 19 days ago
Quoted from Taygeta:

Would keep Maiden and dump JP for AIQ. Have known way too many people that sold IMDN and regretted it, ended up getting another. Maiden is also out of production and may be difficult to get ahold of in the future, JP is still in production.

THIS! I second this!

I have IMDN and AIQ and they will never be leaving.

#4202 14 days ago

Oh wow, I had no idea this was even an issue.

#4246 10 days ago
Quoted from Mtg381:

Mirror blades look really sharp!
[quoted image]

I second mirror blades, they look amazing on this machine.49FCD03D-BD98-4C81-BDD6-F3928B5BAC46 (resized).jpeg07972E86-B49A-48C3-88C6-5132A006BBFF (resized).jpeg15F394E8-216D-4284-BB7E-0128C413B02A (resized).jpeg15F394E8-216D-4284-BB7E-0128C413B02A (resized).jpeg

#4250 10 days ago
Quoted from spandol:

I’m kinda bummed they took out the widow to panther combo. I loved trying to set up that shot.

Yes I called that the “RayDay Combo”. He exploited that combo for 7 billion and in the next code update it was gone

#4259 9 days ago
Quoted from Ottawaflip:

looking for protectors for this game: cliffys, playfield, etc. I am located in Canada.
Where do you guys get your stuff?

Cliffys and plastic protectors from Mezel Mods is all you really need. Playfield protectors are not necessary and change the way the game plays.

1 week later
#4389 3 days ago
Quoted from Peanuts:

I'll list here all the little things that I would like to see evolve in the game code. Don't get me wrong, I love this game and, like most of us, I think the layout and the art are stellar. The rules, as they are, are also very good. But, here are my gripes:
The Musics:
Hawkeye Challenge, Victory Laps and Thanos Theme are generic tunes and aren't as epic as they should, for a quest.
Ken Hale has made some pretty good electronic tunes for Stranger Things, this style would have fit perfectly on Avengers Infinity Quest also. There's not enough variety in style and not enough tracks in AIQ, making the music package the weak point of the machine. This sounds a lot like the Stern's Jurassic Park sound package, also composed by Ken Hale (minus the John Williams original theme), which isn't a reference for me.
The Modes:
Thanos must be more present in the game. Thanos Battle mode is a great thing (when it'll return) but most of us won't see it anytime soon. There should be an intermediate, accessible mode, where he attacks the Avengers.
The Features:
The Snap of Thanos should be in the game, the direct effect on the game could be the loss of 50% of the collected Avengers.
The Main screen:
As most of us think, it looks empty. It could contains more informations and/or the collected Avengers, animated and busy in the control/trophies room.
The Quests:
Mind Gem, Time Gem, Power Gem, Reality Gem, Space Gem backgrounds are taken from the animated serie "Avengers Assemble" season 1. They look blurry, pixelated, low res and somewhat generic. Furthermore, why the same city background is used in 3 of the 6 quests? The locations should be more varied. Please add a spaceship (Q Ship), an ancient temple (Necropolis and Atlantis). There are a ton of fantastic backgrounds in the Infinity comics, drawn by artists like Mike Deodato Jr, Jim Cheung, Stefano Caselli or Leinil Francis Yu, they would fit perfectly. I'm pretty sure the animation team at Stern could also make better backgrounds than the provided ones. I love the fight and thumbnails animations. A great effort has been made on effects and particles.
Ironman Multiball:
Please insert an Inronman logo on the start screen (like Thor Multiball start screen or Dr. Strange disc feature).
The Match Screen:
It looks uninspired for me. The hulk animation and city background are already used in the Power Gem mode. The Infinity Gauntlet and a finger snap could be used here. A vertical scrolling could make appear the gauntlet. If the Gauntlet is on the arm of Thanos, no match. If it's on the Nebula's or Warlock's arm, then it matches.
The Easter Eggs:
Pip the troll could make a great Easter egg, appearing like Ed Boon in Mortal Kombat, as a popup animation.
Wanda and Vision could be another one great Easter egg opportunity.
The Voices:
I think they do the job, but why the members of the Black Order have nearly no voices?
Where is Adam Warlock in the game?

You hit all of the major points with this post, well done!

I’ve been asking for Adam Warlock from day 1! Why put him on the playfield if you’re not going to include him in the game??

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