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Quoted from Krsmith9:Are the metal “fingers” perpendicular to the bottom of the trough on other people’s games? Mine are leaning forward.
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This is about how mine are angled as well.
First plays out of the box I had the game at a low angle like 6, and the ball would not progress, kinda bounced around slowly as OP mentioned..
In its final spot at 7 degrees works fairly well, I also cut the time for the subway down to 800 in settings.. There seemed to let the ball glide through smoothly and also less of a delay in game play when you get one down there..
We did however have one issue where 2 balls got between a single set of those teeth. Took a few ball search timeouts that game to clear that.. It seems it can only sense one ball per spot there....
Quoted from J85M:Any chance of wiring up a couple of additional optos?
But then you need to connect them to somewhere ? And then support them in code somehow ?
Quoted from hocuslocus:nope still getting stuck balls down there, only on portal locks. anyone found a solution?
What is your pitch on the game ? Does it just get stuck on the last position before the VUK.. On mine at 7 degrees it sticks a little before the vuk, need to take a peek inside a bit more to see why this is..
Quoted from Jediturtle:I bet your distributor is looking at that pic trying to figure out why you want him to replace your scratched Tron coindoor.
It is invisiglass!!!
Quoted from JMK:I’ve heard that it’s possible to change the timing of the balls being staged in the subway (to allow for the ball to move quicker via the subway to the vuk).
Does anyone know the setting to do this?
Download the latest code 0.91, it is mentioned in the read me what the setting is...
Quoted from Yesh23:How do you adjust the disc spinner to make it level from all around it? You can’t tell much in the picture but one part is up a bit and is producing huge air balls.
Mine is slightly off as well, will be looking later.. Side note, the screwed down plastic around the hole on mine is starting to show some wear already, it is minor, but wonder how well it is going to hold up..
Quoted from MT45:Anyone else having this issue?
Ball traverses the subway, gets past the LAST set of fingers and just sits there. Seems like there is a bit of a”dip” in the subway in that spot just before it dumps the ball to the VUK, have to nudge machine every time to get it to drop to VUK or it will go into ball search
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What pitch is your game at ? Mine did this too, before i raised to about 7 degrees.. It still slows down there, and a couple times with a shot into the vuk, ill find the ball resting at that spot, a ball search wont kick it out even as the fingers dont seem to reach there..
Quoted from CoolCatPinball:Notify stern, they're sending complete replacement subway mechs out. Supposedly with updated build specs.
Do you have any more details on this ? Is this to prevent or detect the two balls stuck where one ball should be problem and/or the hung ball near the vuk problem ?
Quoted from heyitsjoebob:Not me.
My infuriating SDTM drains are coming down the right orbit. If you under-shoot the skillshot, or the ball just happens to hang up and roll back down the right edge, it's a kiss off the rubber and you can SDTM or double danger. Every. Single. Time.
I try to nudge a bit on all of those orbit exits, especially slow ones, right when the ball will touch that rubber, to get it to the left flipper..
If you miss that, would need a major jolt to save..
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