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I know I’m late to the club, but was wondering if someone could clue me in on how the lamps on the glove work. At the start of a game they are all on and kind of flicker. When one is collected is does shine more brightly, just seems weird they have that ghosting effect on purpose.
065D42CE-4F28-43DE-B58E-ABA487F19422 (resized).jpegQuoted from Eightball88:You should see it shine more brightly and solidly when you LOSE a gem to Thanos. When you collect a gem the corresponding lamp goes out on the gauntlet (and appears on the playfield, wherever you place the gem). The initial “flickering” state represents the gems being in neither your nor Thanos’ possession.
Although I have a hard time distinguishing the 2 lit states on the gauntlet, I can still keep track of who has the gems through other cues (playfield, and the lcd screen).
Thanks, makes a lot more sense now. Just played and collected 3 gems and didn’t even think of their state on the glove.
Having an issue in which balls in the Portal Lock are released prior to a gem quest. Anyone else have this issue?
Game seems to have fixed itself so maybe it was just a bug. I cycled through the varying game play choices and when starting up the next game in normal play it would release whatever balls were in the lock mech when the next portal lock was made. Seems to be working, but will report back if it happens again. Game has been working fine up until then.
I love the fact that every gem has a reason to be played first. Hated the complexity of them, but not learning the nuances and really enjoying the strategy. Really look forward to seeing this game in a tournament with top players showing off their strategies.
PinballHaven Mine is out of plane similar to the video you posted, thanks for sharing, and I am still at a loss as to how the replacement bushing kit would help the issue. Are there instructions on how to use adjust the bushings to align the disc with the playfield? I don't see that information anywhere.
Quoted from jlock:The replacement bushing kit does nothing for this problem. I eventually got stern to send me a new disc, which was also mildly out of plane but works well enough. It took them months to send.
That's what I was thinking I would need. Thanks
Contacted Stern about my Portal disc issue and they are going to send me a kit that includes a fix for the shaft opposed to the leveling bushing kit.
Really enjoy the shots and rules, but the game has some serious design issues that really take away from the playing experience.
Quoted from PinballHaven:Interesting, please share pics when you get it if it is more than just a new disc / post. Premium or pro?
Premium. My disc is basically doing the same thing as yours. To me it seems like the disc plate or shaft is causing the issue. Sucks as it creates air balls if on the low side or alters the path of the ball out of the slings. Pretty bummed about it tbh.
Quoted from awesome1:I've seen some posts with people using washers under the mounting bolts to shim the disc back to a level plane. Will this work for you guys?
Under the disc plate? I need to dig deeper, just sucks to play it right now.
I’m usually fine with a pro model, but the features in the premium are why I wanted it, without them I wouldn’t have wanted an Avengers. I’ll get it all sorted out and will play the shit out it, I’m just more in the play stage of pinball then have to fuck with a game to get it to work.
Quoted from Spyderturbo007:Has anyone experienced an issue where between players, or even in the game, the disk will register points? You can watch the score continue to go up and up.
I tried to search this thread, but didn't find what I needed.
I had this happen when my disk was out of plane. Is your disk sitting properly?
Had a decent game and collected all 7 gems for the first time, but Thanos Attacks didn’t occur until I had all 7 so I lost one prior to going into Defeat Thanos or whatever that mode is called.
I had collected the soul gem and played all the gem quest so not sure why it didn’t get triggered earlier in the game.
Anyone know the rules for how to trigger or avoid qualifying Thanos Attacks?
I feel stupid for asking, but is there an indication on the playfield that Hawkeye challenge has been qualified?
Also, is there a way to tell which super modes have been played? My understanding is that playing them all will award you a MB, but I don’t see how you can tell what you have played.
Quoted from awesome1:Yes Hawkeye Challenge has a round insert near the tower that lights up white when qualified.
When you hold a flipper up you can cycle through the info screen pages using the other flipper. The first pages are the status of the grid and what completing a line will award. The next page shows what super modes will be available next. Once all are completed you can get "Trophy" and "Computer Frenzy". Once you get Computer Frenzy you have to go into the portal (Premium/LE) to start the Multiball mode.
Also during a super mode the main screen will show the super mode status at the top of the screen and what color trophy you have earned for each mode.
Thanks. The grid rules are still confusing to me so trying to sort it out.
First off I found the Hawkeye insert, I’m stupid.
As for the grid; my understanding is that there is a mini wizard mode associated with completing the super modes. When in a super mode the icon is displayed on the screen, I just don’t know why those don’t stay up there to indicate what you have played already, seems like an easy way to gauge your progress.
I love Keith’s games and the nuisanced rules, but I think AIQ is just lacking in clarity of progress in regards to the grid. It’s such a deep part of the game, but trapping up to check your progress just seems antithetical to the game’s design. I’m not a rules person , but I do figure them out eventually and the grid is still eluding me.
Quoted from awesome1:It took me a long time to get a good grasp of the grid and I probably don't know all of it yet. You can go far and score big without paying much attention to the grid, but it can really help in many ways.
Trapping up and looking over the info screens is BIG on AIQ (at least for me, and I really never look at the info screens on a game like Deadpool). This is especially easy at the beginning of a ball, because you can let the flipper down and start the info sequence over again before plunging if you want to look at something again. Learning how to use the grid is a big advantage especially during the plunge. Going for the center target off the plunge will get you the Secret Skill Shot and the flashing grid square. If you time it right, (plunge when square prior to the one you want is flashing ) you can easily Spot Avenger by timing the center square. This can help Assemble Avengers and get to the next "wizard mode" quicker. Other squares award their prizes and also whatever row you complete (like Tic-Tac-Toe) you get the prize that is shown on the info screen at the outside of the 3x3 grid on the info screen.
Looking at the info screen to see what row will get Extra Ball, Super Disc, etc... can be very helpful when you learn to use it to your advantage. Of course a lot of my grid completions are random, but knowing if you can get an Extra Ball by completing a certain row is nice and can change your game strategy a little.
Thanks for the tips and info.
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