Today is the first time I’ve actually bothered reading through the Stern rulesheet and Jesus does this game have an awesome rule set.
I thought maybe the Strange disc or Stark tower was detecting phantom/incorrect hits as some modes were starting inconsistently as 2 or 3 ball multi balls, but turns out it’s related to Portal locks turning gem modes into multiballs.
I HATED the shot multiplier mechanic of Star Wars, but feel the gem shot placement on AIQ works well for mode completion.
What is everyone’s opinion on the difficulty of modes? I haven’t played them all enough to rank difficulty in order or really know what’s going on occasionally, but I had a 5 minute long Thor multiball stacked with Time Gem mode and still couldn’t beat Promixa Midnight.
I was considering using AIQ as tradebait for a TWD premium/LE, but girlfriend had told me I’m not allowed to get rid of it. I’m glad as the game is growing on me the more I dig into the rules. It is astounding how much they’ve crammed into this game at launch.