Got some time to play a bunch of games in a row on the LE .
Really enjoying the gameplay . The layout is fantastic .
Fun shots,due to original ramp ideas , combo flow without the FAN layout.
KME and team are bringing innovation in the form of a fun shooting game without the typical fan layout the overused cookie-cutter designs of the old guard. No offense "old guard" , but the new guy is proving that there are still refreshing layout designs in the pinball world , when it seemed like everything had already been done ... and that is not easy.
The callouts are not as bad as i originally thought, although some of them do not sound much like superheroes. There are some clever quips when you drain and funny situational quotes.
Animation package with coordinated sound is coming along nicely with the notable exception being : need a sound coordinated with the subway mech advancing a ball ; along with a more focused lighting on that area . I would suggest another round of deep bass-rich booms ; can't get enough of that type of sound. Or perhaps more of the phaser style sound used on the soul gem quest intro. Hulk spinner sound i find to be a bit weak. Might be cool to hear him growling or something related to him getting more aggravated. The JP spinner sound set the bar for a great modern spinner sound.
There is another opportunity to add some excitement to the visual and sound package to enhance what another pinsider had pointed out about the gameplay. Someone had pointed out that during multiball and while simultaneously hitting wireformed ramp returns ; it reminds them of the avengers team flying through the air and attacking. Of course they don't all fly , but maybe something could be done to detect that situation and provide a visual or audio compliment to that.
So far, the more i play the game the more i like it . the rules have the type of depth you want for a home game ; although i find the information available on the screen lacking for what the gems do, during gameplay . I think there are opportunities to add some text to the gem quest screens and the ball-stop portion (when you collect and are about to place the gem) that would help players who aren't retaining the knowledge of the rules sheet; and whatever is written on that super tiny text on the instruction card. Yeah , my eyes are old and i have not even attempted to read that card.
With all the comparisons going on between games and the supposed desire for innovation ; stern has hired some impressive people from the competitive pinball that are bringing fresh ideas; and impressively succeeding in changing the pinball experience for the better.
The email only support approach needs improvement . If you can manufacture and design in quantity (along with continually rising prices), you need a better support system. Innovate that !
Thanks for another great game to keep us distracted from reality.
EdZ (all 3 KME NIB) - also a competitive pinball guy .