(Topic ID: 277423)

Official Avengers Infinity Quest owners thread. "Pinsiders Assemble!"

By CoolCatPinball

3 years ago


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Topic Stats

  • 12,725 posts
  • 932 Pinsiders participating
  • Latest reply 7 hours ago by ichuckle
  • Topic is favorited by 386 Pinsiders

You

Topic poll

“Of the Avengers featured on the inserts, who is your favorite?”

  • Hulk 140 votes
    21%
  • Iron Man 127 votes
    19%
  • Captain America 76 votes
    12%
  • Black Widow 51 votes
    8%
  • Thor 72 votes
    11%
  • Black Panther 35 votes
    5%
  • None of those weakling, THANOS! 158 votes
    24%

(659 votes)

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Topic index (key posts)

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There are 12,725 posts in this topic. You are on page 203 of 255.
#10101 1 year ago
Quoted from Eskaybee:

Right on thanks guys! In with a premium. Now that it’s working, here’s some pinball porn!

Hey, I was wondering if the original "apron plastic" comes in the goodie bag. Like as an option in case you want to remove the insider connected and mount it in the door instead?

This thing...

Capture (resized).JPGCapture (resized).JPG

#10102 1 year ago
Quoted from A_J_B:

Looking for just a little bit of feedback from some of the veteran pin folk here, see comments below:
(note: I have screened the forum and threads here so some of this is just how my machine is playing)
1: Gameplay- Ruleset is awesome! A little difficult but no real complaints (short of some of the tweaks that have already been noted such as the first shot of the Soul Gem being BP and the ball is on the right flipper, LOL).
2: Leveling & flippers- Still working with this (see current photos below). I moved the machine off of a rug, put the small rubber feet on it and re-leveled it (although I'm not sure it was level to start with :/). Having some issues with, of course, the CM ramp along with BW, and gauntlet ramp shots now for some reason. I have NOT cleaned and waxed the playfield yet (346 plays) but will do that this coming week when my cleaning stuff arrives. Flipper power is set from the factory at 255 so it can't go any higher. I have replacement coil stops and sleeves but I have not witnessed the pile of shavings in the cabinet signaling a failed coil stop. I have the CM Ramp mod/fix but it is a little more complicated to put on than I read about (probably try and take care of this when I clean everything). Would making some more tweaks on the playfield leveling help any of these shot problems?
3: Are flipper coil fans recommended?
4: My Insider Connect backlight has gone dim and is flickering a little (think a fluorescent bulb in a ceiling). Anybody else see this?
Everything else has worked as advertised and it's awesome! Looking forward to final tweaks and working my way to the end.
Thanks in advance for any feedback provided!
-AJB
Photos:
Front- right about the slings with the bottom of the level even with to bottom black line in the "Avengers" logo on the right
Mid- Middle of the playfield with the back of the level even with the bottom of the word "Battle" in the Battle Thanos light
Pitch: As middle of the playfield as I can get just a little bit to the bottom of the BW wireform
,
[quoted image][quoted image][quoted image]

2. 6.5 ~ 7.0 degrees slope is generally recommended. I have my AIQ at 6.8°. I have a DIY CM ramp fix as well. My flipper coil stops were shot on my AIQ at around 200 games. Replace if even a question of if they are going out. The brass dust is usually a sign, but not always. The center "nub" should be solid and not moving or falling off. Cleaning and waxing will also help speed the game up and make those ramps.

3. Yes, if you play for more than 30-45 minutes at a time. Flipper fade is noticeable on AIQ. I have DIY flipper coil fans on all of my Sterns now so I don't worry about it, but I often play for several hours at a time.

#10103 1 year ago
Quoted from bacebedo:

Finally pulled the trigger on one of these, Pro model will be on its way soon. It's gonna look sharp next to Deadpool!
Question for other AIQ owners: anything prone to breakage that I should worry about? Checked Cliffy's Protectors, and I don't see any Avengers-specific products. Nor did I see any mentions in the last several pages of this thread, but it's a long one maybe I missed it.
Thanks in advance!

Yes, Cliffy does have some AIQ protectors about half way down the page. I think I only use the shooter lane protector and turn the eject power down.

http://www.passionforpinball.com/wip.htm

#10104 1 year ago
Quoted from bacebedo:

Finally pulled the trigger on one of these, Pro model will be on its way soon. It's gonna look sharp next to Deadpool!
Question for other AIQ owners: anything prone to breakage that I should worry about? Checked Cliffy's Protectors, and I don't see any Avengers-specific products. Nor did I see any mentions in the last several pages of this thread, but it's a long one maybe I missed it.
Thanks in advance!

Take care of your plastics. The one above sanctum target and around the marvel spinner in special.

#10105 1 year ago
Quoted from bacebedo:

Finally pulled the trigger on one of these, Pro model will be on its way soon. It's gonna look sharp next to Deadpool!
Question for other AIQ owners: anything prone to breakage that I should worry about? Checked Cliffy's Protectors, and I don't see any Avengers-specific products. Nor did I see any mentions in the last several pages of this thread, but it's a long one maybe I missed it.
Thanks in advance!

double check that the Strange spinner rod isn't rubbing up against the mag sensor and that the rod is secured tight. My NIB was hitting the sensor, broke it and I needed to get a replacement.
https://pinside.com/pinball/forum/topic/official-avengers-infinity-quest-owners-thread-pinsiders-assemble/page/84#post-6052220

#10106 1 year ago

Anyway to remove this sticker? It seems on there pretty good.

696B78FD-573B-4B3D-AA2F-772C674830AB (resized).jpeg696B78FD-573B-4B3D-AA2F-772C674830AB (resized).jpeg
#10107 1 year ago
Quoted from Bagdad:

Hey, I was wondering if the original "apron plastic" comes in the goodie bag. Like as an option in case you want to remove the insider connected and mount it in the door instead?
This thing...
[quoted image]

Doesn’t appear to be in goodie bag.

4C619E32-35E7-4AC7-B7C5-DCEBC15CFF60 (resized).jpeg4C619E32-35E7-4AC7-B7C5-DCEBC15CFF60 (resized).jpeg
#10108 1 year ago
Quoted from Da-Shaker:

Anyway to remove this sticker? It seems on there pretty good.
[quoted image]

Yea the QR spam is strong with stern.

#10109 1 year ago
Quoted from A_J_B:

Looking for just a little bit of feedback from some of the veteran pin folk here, see comments below:

2: For trouble with the ramp shots, yes, clean and wax the playfield. It makes a lot of difference particularly on the Captain Marvel ramp. My make rate went from like 50% to like 80% after just a quick wipe-down with Novus 1. This ramp is incredibly sensitive to having a clean and slick playfield. (My hypothesis is that the ball needs to be sliding, not rolling, when it reaches the ramp entrance; rolling makes for just enough friction to sap just enough power for the ball to not make it.)

I put a lexan barrier on the side of my Marvel ramp, but it doesn't really seem to make much of any difference. A shot that's off-axis enough to hit the barrier isn't going to make it anyway.

For Widow and Gauntlet, I found the most important thing was make sure the slope is at 6.5 and not higher. But just by their nature, these ramps will have a lot of rejects - the ball comes in at quite a range of angles and speeds, and the ramps are hard metal that the ball will clunk off hard, not plastic that has a bit of give. I have occasional problems with the ball jumping too high on the Widow ramp so it hits its roof instead of making the shot; I haven't figured out how to solve this.

Mine saw the shavings indicating a bad coil stop after about 250 games. I took it out and yes the brass center piece was slightly loose. I replaced it with Pinball Life parts. Only the left side was bad for me, but if it was then the right side would probably also go soon so I did that too.

3: I installed flipper coil fans and they do seem to help. The Marvel ramp in particular got a lot worse after 20-40 minutes without the fans.

#10110 1 year ago
Quoted from Da-Shaker:

Anyway to remove this sticker? It seems on there pretty good.
[quoted image]

They peel off easily. I always remove them.

#10111 1 year ago
Quoted from awesome1:

Yes, Cliffy does have some AIQ protectors about half way down the page. I think I only use the shooter lane protector and turn the eject power down.
http://www.passionforpinball.com/wip.htm

Thanks for that! Don't know how I missed it. Will be picking up the AIQ protectors, and while I'm at it, picking up a Deadpool set as well. I've just been raw doggin it for a couple years and just got lucky, I guess.

#10112 1 year ago

Peels off easy and stick to wax paper in case next person wants to put it back on.

#10113 1 year ago
Quoted from Da-Shaker:

Anyway to remove this sticker? It seems on there pretty good.
[quoted image]

Mine was stuck on there pretty damn good. Once you manage to get a fingernail under a corner it should come off fairly easily.

#10114 1 year ago

Is there a mode or gem where your flippers go dead? This has happened to me 3 times. One time they went dead and then came back on.

#10115 1 year ago

Delete

#10116 1 year ago
Quoted from Delta9:

I just had my game shut down fried pop bumper coil hoping my node board isn’t fried

#10117 1 year ago
Quoted from Da-Shaker:

Is there a mode or gem where your flippers go dead? This has happened to me 3 times. One time they went dead and then came back on.

Only during soul gem when you run out of flips that I can think of.

#10118 1 year ago

Warming up to this game

2D10C391-E6E2-418E-B05C-08CE9967BDE7 (resized).jpeg2D10C391-E6E2-418E-B05C-08CE9967BDE7 (resized).jpeg
#10119 1 year ago
Quoted from vicjw66:

Only during soul gem when you run out of flips that I can think of.

On second thought, your flippers don’t go dead, the mode just ends.

#10120 1 year ago
Quoted from vicjw66:

On second thought, your flippers don’t go dead, the mode just ends.

Thank you. The flippers have gone dead about 5-6 times. I’m pretty sure there’s an issue.

#10121 1 year ago

Having an issue where a couple of the LEDs stay green when they should be off. They show the correct colors when they are supposed to be lit. It’s the green gem in the gauntlet and the gem insert for the right outer loop (i.e., Black Panther). I tried going through LED diagnostics. These lights stay lit green when I’m testing other LEDs, and I can drive either to red or blue when testing them. Any thoughts?

6F588D07-8BD8-450E-B9C7-35ED78A54F3D (resized).jpeg6F588D07-8BD8-450E-B9C7-35ED78A54F3D (resized).jpeg
#10122 1 year ago
Quoted from Da-Shaker:

Thank you. The flippers have gone dead about 5-6 times. I’m pretty sure there’s an issue.

Try reseating the trough opto connectors. Only thing I can think of that would kill the flippers.

#10123 1 year ago
Quoted from Da-Shaker:

Thank you. The flippers have gone dead about 5-6 times. I’m pretty sure there’s an issue.

A node board could be resetting. Do a bunch of a insert lights also go out at the same time?

#10124 1 year ago
Quoted from Da-Shaker:

Is there a mode or gem where your flippers go dead? This has happened to me 3 times. One time they went dead and then came back on.

There are two, but both are very late in the game, when you beat Battle Royale or Battle Thanos. Probably not what you're seeing. (Soul Gem doesn't do this, if you run out of flips, the game just changes back to normal play with no break.)

Flippers going dead is most often a node board problem, either a loose connection or it's bad and resetting on its own. The other possibility is a trough switch making the game think a ball drained, but you'd know this because it goes to the bonus count.

#10125 1 year ago

We see some of these posts and say to ourselves "How in the world is this happening to that guy? Stern engineering should have figured that out from the get-go. Welp, in this case, I along with many of us are 'that guy.'" Ball stuck under Gauntlet. It happens just enough to piss me off, but not enough to do something about it. After happening 4 times...and twice in a row yesterday, I was fed up. I broke out the cardboard and did what I could with the mediocre brain I was given. I then transferred the template to a cheap piece of corner guard from Home Depot I had laying around.

This area is tough to work in and I ended up removing the outer post entirely to make this installation palatable. After some quick cardboard measurements, I ended up with this shape and 2 holes to be drilled. Fun-fact...the second (inside) hole is NOT necessary as it will always be pressed against the impossible inner-nut which made this whole thing work wonderfully. Found it by accident when I drilled the first and knew it would be gripped enough to never move just the one way so I left it. I polished all the marker and light scratches off with some Novus before install.

Get out your fucking magnet because here we go. Put your magnet with the nut through the back corner and your left forefinger through the front bending the plastic ever-so-slightly towards the front of the cab just to get a couple of turns. Then I used this low-profile ratchet system from Lowes to drive it down. It's crude. It's rude, but it works. Almost unnoticeable from the front.

Stern: This design is for sale for either 1 Premium pinball machine of my choice or $8999.
IMG_5675 (resized).JPGIMG_5675 (resized).JPGIMG_5677 (resized).JPGIMG_5677 (resized).JPGIMG_5679 (resized).JPGIMG_5679 (resized).JPGIMG_5680 (resized).JPGIMG_5680 (resized).JPGIMG_5681 (resized).JPGIMG_5681 (resized).JPGIMG_5682 (resized).JPGIMG_5682 (resized).JPGIMG_5683 (resized).JPGIMG_5683 (resized).JPGIMG_5685 (resized).JPGIMG_5685 (resized).JPG

#10126 1 year ago

Two sudden issues:
1. What’s the best way to straighten out the sanctum target so it will not send the ball into the air much of the time after hitting that target?
2. At the end soul gem shot on Stark tower, the ball is not registering as magnet grabs it, to register shot made to capture soul gem. Haven’t looked at it yet, but is it an opto problem?

#10127 1 year ago
Quoted from BrandonLaw:

We see some of these posts and say to ourselves "How in the world is this happening to that guy? Stern engineering should have figured that out from the get-go. Welp, in this case, I along with many of us are 'that guy.'" Ball stuck under Gauntlet. It happens just enough to piss me off, but not enough to do something about it. After happening 4 times...and twice in a row yesterday, I was fed up. I broke out the cardboard and did what I could with the mediocre brain I was given. I then transferred the template to a cheap piece of corner guard from Home Depot I had laying around.
This area is tough to work in and I ended up removing the outer post entirely to make this installation palatable. After some quick cardboard measurements, I ended up with this shape and 2 holes to be drilled. Fun-fact...the second (inside) hole is NOT necessary as it will always be pressed against the impossible inner-nut which made this whole thing work wonderfully. Found it by accident when I drilled the first and knew it would be gripped enough to never move just the one way so I left it. I polished all the marker and light scratches off with some Novus before install.
Get out your fucking magnet because here we go. Put your magnet with the nut through the back corner and your left forefinger through the front bending the plastic ever-so-slightly towards the front of the cab just to get a couple of turns. Then I used this low-profile ratchet system from Lowes to drive it down. It's crude. It's rude, but it works. Almost unnoticeable from the front.
Stern: This design is for sale for either 1 Premium pinball machine of my choice or $8999.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

I originally did basically the exact same thing you did there, but would still get some balls that would jump over it and get stuck behind (very frustrating, because even harder to get the ball out with the lexan piece there).

Hope you have success with your solution!

The picture below shows what I ended up doing, using all existing holes in the plastic... it's a bit of overkill, but haven't had a ball get trapped since in around 2000 plays.

IMG_1061 (resized).JPGIMG_1061 (resized).JPG

#10128 1 year ago
Quoted from Thunderbird:

Two sudden issues:
1. What’s the best way to straighten out the sanctum target so it will not send the ball into the air much of the time after hitting that target?
2. At the end soul gem shot on Stark tower, the ball is not registering as magnet grabs it, to register shot made to capture soul gem. Haven’t looked at it yet, but is it an opto problem?

1. I think you just bend it back down periodically. There are mods to install a stronger bracket if you want. I haven't yet but might soon.

2. The tower magnet should grab the ball to end Soul Gem, but it might happen to miss on any given physical shot. Did this happen repeatedly or just once? In normal play, does the tower magnet grab it when lock is lit?

In normal play, if you can get 4X Arc Reactor shots and lock balls, then the optos are working (for a lock, you just have to make the top switch, the magnet doesn't have to grab it.) If the magnet isn't consistent or never works at all, it's most often a loose connection to it or its node board.

#10129 1 year ago

Just got my AIQ Pro (NIB). Noticing that coming out of a Captain Marvel shot or a failed Black Panther shot, the ball usually bounces off the small rubber beneath the ball guide, often making it go dangerously close to STDM. Is this normal? See it bounce sometimes watching YouRube game footage.

#10130 1 year ago
Quoted from Shadowtilt:

Just got my AIQ Pro (NIB). Noticing that coming out of a Captain Marvel shot or a failed Black Panther shot, the ball usually bounces off the small rubber beneath the ball guide, often making it go dangerously close to STDM. Is this normal? See it bounce sometimes watching YouRube game footage.

There's some wiggle room on that post. You can loosen it and push it farther outward or inward, and hold it in that position as you retighten. I set mine more towards the left so it's a consistent bounce to the left flipper. Originally I was fine on my game, but when I replaced the rubbers, all of a sudden most balls down that guide went to a perfect center drain.

#10131 1 year ago

Any recommendations for a powder coat color on a premium?

#10132 1 year ago
Quoted from vikingerik:

1. I think you just bend it back down periodically. There are mods to install a stronger bracket if you want. I haven't yet but might soon.
2. The tower magnet should grab the ball to end Soul Gem, but it might happen to miss on any given physical shot. Did this happen repeatedly or just once? In normal play, does the tower magnet grab it when lock is lit?
In normal play, if you can get 4X Arc Reactor shots and lock balls, then the optos are working (for a lock, you just have to make the top switch, the magnet doesn't have to grab it.) If the magnet isn't consistent or never works at all, it's most often a loose connection to it or its node board.

Thanks for your suggestions!

I just took Stark tower apart and the top opto was not registering. Readjusted, reset and cleaned and now it works! Bent the Sanctum target forward, so hopefully that’ll stop the airballs catapulting with an arch high enough to clear the flippers into the drain, lol.

#10133 1 year ago
Quoted from MaxIsDead:

Any recommendations for a powder coat color on a premium?

Yellow, just like our LEs. Love that color and it so matches the artwork. I’d ask Stern their exact color to match it.

#10134 1 year ago

Hi my fellow AIQ pinballers. I've searched the forums but can't find any reference to my issue, so my apologies if it has been posted already somewhere. When I have 1 ball locked in the subway and I put a 2nd ball in due to starting Soul Gem quest, the game waits a moment then issues both the balls in the mode from the subway (from subway lock positions 1 and 2), from that moment on it continues to be out of sync continuing to issue a 2nd ball every time you drain one.
There are no technican alerts, the subway optos and trough optos all test ok. I cleaned the trough/subway optos, reseated all connectors/network cables and performed a full update to v1.03 to see if that would fix it, yet still the problem prevails. Code is a v1.03
Appreciate any help to correct this problem or hear if others have experienced the same

#10135 1 year ago

Someone has a solution for this in the 3d printer thread.

Quoted from Thunderbird:

Thanks for your suggestions!
I just took Stark tower apart and the top opto was not registering. Readjusted, reset and cleaned and now it works! Bent the Sanctum target forward, so hopefully that’ll stop the airballs catapulting with an arch high enough to clear the flippers into the drain, lol.

#10136 1 year ago
Quoted from Symonz:

Hi my fellow AIQ pinballers. I've searched the forums but can't find any reference to my issue, so my apologies if it has been posted already somewhere. When I have 1 ball locked in the subway and I put a 2nd ball in due to starting Soul Gem quest, the game waits a moment then issues both the balls in the mode from the subway (from subway lock positions 1 and 2), from that moment on it continues to be out of sync continuing to issue a 2nd ball every time you drain one.
There are no technican alerts, the subway optos and trough optos all test ok. I cleaned the trough/subway optos, reseated all connectors/network cables and performed a full update to v1.03 to see if that would fix it, yet still the problem prevails. Code is a v1.03
Appreciate any help to correct this problem or hear if others have experienced the same

First thing I'd check would be the subway to see if the last prong on the right is getting stuck in the down position. If the prong lowers to let a ball go to the VUK and gets stuck down, then the ball behind it will also roll into the VUK and get kicked out. The optos and everything can be working correctly but if that prong gets stuck down then that will still happen.

If that's what's happening then you might need to just slightly re-align the subway mech so that prong doesn't get caught on the edge of the white tray it pokes through. It's an easy thing to do. Just slightly loosen the screws under the playfield holding the metal mech in place and very slightly change the alignment so the prong is more centered in the slot it pokes through.

And if it still happens then it could mean the lever on your mech is loose, in which case you might need a replacement mech or to do a fix like one of these:

https://pinside.com/pinball/forum/topic/official-avengers-infinity-quest-owners-thread-pinsiders-assemble/page/173#post-6565553

https://pinside.com/pinball/forum/topic/official-avengers-infinity-quest-owners-thread-pinsiders-assemble/page/149#post-6357961

#10137 1 year ago
Quoted from vikingerik:

There are two, but both are very late in the game, when you beat Battle Royale or Battle Thanos. Probably not what you're seeing. (Soul Gem doesn't do this, if you run out of flips, the game just changes back to normal play with no break.)
Flippers going dead is most often a node board problem, either a loose connection or it's bad and resetting on its own. The other possibility is a trough switch making the game think a ball drained, but you'd know this because it goes to the bonus count.

Thanks for the advise guys. Yes, the flippers are going dead for a split second, along with the lights going black and then the game returns to normal and you can continue playing the same ball. It seems to mostly happen during multi-ball. I have added some light mods to the game, but don't think they're the issue.

What I've done so far. I've reseated all the trough and nearby node board connections. I also updated the game code for a second time. Nothing has helped so far. I'll probably end up establishing a ticket soon.

#10138 1 year ago

i just got a new topper and started collecting gems, but they never register on the topper. i have the adjustments set to on and the topper lights work fine.
im on code1.03
in adjustment its #56 topper active in attract mode yes and #57 topper gems start mode yes.
Anything im missing?

#10139 1 year ago
Quoted from Da-Shaker:

It seems to mostly happen during multi-ball. I have added some light mods to the game, but don't think they're the issue.

Light mods can indeed be the issue. They can pull enough power so that a node board gets underpowered and resets. That it happens in multiball with more going on also points to a power issue. Try disconnecting the light mods and see if it still happens.

#10140 1 year ago

My AIQ was NIB from April and I usually wait a bit to wax or really apply any product to the PF/ramps until I get a feel for how it is out of the box and of course I clean & tweak it, but I just want to know what it's supposed to play like unmolested. After about 200 plays, I put some Novus 1 on it, and frick-wow. This thing is juicy!

I also want to say that through the years, I see Novus 1 get knocked for not being 'good enough.' This is untrue and I found out inadvertently. My spray bottle is a somewhat wonky and leaks a bit. I was misting my rag and got a bunch on our wooden floors and let me tell you it's a fucking ice rink in that area.

#10141 1 year ago
Quoted from BrandonLaw:

My AIQ was NIB from April and I usually wait a bit to wax or really apply any product to the PF/ramps until I get a feel for how it is out of the box and of course I clean & tweak it, but I just want to know what it's supposed to play like unmolested. After about 200 plays, I put some Novus 1 on it, and frick-wow. This thing is juicy!
I also want to say that through the years, I see Novus 1 get knocked for not being 'good enough.' This is untrue and I found out inadvertently. My spray bottle is a somewhat wonky and leaks a bit. I was misting my rag and got a bunch on our wooden floors and let me tell you it's a fucking ice rink in that area.

Novus 1 is perfect for a HUO Modern NIB stern. Novus 2 is typically needed in a location atmosphere where the game gets neglected over a long period of time.

Personally, I’ve switched from using Novus 1 to JJPs recommended wizards mist n shine which works really well too.

#10142 1 year ago
Quoted from Da-Shaker:

Thanks for the advise guys. Yes, the flippers are going dead for a split second, along with the lights going black and then the game returns to normal and you can continue playing the same ball. It seems to mostly happen during multi-ball. I have added some light mods to the game, but don't think they're the issue.
What I've done so far. I've reseated all the trough and nearby node board connections. I also updated the game code for a second time. Nothing has helped so far. I'll probably end up establishing a ticket soon.

Same issue here! New build. Can’t figure it out.

#10143 1 year ago

Hey all. Getting my game Friday and was going to order bas from pinball life, but am not sure how many the game has?

Also, what coil stops do I order for this to replace the old turd ones?

#10144 1 year ago

Have a couple on hand if you want, but it's not necessary to do anything like replace them all.

Quoted from Doctor6:

Also, what coil stops do I order for this to replace the old turd ones?

#10145 1 year ago
Quoted from Doctor6:

Hey all. Getting my game Friday and was going to order bas from pinball life, but am not sure how many the game has?
Also, what coil stops do I order for this to replace the old turd ones?

https://www.pinballlife.com/flipper-coil-stop-for-sternsega.html
6 balls I think...or 7 with the captive

#10146 1 year ago
Quoted from BrandonLaw:

My AIQ was NIB from April and I usually wait a bit to wax or really apply any product to the PF/ramps until I get a feel for how it is out of the box and of course I clean & tweak it, but I just want to know what it's supposed to play like unmolested. After about 200 plays, I put some Novus 1 on it, and frick-wow. This thing is juicy!
I also want to say that through the years, I see Novus 1 get knocked for not being 'good enough.' This is untrue and I found out inadvertently. My spray bottle is a somewhat wonky and leaks a bit. I was misting my rag and got a bunch on our wooden floors and let me tell you it's a fucking ice rink in that area.

Quoted from Eskaybee:

Novus 1 is perfect for a HUO Modern NIB stern. Novus 2 is typically needed in a location atmosphere where the game gets neglected over a long period of time.
Personally, I’ve switched from using Novus 1 to JJPs recommended wizards mist n shine which works really well too.

Yeah, I use Novus 1 all the time. It cleans the buildup off rubber very good as well! I'll clean the flippers around every 100-200 games played and the other rubbers as needed.

I also use Novus 1 to clean the entire playfield and ramps around every 500 games played and then wax with Turtle Wax 53477 Hybrid Solutions Pro Flex Wax, Graphene Spray. I know this goes against "old school" carnauba wax only thoughts that are prevalent in the hobby, but after using that stuff for years, the buildup and wax dust is a pain! I also used Wizard's Mist & shine for a while as well, but the graphene wax lasts longer in my opinion.

#10147 1 year ago

Same here, mine needs Novus 1 very often or the Captain Marvel ramp fades and becomes unmakeable. Basically as soon as I can see any ball trails in the inlanes. It can be as little as 40 or 50 games (although my average length of those games is going up quite a bit.)

#10148 1 year ago

Any of you have experience with using the Pinhedz products (https://pinhedz.com), thoughts on these?

#10149 1 year ago
Quoted from awesome1:

2. 6.5 ~ 7.0 degrees slope is generally recommended. I have my AIQ at 6.8°. I have a DIY CM ramp fix as well. My flipper coil stops were shot on my AIQ at around 200 games. Replace if even a question of if they are going out. The brass dust is usually a sign, but not always. The center "nub" should be solid and not moving or falling off. Cleaning and waxing will also help speed the game up and make those ramps.
3. Yes, if you play for more than 30-45 minutes at a time. Flipper fade is noticeable on AIQ. I have DIY flipper coil fans on all of my Sterns now so I don't worry about it, but I often play for several hours at a time.

Ok, got it and thanks!

I'm going to do all the maintenance this week as all my stuff has arrived. Can you you show your DIY coil fans? I have an idea in my head but I don't know exactly how all these things work. I'm better at mechanical vice electrical which is a downside in this hobby, LOL!

#10150 1 year ago
Quoted from vikingerik:

2: For trouble with the ramp shots, yes, clean and wax the playfield. It makes a lot of difference particularly on the Captain Marvel ramp. My make rate went from like 50% to like 80% after just a quick wipe-down with Novus 1. This ramp is incredibly sensitive to having a clean and slick playfield. (My hypothesis is that the ball needs to be sliding, not rolling, when it reaches the ramp entrance; rolling makes for just enough friction to sap just enough power for the ball to not make it.)
I put a lexan barrier on the side of my Marvel ramp, but it doesn't really seem to make much of any difference. A shot that's off-axis enough to hit the barrier isn't going to make it anyway.
For Widow and Gauntlet, I found the most important thing was make sure the slope is at 6.5 and not higher. But just by their nature, these ramps will have a lot of rejects - the ball comes in at quite a range of angles and speeds, and the ramps are hard metal that the ball will clunk off hard, not plastic that has a bit of give. I have occasional problems with the ball jumping too high on the Widow ramp so it hits its roof instead of making the shot; I haven't figured out how to solve this.
Mine saw the shavings indicating a bad coil stop after about 250 games. I took it out and yes the brass center piece was slightly loose. I replaced it with Pinball Life parts. Only the left side was bad for me, but if it was then the right side would probably also go soon so I did that too.
3: I installed flipper coil fans and they do seem to help. The Marvel ramp in particular got a lot worse after 20-40 minutes without the fans.

Got it and thanks!

Noted also from another Pinsider on an earlier post so I'm going to replace all three coil stops just to be certain.

I have the Diddy CM MOD I just have to install it.

I have not had the problem with the BW ramp jumping off and I assume that is based on the playfield angle. I think I'm going to adjust it a little bit more (once I put it in is home vice the middle of the basement) so i'll come back and report on it.

Another Pinsider said he did a DIY coil fan so I asked if he would post some photos. See if I can do it alittle cheaper but have no problem buying the manufactured ones (not sure of the company).

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