I’m quickly finding out the outlanes are brutal. It almost seems there are traps on both sides.
Quoted from Da-Shaker:I’m quickly finding out the outlanes are brutal. It almost seems there are traps on both sides.
Welcome to an Elwin pin...
It's only somewhat the outlanes themselves; they're not all that different than any other pin, although the slingshot post being above the outlane post is irritating. Really I think the problem is how so many areas on the playfield rebound towards them: every rollback from the Hawkeye loop goes towards the left outlane; lots of rebounds from the disc and Sanctum and drop targets and weak/missed shots to Ant-man all go into the right outlane. It's also more infuriating since draining ends and loses your mission, unlike many games like Star Wars and TMNT. AIQ really could have used a lightable outlane ball resurrect feature.
Quoted from EaglePin:What does the tech alert say?
These and more for the through. It happens after a game or two, but I can clear them in switch test by just manually pushing a ball into the shooter lane. The game seems to play fine, but something is wrong if it keeps happening. Stern sent me two new through opto boards, but it keeps happening.
20220524_185623 (resized).jpg20220524_185632 (resized).jpgQuoted from brickbuilder14:I have over 400,000 flips on my Jurassic Park and AIQ so I was thinking about doing a flipper rebuild
400,000 is nothing, honestly doing a rebuild is a waste of time, money, pinball parts and the harm to the environment. Just replace the coil stops and you’ll be good for years and years
Hay everybody,I need some help please! Can anybody tell me how to identify what gems you've already Got, and how do you see which gems you still have to collect??Also.what tells you how to collect each gem???Thanks for reading, peace!!!
Quoted from hawkmoon:Hay everybody,I need some help please! Can anybody tell me how to identify what gems you've already Got, and how do you see which gems you still have to collect??Also.what tells you how to collect each gem???Thanks for reading, peace!!!
http://tiltforums.com/t/avengers-infinity-quest-rulesheet/6740
Quoted from smoothbore19:These and more for the through. It happens after a game or two, but I can clear them in switch test by just manually pushing a ball into the shooter lane. The game seems to play fine, but something is wrong if it keeps happening. Stern sent me two new through opto boards, but it keeps happening.
[quoted image][quoted image]
When you go into switch test, take the balls out, and then drop them in one at a time through the drain hole do you see the trough switches activate one after the other as the balls roll through the trough? I'm not positive, but I think I recall getting an error message like that on one of my games. I took the balls out, went into switch test, dropped the balls in one at a time. All trough switches registered correctly as the balls rolled through and it cleared the error message. Might be worth a try if you haven't already done it.
Quoted from hawkmoon:Can anybody tell me how to identify what gems you've already Got
You can see which gems you have currently collected on the back LCD (on the bottom). The unlit gems will show you which you have to collect still (i'm not sure if it notes which ones you've already failed).
You can also see the acquired Gems by looking at which Avengers shots have the "diamond" lit, i.e. if Black Widow's "diamond" insert is lit Blue then you have placed the Mind Gem on her.
Thanos's Gauntlet in the back right of the playfield will show which Gems you have failed and he has acquired.
Quoted from hawkmoon:Also.what tells you how to collect each gem???
Edit: Each gem has a few different collection methods but for the most part just hit the lit shots AND you will successfully complete the Gem quest.
And then you have to Collect the Gem at the right ramp (it will have a Collect Gem insert lit).
Here's a good breakdown of the gem quests (and the other rules as well):
http://tiltforums.com/t/avengers-infinity-quest-rulesheet/6740#heading--gemdetails
Quoted from EaglePin:When you go into switch test, take the balls out, and then drop them in one at a time through the drain hole do you see the trough switches activate one after the other as the balls roll through the trough? I'm not positive, but I think I recall getting an error message like that on one of my games. I took the balls out, went into switch test, dropped the balls in one at a time. All trough switches registered correctly as the balls rolled through and it cleared the error message. Might be worth a try if you haven't already done it.
I have done that also. It seems like there is a glitch someplace. Everything seems to work properly during play, and the tests, but the dang tech alert keeps coming back, so something isn't right somewhere in the machine. Stern has had me try a few different things, and no luck. It's crazy because I can clear the alert durring test, but after a game or two one or multiple alerts for the through switch optos comes back.
Quoted from vikingerik:It's only somewhat the outlanes themselves; they're not all that different than any other pin, although the slingshot post being above the outlane post is irritating. Really I think the problem is how so many areas on the playfield rebound towards them: every rollback from the Hawkeye loop goes towards the left outlane; lots of rebounds from the disc and Sanctum and drop targets and weak/missed shots to Ant-man all go into the right outlane. It's also more infuriating since draining ends and loses your mission, unlike many games like Star Wars and TMNT. AIQ really could have used a lightable outlane ball resurrect feature.
As soon as you get a hawkeye roll back start to shimmy the machine.
I dont find the outlines that bad, but true a slow roll out of Ant Man wants to lean out the right outlane
Quoted from Eskaybee:Hey guys I’m in the club with an NIB, unfortunately I got an issue with the 3-target bank. Red wire is out; and even the green one is loose. Suggestions on how to re-crimp these back into place? Special tool needed?[quoted image]
Well I assume its like any connector and you need a crimper and ends.
Or You could try to push the metal piece out and rewrap it on the wire and then reseat it.
OR you ghetto rig it and maybe drop some solder in the housing and get the wire to stick in the metal crimp
Thanks guys. I think I got it. I had to restrip the green wire a bit. Pushed them back in and so far so good. I imagine I’ll have to do a little more to secure it (ie bend the metal to secure the wire better).
Positive note, I’m in! What’s recommended pitch consensus?
Quoted from Eskaybee:Hey guys I’m in the club with an NIB, unfortunately I got an issue with the 3-target bank. Red wire is out; and even the green one is loose. Suggestions on how to re-crimp these back into place? Special tool needed?[quoted image]
Pull the connector loose from the board connection and look at the end opposite the wires. Usually the sockets will have a small tab that sticks out which prevents the socket from pulling back out the wire end. They do make a special tool for removing the sockets, but usually a small screwdriver or similar can be used to bend the tab in and allow the socket to pull out the wire end. Re-crimp or solder the wire to the socket, bend the tab back out and insert back into connector.
For pitch, I found mine is best at exactly 6.5, with a digital level. Any higher and the ramps get brutally hard (particularly after flipper fade), any lower and it's too bouncy and floaty around the flippers to gain control.
Other NIB advice: check that the disc is level and flush and the post is screwed in tight, turn down the trough eject and slingshot power, install some kind of blocker under the gauntlet to prevent stuck balls there, maybe install a barrier on the left side of the Marvel ramp if it's a premium (although mine doesn't really seem to make any difference.) Also inspect the flipper alignment: mine were a millimeter below centered on the indicator, I adjusted them to be a millimeter above, and that makes a noticeable difference in hitting the two center ramps and in trapping a bit more easily.
Quoted from vikingerik:For pitch, I found mine is best at exactly 6.5, with a digital level. Any higher and the ramps get brutally hard (particularly after flipper fade), any lower and it's too bouncy and floaty around the flippers to gain control.
Other NIB advice: check that the disc is level and flush and the post is screwed in tight, turn down the trough eject and slingshot power, install some kind of blocker under the gauntlet to prevent stuck balls there, maybe install a barrier on the left side of the Marvel ramp if it's a premium (although mine doesn't really seem to make any difference.) Also inspect the flipper alignment: mine were a millimeter below centered on the indicator, I adjusted them to be a millimeter above, and that makes a noticeable difference in hitting the two center ramps and in trapping a bit more easily.
For pitch, I found my sweet spot for my AIQ premium is 6.8°, but I do have flipper coil fans and clean and wax the playfield regularly.
Quoted from Eskaybee:Hey guys I’m in the club with an NIB, unfortunately I got an issue with the 3-target bank. Red wire is out; and even the green one is loose. Suggestions on how to re-crimp these back into place? Special tool needed?[quoted image]
Welcome to the club man…Did you go pro or premium?
Quoted from Eskaybee:Thanks guys. I think I got it. I had to restrip the green wire a bit. Pushed them back in and so far so good. I imagine I’ll have to do a little more to secure it (ie bend the metal to secure the wire better).
Positive note, I’m in! What’s recommended pitch consensus?
Hey @eskaybee, you’re going to love it!!! Getting soul gem on last flip sooo good. Beating Thanos is epic. Got it in the same room as my DP. Your enthusiasm for that game made me decide to get DP. AIQ is a perfect partner pin. Let us know how you like it. I keep at 6.5 as well. Great pin.
I keep mine at 6.6-6.7 depending on where you check it. 6.6 at the flippers tho. Any steeper and I find the BW and gauntlet ramps get really hard the deeper in the game I go. They are pretty steep and you need strong flippers later in the game. I don't have the fans on this game yet.
Luckily haven't felt much flipper dade on long games at above mid 7s, CM ramp is the biggest issue with pitch
Quoted from Wildbill327:Welcome to the club man…Did you go pro or premium?
Quoted from gumnut01:Hey Eskaybee, you’re going to love it!!! Getting soul gem on last flip sooo good. Beating Thanos is epic. Got it in the same room as my DP. Your enthusiasm for that game made me decide to get DP. AIQ is a perfect partner pin. Let us know how you like it. I keep at 6.5 as well. Great pin.
Right on thanks guys! In with a premium. Now that it’s working, here’s some pinball porn!
7622686D-E0F3-4980-A4F6-826F5B77922E (resized).jpeg
2B533918-7CBE-47ED-953F-0C80EDDDBC50 (resized).jpeg4CD8A48C-D27E-46C0-8BC4-18B4028DB2AF (resized).jpeg5872E39A-240C-4D5F-8D51-F9EB6CFEBDC3 (resized).jpeg78FA400D-9E5C-4A2B-AE91-F6E87E7EC426 (resized).jpegD375CB1F-EF94-4679-9B1F-EFDBFC0F4DC4 (resized).jpegQuoted from Eskaybee:Right on thanks guys! In with a premium. Now that it’s working, here’s some pinball porn!
[quoted image]
[quoted image][quoted image][quoted image][quoted image][quoted image]
Haha. Pinball day for me too. Stranger things pro for me today. Sorry to cross threads!
I was reluctant to get AIQ. I played it once on initial release and did not like it. It shot awesome, but code stunk (release code). Fast forward what…2 years? I’ve been following the game and the biggest thing that attracted me was all the complaints that it’s too complicated and there’s too many ways to play it. That’s just what I like. I got an LOV that ended up having issues That I’d rather not discuss publically; dealer offered to swap it with NIB if I helped cover shipping, easy decision - agreed. But after talking, he also had 1 AIQ PREM NIB and decided to take it instead. Honestly, I was regretting the decision all week - LOV is really a cool game (family hated it but they hardly play lol). Tried everything in my power to get an LOV back but dealer had the NIB sold on our initial agreement and it was his last allocated one.
Anyway, The 3-target bank issue and my initial first few games I was like oh boy, kick me in the nuts, why did I get this. Well, pinball fickle tickle - dozen games in (approx 7.1 pitch at the moment). This game is pretty freaking bad ass! Happy to be here, looking forward to digging deep into this one.
Side note; is the power gem supposed to be a 2-ball mode? Twice now I’ve selected it and the game gave me a 2nd ball + short ball saver. I need to read up on the rules.
Quoted from gumnut01:Haha. Pinball day for me too. Stranger things pro for me today. Sorry to cross threads!
Nice! Congrats. I need time on STH but have a friend that loves it more than all the recent top rated games. Unfortunately he sold his (LE) because he was given an offer he couldn’t refuse. Crazy times.
Quoted from Eskaybee:I was reluctant to get AIQ. I played it once on initial release and did not like it. It shot awesome, but code stunk (release code). Fast forward what…2 years? I’ve been following the game and the biggest thing that attracted me was all the complaints that it’s too complicated and there’s too many ways to play it. That’s just what I like. I got an LOV that ended up having issues That I’d rather not discuss publically; dealer offered to swap it with NIB if I helped cover shipping, easy decision - agreed. But after talking, he also had 1 AIQ PREM NIB and decided to take it instead. Honestly, I was regretting the decision all week - LOV is really a cool game (family hated it but they hardly play lol). Tried everything in my power to get an LOV back but dealer had the NIB sold on our initial agreement and it was his last allocated one.
Anyway, The 3-target bank issue and my initial first few games I was like oh boy, kick me in the nuts, why did I get this. Well, pinball fickle tickle - dozen games in (approx 7.1 pitch at the moment). This game is pretty freaking bad ass! Happy to be here, looking forward to digging deep into this one.
Side note; is the power gem supposed to be a 2-ball mode? Twice now I’ve selected it and the game gave me a 2nd ball + short ball saver. I need to read up on the rules.
none of the modes are MB by themselves. Only by portal locks will they have 2 or 3ball. Are you getting it every time and only in power?
Quoted from Eskaybee:Side note; is the power gem supposed to be a 2-ball mode? Twice now I’ve selected it and the game gave me a 2nd ball + short ball saver. I need to read up on the rules.
You probably had a Portal Lock enabled. If you combo enough shots, spin the disc to grab the portal lock, and then start the gem quest you will have a 2 or 3 ball multiball AND have a multiplier enabled for your gem quest.
Bummer. I was looking forward to your gameplay comments on LOV . Well enjoy your aiq!
Quoted from Eskaybee:I was reluctant to get AIQ. I played it once on initial release and did not like it. It shot awesome, but code stunk (release code). Fast forward what…2 years? I’ve been following the game and the biggest thing that attracted me was all the complaints that it’s too complicated and there’s too many ways to play it. That’s just what I like. I got an LOV that ended up having issues That I’d rather not discuss publically; dealer offered to swap it with NIB if I helped cover shipping, easy decision - agreed. But after talking, he also had 1 AIQ PREM NIB and decided to take it instead. Honestly, I was regretting the decision all week - LOV is really a cool game (family hated it but they hardly play lol). Tried everything in my power to get an LOV back but dealer had the NIB sold on our initial agreement and it was his last allocated one.
Anyway, The 3-target bank issue and my initial first few games I was like oh boy, kick me in the nuts, why did I get this. Well, pinball fickle tickle - dozen games in (approx 7.1 pitch at the moment). This game is pretty freaking bad ass! Happy to be here, looking forward to digging deep into this one.
Side note; is the power gem supposed to be a 2-ball mode? Twice now I’ve selected it and the game gave me a 2nd ball + short ball saver. I need to read up on the rules.
Quoted from luvthatapex2:Bummer. I was looking forward to your gameplay comments on LOV . Well enjoy your aiq!
Don’t get me wrong frank; I am bummed. LOV is FANTASTIC! Hope to get it back.
Quoted from Sleal16:none of the modes are MB by themselves. Only by portal locks will they have 2 or 3ball. Are you getting it every time and only in power?
Thanks, that's what I thought. I'll try to do it again and see if I can see what the deal is. Maybe the trough just failed or something and spat a ball into play.
Quoted from Eskaybee:Thanks, that's what I thought. I'll try to do it again and see if I can see what the deal is. Maybe the trough just failed or something and spat a ball into play.
I was getting random extra balls ejected on mine. But I wasnt getting ball save activated.
Ok it just did it again. Here’s what’s triggering it. Ball in the portal lock, then I lock a ball for iron man. It spits the portal lock ball out of antman and then releases the Ironman lock which is probably why I got the ball saver. Any ideas?
Quoted from Eskaybee:Ok it just did it again. Here’s what’s triggering it. Ball in the portal lock, then I lock a ball for iron man. It spits the portal lock ball out of antman and then releases the Ironman lock which is probably why I got the ball saver. Any ideas?
Oh, so not tied to a gem mode then. Yeah, if you're not entering a mode and it spits the ball out from the subway/ant-man scoop, then theres some misfires in a switch somewhere it seems. And if everything is going smoothly, ball saver from a magnet lock is part of the code. Though not sure if all the times it does a lock or hawkeye challenge. Been a few months since I've played but I do remember ball saver after a normal lock at the tower.
The issue is with the portal lock far right. If I lock a ball, it holds in the second position. If I start a gem mode it’ll move the balls to the antman and #1 positions. Once it spits the antman ball back in play, about 3 secs later ir releases that lock1 position to antman. Switch and coil tests seem fine. Can’t figure out why it releases the lock 1 position.
Quoted from Eskaybee:The issue is with the portal lock far right. If I lock a ball, it holds in the second position. If I start a gem mode it’ll move the balls to the antman and #1 positions. Once it spits the antman ball back in play, about 3 secs later ir releases that lock1 position to antman. Switch and coil tests seem fine. Can’t figure out why it releases the lock 1 position.
See if that far right prong is getting stuck in the down position and allowing the ball to roll into Antman.
Quoted from EaglePin:See if that far right prong is getting stuck in the down position and allowing the ball to roll into Antman.
Are you talking about the lock mech prong? It’s working. Antman launches ball back in play and the other ball stays in lock1 position. Then 2 secs later it releases into antman and I get two balls in play. It’s strange (no pun intended lol).
Quoted from Eskaybee:The issue is with the portal lock far right. If I lock a ball, it holds in the second position. If I start a gem mode it’ll move the balls to the antman and #1 positions. Once it spits the antman ball back in play, about 3 secs later ir releases that lock1 position to antman. Switch and coil tests seem fine. Can’t figure out why it releases the lock 1 position.
There's also been a few cases where the factory connected the subway optos out of order and similar issues that you are having occurred.
I would recommend a switch test of the subway optos and that they are also in the correct order.
Quoted from Eskaybee:The issue is with the portal lock far right. If I lock a ball, it holds in the second position. If I start a gem mode it’ll move the balls to the antman and #1 positions. Once it spits the antman ball back in play, about 3 secs later ir releases that lock1 position to antman. Switch and coil tests seem fine. Can’t figure out why it releases the lock 1 position.
After re-reading your post - any gem quest will release all of the locked balls that are in the subway. It's a little bit of a slow process with one coming out of ant man at a time, so this may be normal.
Quoted from awesome1:After re-reading your post - any gem quest will release all of the locked balls that are in the subway. It's a little bit of a slow process with one coming out of ant man at a time, so this may be normal.
And the only reason balls are in there are for portal locks. (should anyway)
So it’s not the portal lock mech. Perhaps it’s normal rules? I disabled the portal in menus so it would act like pro (start at pig belly ramp). I played a few games and sometimes when I start a gem quest it seems to be normal. Other times it kicks another ball into play and the ball saver goes active. Does this sound like part of the rules? Maybe I need to reinstall code?
Quoted from awesome1:After re-reading your post - any gem quest will release all of the locked balls that are in the subway. It's a little bit of a slow process with one coming out of ant man at a time, so this may be normal.
Ok this sounds like what may be happening. So you can theoretically start a gem quest with 2 balls in play?
Quoted from Eskaybee:Ok this sounds like what may be happening. So you can theoretically start a gem quest with 2 balls in play?
Those are portal locks. You can get up to two locks prior to the gem with either being awarded though computer grid, skill shot, or combos. Sorry, thought in one of your last posts it sounded like it was happening even outside of a mode.
But yes, you can tack on a multiball to a gem mode by those methods
Quoted from Eskaybee:So you can theoretically start a gem quest with 2 balls in play?
up to 3.
Lit gem shots Shots are multiplied by # balls in play.
Quoted from Sleal16:Those are portal locks. You can get up to two locks prior to the gem with either being awarded though computer grid, skill shot, or combos. Sorry, thought in one of your last posts it sounded like it was happening even outside of a mode.
But yes, you can tack on a multiball to a gem mode by those methods
Got it thanks! so I've been troubleshooting nothing but my idiocaracy today for something that is part of the game!?! LOL. I guess that's what ppl complained about with a poor intuitive ruleset. No biggie, I just gotta learn better! I thought portal locks were for some powerful multiball - I've been trying tough as nails to get 3 locked to see what happens hahaha. I guess I should work on my reading skills and check tiltforums. This deserves a drink and some more playing!
Quoted from Eskaybee:- I've been trying tough as nails to get 3 locked to see what happens hahaha.
Ha that would have been frustrating
Looking for just a little bit of feedback from some of the veteran pin folk here, see comments below:
(note: I have screened the forum and threads here so some of this is just how my machine is playing)
1: Gameplay- Ruleset is awesome! A little difficult but no real complaints (short of some of the tweaks that have already been noted such as the first shot of the Soul Gem being BP and the ball is on the right flipper, LOL).
2: Leveling & flippers- Still working with this (see current photos below). I moved the machine off of a rug, put the small rubber feet on it and re-leveled it (although I'm not sure it was level to start with :/). Having some issues with, of course, the CM ramp along with BW, and gauntlet ramp shots now for some reason. I have NOT cleaned and waxed the playfield yet (346 plays) but will do that this coming week when my cleaning stuff arrives. Flipper power is set from the factory at 255 so it can't go any higher. I have replacement coil stops and sleeves but I have not witnessed the pile of shavings in the cabinet signaling a failed coil stop. I have the CM Ramp mod/fix but it is a little more complicated to put on than I read about (probably try and take care of this when I clean everything). Would making some more tweaks on the playfield leveling help any of these shot problems?
3: Are flipper coil fans recommended?
4: My Insider Connect backlight has gone dim and is flickering a little (think a fluorescent bulb in a ceiling). Anybody else see this?
Everything else has worked as advertised and it's awesome! Looking forward to final tweaks and working my way to the end.
Thanks in advance for any feedback provided!
-AJB
Photos:
Front- right about the slings with the bottom of the level even with to bottom black line in the "Avengers" logo on the right
Mid- Middle of the playfield with the back of the level even with the bottom of the word "Battle" in the Battle Thanos light
Pitch: As middle of the playfield as I can get just a little bit to the bottom of the BW wireform
,
Finally pulled the trigger on one of these, Pro model will be on its way soon. It's gonna look sharp next to Deadpool!
Question for other AIQ owners: anything prone to breakage that I should worry about? Checked Cliffy's Protectors, and I don't see any Avengers-specific products. Nor did I see any mentions in the last several pages of this thread, but it's a long one maybe I missed it.
Thanks in advance!
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/official-avengers-infinity-quest-owners-thread-pinsiders-assemble/page/202 and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.