And I'm in the club too, got mine Wednesday and been having a blast on it, even around some setup issues. Just had my best game so far, 540 million, four gems, including winning Thanos Attacks, and when I had the foresight to Change Gems right before to put Mind on Black Panther for free hits and Reality on Black Widow for the multiplier. (I think Reality's multiplier should work on Thanos Attacks shots? Didn't get to see the shot values during the game.)
My most beautiful moment was this: Iron Man MB, phase two, one ball held on each flipper. I shot Panther from the left (jackpot), Hulk from the right (jackpot), the returning ball from Panther up into the tower (super), the ball from Hulk came to the upper flipper to shoot Hawkeye, and from there into the tower for double super. The only thing better than flowing combos on this machine is doing it with two balls at the same time!
Bunch of assorted comments:
I've got both plunger problems. Autoplunger shots rattle somewhere and fail to make it around about one-third of the time. I decreased the autoplunger power to 230 which helped a bit but didn't solve it. Going lower meant clean shots wouldn't make it. I saw upthread that this happens when the ball is falling off the shooter ramp too early and too far to the left; I need to get slow-motion video to see what's happening.
My manual plunger never comes close to making it around. I think the problem is that there's a big gap between the tip of the shooter rod and where the ball rests on the autoplunger forks - the ball sits over a quarter inch beyond the tip. I think this is because the outer shooter spring is too long - has anyone tried either compressing that or replacing it with a shorter one?
I get launched balls stuck under the gauntlet frequently. Was there an official Stern fix for this?
I agree with the folks who say to turn UP the slingshot power to avoid outlane drains. That makes them often kick partway up the Thor and Panther orbits, for a slow return to gain control. It also helps in multiballs, they clear the area in front of the flippers more. Also get a few more random hits to the drops and Ant-man.
I get a lot of balls falling out of the left side of the Captain Marvel ramp, sometimes even onto the gauntlet ramp wireform, I definitely want to put in some kind of shield barrier there.
For slow returns from the Panther orbit, I've got the issue where the post there bumps the ball out towards the center. I kinda like it this way. Most of the time it goes to a flipper, and when it doesn't, I can see and react early enough to slap save. Better than hitting the slingshot I think.
Had some minor problems when a drained ball would sit at the top of the trough instead of rolling down. I think I got this fixed by sanding the edges of the trough groove, hasn't happened again since.
No problems with any of the following: disc (smooth and flush and level), subway, optos (none miswired or mislabeled as far as I can tell), or balls falling off the gauntlet ramp or getting stuck at the intersection of the gauntlet and CM wireforms.