Quoted from KC_Green:Greetings! I joined the Avengers Infinity Owners last week. Very exciting! We love the ramps and theming so far.
BUT - WOW. I don't know if I'm this bad or I have something set up incorrectly.
1. Any rejection on the Black Panther Orbit gets kicked left slightly (at the beginning of the orbit) and goes right down the middle. Requiring almost a tilt-level nudge. Is this right?? The ball doesn't kick out far enough to hit the flipper (e.g. Jurassic or Deadpool). Very frustrating.
2. The Hulk Orbit comes down and hits the slings nearly every time (grazing the left sling) causing the ball down the outlanes 2/5 times. Very frustrating. Is this common? I've never encountered such dangerous orbits!
3. My Thor ball seems stuck or locked in place quite often. When the ball is stuck and the ball hits it, it is just risky for SDTM drains. Very frustrating.
4. Ramp rejections go down the middle constantly. Captain Marvel and Black Widow both head right down the middle on nearly all rejections forcing tilt-level nudges that I don't like to do. It this common?
5. Last issue that I'm sure there is no fix is I'll hit a perfect Hulk spinner and it comes down Captain America (misses pops) then right down the middle. Crazy. Feels like I'm punished for a great shot...a lot.
Ultimately, this makes Black Panther often risky, Hulk, Captain America, and even ramps come with risk. I'm not a pro, but I've reached Visitor Center in JP 5x and Showdown on Dialed In 2x. In Avengers, I can't barely obtain one gem in this game! Even when I'm hot and hitting ramps, one miss and it feels like it goes from slings straight to an outlane down the middle off an orbit.
Any advice on setups is greatly appreciated.
For #1, On a premium/LE there is a post with rubber on it at the entrance to the BP orbit. It's there to kick the ball over to the left flipper when balls come back down the orbit. The thing is though, a ball rolling down the orbit and hitting that rubber will very slightly unscrew that post each time it hits it. So gradually over time that post becomes a bit loose. That means that instead of the post being set in position so the ball bounces firmly off the rubber, the post instead gives a little bit on contact & so the ball bounces off weakly and often SDTM. This happened on mine. I fixed it by unscrewing the post and putting blue Loctite on it to keep the post screwed in. After doing it the balls were bouncing perfectly over to the left flipper and it hasn't been an issue since.
For #2, On mine a ball coming slowly back out of the orbit will slightly graze the top of the sling but not enough to trigger the sling. Faster moving balls either slightly graze the lower part of the sling or miss it entirely, but again it's only a slight graze so not enough to trigger the sling. I'd suggest trying one or a combination of these things to get it playing the way you'd like it to: 1) Check the left to right level setup of your game, and maybe try changing the pitch/steepness of the playfield a bit, 2) slightly bend out the end of the ball guide where the ball exits the orbit, or 3) adjust the gap in the sling switch to adjust the sensitivity of when it fires. On mine I've never changed the factory setup on the sling and it doesn't fire when the ball grazes it out of the orbit.
I'm not sure about #3
For #4, yep, misses from those ramps are dangerous. In a lot of pinball games a missed ramp shots lead to danger. For the Black Widow ramp, if you're getting true rejections from the ball hitting the plastic above the ramp then try adjusting the pitch of your game and/or the flipper power. That should reduce how often it happens. In my experience more steep = more Black Widow rejections (at least I think that's the way it was working, could have been the other way around though). The Marvel ramp isn't an easy shot. A little bit offline is a miss and it will often come back SDTM as a penalty for it.
For #5, it's going to happen sometimes depending on how fast and at what angle the ball exits the pops. If it's happening a lot then you might try adjusting pitch. But it will still happen sometimes because no matter how your game is set up there will be some combination of ball speed and exit angle that will take it SDTM occasionally.
For your last point, as soon as the ball hits the sling you need to nudge to try to change the angle off the sling. Or, as you get familiar with the game, you'll start to see a bounce or two ahead where the ball is going so you can instead nudge on the bounce that would have sent it into the slings.