Quoted from awesome1:I'm not exactly sure what "rejects" some of you guys are having with the Black Panther orbit? Is it just your ball launch from the shooter lane or actual orbit shots from the flipper?
"Weak" plunges from the manual plunger and auto-launch are well documented, but I wouldn't consider them a "reject".
I as well as others have replaced the plunger spring with a stronger "Red" version and I also upgraded to stronger coil for the auto launch and this solved 99% of all ball launches not making it completely around to the right flipper.
There is a gate at the top of the Black Panther orbit. If you are getting physical rejects I would start there or as shaub noted - you may need to tweak the ball guide just a little.
What I consider a reject is one that doesn't have enough momentum to make the ramp to return right flipper. When I miss it while shooting the orbit I put it entirely on me and needing to play better, when the auto plunge or manual full plunge doesn't make it up the ramp that's what I'd consider a reject. Sometimes the ball makes it all the way to the gate and then dribbles into the pop's, sometimes it doesn't even make it to the gate and sometimes it makes it through the gate and halfway up the ramp before rolling back into the pop's.
I haven't taken any slow motion video myself, but it seems to rattle leaving the plunger lane as it skips off the little step onto the playfield taking away all it's inertia with it.