Quoted from John1210:Just finding out who sells the cpt marvel ramp mod?
There’s a thread for it
Quoted from John1210:Just finding out who sells the cpt marvel ramp mod?
There’s a thread for it
Quoted from John1210:Just finding out who sells the cpt marvel ramp mod?
Tdiddy, he had a post right above your original question.
Quoted from John1210:Just finding out who sells the cpt marvel ramp mod?
The man who just posted above you, "tdiddy"
Quoted from gorditas:Who has photos and the name of their purple powder coated premium? I did a search, and only found one example in this group.
I just bought one which was done by Robert Stone. Quality and color are great. Not sure the name of the color but I’m sure he’d tell you.
2BD9024B-C712-4CA4-8553-6BC541157497 (resized).jpegQuoted from ToddSonOfOdin:I just bought one which was done by Robert Stone. Quality and color are great. Not sure the name of the color but I’m sure he’d tell you. [quoted image]
Looks great! Robert does awesome work.
Quoted from gorditas:Who has photos and the name of their purple powder coated premium? I did a search, and only found one example in this group.
I’m getting mine done next week in thanos-purple.........
Quoted from bossk4hire:Got a look at the shooter rod! Hoping it lights up like the JP amber.
[quoted image]
It does light up, watch the accessories video. I was hoping it would change colour to match the gems, but looks to be white only.
Quoted from mbelofsky:Another great mod for AIQ from tdiddy. I just installed the Black Panther mod at the back right of the play field. This goes nicely with the Chrysler building in the back, the Pym lab up front and the left blue guide on the Captain Marvel ramp.
I also showed a photo with my Pinball Universe protectors in place to ensure that the side art is not messed up with the mods or when lifting the play field.
Michael
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2nd that. Tdiddy's mods look great. We got the whole set and couldn't be happier
Quoted from ZMeny:Stern Pinball Avengers: Infinity Quest Shooter Rod Accessory
NOW SHIPPING!
Now that promo was funny as shit, well done!!
Just updated the new code. I was a few behind. I have to say it made the game much better. I immediately noticed the change in the playfield light patterns. Much better.
Thinkin about buying a near new aiq pro for a great price from friend. Haven't played it cuz hes few hundred miles away. Is prem that much better on this title? I have a mix of pros and premiums, some pro games play better in my opinion. Thoughts? Thanks.
Quoted from Hayfarmer:Thinkin about buying a near new aiq pro for a great price from friend. Haven't played it cuz hes few hundred miles away. Is prem that much better on this title? I have a mix of pros and premiums, some pro games play better in my opinion. Thoughts? Thanks.
The only thing i find big difference is the inverted ramp, would love that someone find a way to add it to the pro Also the pro is a big more "non stop"
Rejoining the club with an LE after trading away my premium a while back(my kid is begging me to get one again). Have they added in co-op to this game yet? I know it was talked about as a maybe early on, but I dont think Keith was too keen on it.
Quoted from mbrave77:Rejoining the club with an LE after trading away my premium a while back(my kid is begging me to get one again). Have they added in co-op to this game yet? I know it was talked about as a maybe early on, but I dont think Keith was too keen on it.
Welcome back to the club!
No, it was not added unfortunately.
Thanks, wonder if they are done or maybe itll be added. Im of the mind most games should have co-op now. And the avengers are a team, and the game is hard, so co-op! I used to do solo co-op on tmnt to get further...
Quoted from mbrave77:Thanks, wonder if they are done or maybe itll be added. Im of the mind most games should have co-op now. And the avengers are a team, and the game is hard, so co-op! I used to do solo co-op on tmnt to get further...
I don't know what co-op is but couldn't you just increase the number of balls? I raised my AIQ to 5 and while it felt like cheating at first, I have more fun with the game now so it's all good. And my top score is still only around 550M...
Quoted from Fezmid:I don't know what co-op is but couldn't you just increase the number of balls? I raised my AIQ to 5 and while it felt like cheating at first, I have more fun with the game now so it's all good. And my top score is still only around 550M...
Im wierd. Im a 3 ball guy and I like to keep my hi scores in that realm. But Co-op is a totally different thing and scoring system. #1 would be fun to play with my daughter and we would progress together. #2 it would stay in co-op scoring.
I know its petty but its the wierd way I am
Quoted from mbrave77:Im wierd. Im a 3 ball guy and I like to keep my hi scores in that realm. But Co-op is a totally different thing and scoring system. #1 would be fun to play with my daughter and we would progress together. #2 it would stay in co-op scoring.
I know its petty but its the wierd way I am
I get it, I was a 3 ball guy too until I got frustrated at a string of bad AIQ games, then I said screw it, and bumped that one up to 5. I still have my others at 3.
Quoted from Fezmid:I get it, I was a 3 ball guy too until I got frustrated at a string of bad AIQ games, then I said screw it, and bumped that one up to 5. I still have my others at 3.
I feel exactly the same, I have much more fun with AIQ on 5 balls. When I had it set up on 3 balls I was constantly nudging and outright manhandling the game just to keep the ball in play. With 5 balls I play a more relaxed game.
Quoted from mbrave77:Thanks, wonder if they are done or maybe itll be added. Im of the mind most games should have co-op now. And the avengers are a team, and the game is hard, so co-op! I used to do solo co-op on tmnt to get further...
Someone in the reveal stream suggested setting it to 10 balls if you're looking to use co-op to see more of the game. Functionally speaking, isn't it more or less the same?
I think co-op is a cool idea, but just sharing progress is the tip of the iceberg. A new game mode that use co-op with simple but new objectives could be cool. I would keep an eye on Dwight Sullivan games for that kind of thing though, that's definitely more up his alley.
Quoted from shaub:Someone in the reveal stream suggested setting it to 10 balls if you're looking to use co-op to see more of the game. Functionally speaking, isn't it more or less the same?
I think co-op is a cool idea, but just sharing progress is the tip of the iceberg. A new game mode that use co-op with simple but new objectives could be cool. I would keep an eye on Dwight Sullivan games for that kind of thing though, that's definitely more up his alley.
I love dwight games and have Mando premium on order. I have SW comic premium which I love and I enjoyed tmnt when I had it. Would like a GoT someday too, so Im in camp dwight!
Quoted from Indusguys:When I had it set up on 3 balls I was constantly nudging and outright manhandling the game just to keep the ball in play.
That’s the best part of pinball!!!!!
Quoted from Pinball-NJA:Is there a PDF on installing the topper? Thanks!
It should come with instructions if not there are a lot of Youtube videos showing how its done. It's super easy with the most difficult part being perhaps connecting it to the power source which shouldn't be a problem it's just a tight fit.
Quoted from EaglePin:I installed the shooter rod. I like it a lot!!!
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Nice! Waiting on ups!
Quoted from EaglePin:I installed the shooter rod. I like it a lot!!!
[quoted image][quoted image][quoted image][quoted image]
So I played a quick test game with the new rod installed. I like it a lot, but I'm hoping they add more code support for it. When selecting which gem quest to play it was good. The color of the rod changed to match the color of the gem showing on screen and it changed color with each flipper press as I cycled through the gem quests on screen.
But then when the quest started the rod went unlit and stayed unlit. I played Mind Gem and Soul Gem and it was the same on both. I won the Soul Gem and it remained unlit even after winning it. Seems like it might be nice if it would stay lit as the color of the gem quest you're currently playing and then if you win the quest maybe have it start flashing until you collect it.
It also wasn't lit during Thor multiball. Might be nice to at least get some flashes for jackpots there. I'm also hoping that when you aren't in a gem quest it cycles through the colors of the gems you possess. I don't know whether or not it does that but it seems like that could be another good way to use the lit rod. Maybe also when you have a gem placed on a shot it could flash the color of that gem each time you hit that shot. Could be pretty cool with a gem placed in the pops.
Captain Marvel binary hurry up would be another good spot for it to start flashing and changing color while that hurry up is running. Again it was unlit during that.
Overall I'm happy with the rod. I think it looks really great both with the machine off and when lit up. But it would be nice to see a code update really put it into play a lot more. Seems like there's a ton they could do to integrate it with game play.
Edit: Changed "Captain America multiball" to "Thor multiball"
Just had a decent game and I really feel like the pingulp needs to have a disclaimer that reads: "Warning: If you just filled a glass of beer and you happen to be having an animated game, have clorox wipes and towels on standby to clean up the ridiculous sticky mess you will undoubtedly make on your sideart from nudging the sh*t out of your machine!"
Quoted from EaglePin:So I played a quick test game with the new rod installed. I like it a lot, but I'm hoping they add more code support for it. When selecting which gem quest to play it was good. The color of the rod changed to match the color of the gem showing on screen and it changed color with each flipper press as I cycled through the gem quests on screen.
But then when the quest started the rod went unlit and stayed unlit. I played Mind Gem and Soul Gem and it was the same on both. I won the Soul Gem and it remained unlit even after winning it. Seems like it might be nice if it would stay lit as the color of the gem quest you're currently playing and then if you win the quest maybe have it start flashing until you collect it.
It also wasn't lit during Captain America multiball. Might be nice to at least get some flashes for jackpots there. I'm also hoping that when you aren't in a gem quest it cycles through the colors of the gems you possess. I don't know whether or not it does that but it seems like that could be another good way to use the lit rod. Maybe also when you have a gem placed on a shot it could flash the color of that gem each time you hit that shot. Could be pretty cool with a gem placed in the pops.
Captain Marvel binary hurry up would be another good spot for it to start flashing and changing color while that hurry up is running. Again it was unlit during that.
Overall I'm happy with the rod. I think it looks really great both with the machine off and when lit up. But it would be nice to see a code update really put it into play a lot more. Seems like there's a ton they could do to integrate it with game play.
As an owner of the Jurassic Park shooter rod I would warn that less is more. When they first launched that it would blink constantly and annoy the hell out of people with all of the changes. They ended up calming it down during play and it was way better.
Quoted from EaglePin:It also wasn't lit during Captain America multiball.
Have I missed a multiball?
I installed the updated subway for the game. Very easy install, no more than 15 minutes.
The game plays 10 times better. No more ball hangs up down there.
Quoted from WJxxxx:Have I missed a multiball?
Sorry, meant Thor. Edited original post.
been away from game a while and got my LE today. Second game 898m which is by far my best. Beat battle royale and that was cool when flippers died upon beating it. So of course I figured the original owners settings were too easy but then proceeded to get my ass kicked for like 10 games. So maybe Ill change those settings back!
Quoted from mbrave77:So what are the standard 1.01 code ways to qualify extra ball?
http://tiltforums.com/t/avengers-infinity-quest-rulesheet/6740#heading--extraballs
Quoted from Aquapin:It does light up, watch the accessories video. I was hoping it would change colour to match the gems, but looks to be white only.
I installed mine tonight...it lights up in colors matching the lock down bar button.
Quoted from mbrave77:So what are the standard 1.01 code ways to qualify extra ball?
Extra balls
I've never known a machine to have so many possibilities to light an extra ball. These are:
Bullseye target completions (3)
Captain marvel ramp (12) / spins (360?)
Combos (50)
Computer grid award
Trophies (8)
Progressing Avengers to Lv2 (3)
In addition there is an instant extra ball for completing the 2nd Hawkeye challenge.
Quoted from WJxxxx:Extra balls
I've never known a machine to have so many possibilities to light an extra ball. These are:
Bullseye target completions (3)
Captain marvel ramp (12) / spins (360?)
Combos (50)
Computer grid award
Trophies (8)
Progressing Avengers to Lv2 (3)
In addition there is an instant extra ball for completing the 2nd Hawkeye challenge.
Thanks for that, the previous owner also set the free game award to extra ball, so i turned that off.
Quoted from WJxxxx:Extra balls
I've never known a machine to have so many possibilities to light an extra ball. These are:
Bullseye target completions (3)
Captain marvel ramp (12) / spins (360?)
Combos (50)
Computer grid award
Trophies (8)
Progressing Avengers to Lv2 (3)
In addition there is an instant extra ball for completing the 2nd Hawkeye challenge.
I love all the extra balls this game gives out. I’ll take it over the 1 extra ball my IMDN gives me haha.
Quoted from CashMoney:I love all the extra balls this game gives out. I’ll take it over the 1 extra ball my IMDN gives me haha.
Eheheh good point
Quoted from WJxxxx:Extra balls
I've never known a machine to have so many possibilities to light an extra ball. These are:
Bullseye target completions (3)
Captain marvel ramp (12) / spins (360?)
Combos (50)
Computer grid award
Trophies (8)
Progressing Avengers to Lv2 (3)
In addition there is an instant extra ball for completing the 2nd Hawkeye challenge.
Is the "progressing avengers" EB written down anywhere? I don't recall this one and am curious if it applies only to the first time 3 avengers reach Lv2.
Quoted from TaylorVA:Dr Strange Disc RPM highest RPM to date started resetting between games. What’s up with that?
Never mind, hit the HS reset threshold and kept restarting after abysmal play.
If you are like me and don't like the sound and display coming up all the time; in game settings change the disk threshold from 400 to a higher number (800) works well for me. That way it only sounds and displays after a good rip and then I'll look to see what it was. Additionally, I think it makes the sound and display more special. If I was an operator, I'd leave it alone at 400.
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