So when comparing the Prem and Pro to decide which to buy, one of the things that stood out to me was the Captain Marvel Binary Hurry Up. On the Prem, a successful hurry-up adds a multiplier to the Captain Marvel Shot, while on the Pro, there is no multiplier.
I would like to see a multiplier added to the Pro as well because it adds some additional room for Gem placement strategy. I understand that the Pro spinner shot is MUCH EASIER to hit, so I have a suggestion that could hopefully help to balance that out.
Basically, make the multiplier rule exist in the same way on the Pro as it already exists on the Prem. But change the payout of any multiplied shots on the Captain Marvel shot to be based on the number of spins on the spinner. For example, a 10M shot lit on Captain Marvel with the 2X hurry-up: if you shoot the spinner and get 30 spins, it counts for the full 2X multiplier and you get 20M points. But if instead you only get like 20 spins then maybe you only get half of your +1X multiplier so 10M x 1.5X for 15M points. You could also do it where it's all or nothing, hit 30 spins and get the multiplier but fall short and get no multiplier. You could add an adjustment for "Marvel spins for full X," "Marvel spins for half X," "Marvel spins for quarter X," etc.
I feel like a similar approach to approximate the difficulty of the Prem Ramp using the Pro spinner is already implemented in Soul Gem and the Captain Marvel Count Up Awards so it shouldn't feel out of place.