(Topic ID: 117693)

"Nudging is wrong"

By mof

9 years ago


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Topic Stats

  • 302 posts
  • 134 Pinsiders participating
  • Latest reply 9 years ago by ccotenj
  • Topic is favorited by 5 Pinsiders

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#36 9 years ago

In the past year, while explaining what I like about pinball, I've had at least a dozen people say "Wait, that's not illegal?!?"

I was once one of those people.

#133 9 years ago
Quoted from someoneelse:

I'm all for nudging, for me it's an essential part of the game.
But I do have a friend that arguments that tilt warnings are the same as yellow cards in soccer and the tilt itself id like a red card. Then he goes on arguing that yellow cards are given for doing something wrong, so nudging is wrong.

The *tilt* is the penalty. The *tilt warning* is the referee coming over and telling you that if you are any rougher, you'll be getting penalized.

#218 9 years ago
Quoted from Caucasian2Step:

My new country hit single:
"If nudging is wrong, I don't wanna be right."

From his debut album: "My tilted heart"

#281 9 years ago
Quoted from Luckydogg420:

My only question with death saves is about the logic of the game. If the ball has already rolled over the Outlane switch, and the game has already scored points for the Outlane drain, then could the game be confused with ball count? How about end of ball bonus score/points, has that been added onto your ball score even though the ball hasn't ended?

Do all games add points only after the ball has made its way to the ball trough? If so, then I might even consider them to be ok.

If the game counts score only when the ball drops into the trough, and you haven't tilted the game, and the glass is on, then it should be ok.

I have to assume most games have taken this all into account. I've never noticed a game that starts tallying up on an outlane switch. That would be a very brittle way of doing it (from a coding perspective). What if there is a kickback? What if that kickback isn't lit? What if a power outlane climbs all the way up and out the other side? What if you are able to execute a wicked shimmy? What if the switch malfunctions and triggers scoring even though the ball is somewhere else on the playfield? And so on...

I think modern games will use the outhole has a trigger to *start* the end of ball sounds / animations / etc, but only if it can also properly account for all of the balls. I had a flakey trough switch on a Fish Tales that was doing really weird stuff...like you'd lose the ball - the bonus count-up would begin, but then it would snap back out of it - thinking you still had a ball in play, and then eventually kick out a freebie into the shooter lane.

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