Quoted from tfduda:If replays are available and the play all push button is pressed in the middle of a game (after ball one and before ball five), will this activate a new game or is starting a new game on replays disabled until after the fifth ball is played?
pushing the play all button any time the playfield shuffle (bally calls it "shutter") is closed will cause the shuffle to open...that resets the game. The key to figuring out the schematic is when "normally" is.
in this case, the shuffle switches are drawn when the shuffle is closed, so the 2nd position shuffle motor switch that is NC at schem B6.5 will cause coin relay switch 3 power the shuffle motor.
wrt wiring changes for free play, you can rip all that out and put it back to factory if you want. Misadjusting the SPDT replay register zero switch ("R.P. S.U. zero sw") at schem B2 so it always connects wire 65 to 45 is all you need assuming you don't care about the coin meter (if you have one) working right. The game will function normally - resetting credits at power on, etc. - except it will also cycle when the register is 000 and never accept a coin (if your coin lockout coil/armature works).
the replay register always decrements when the game cycles if credits are > 000. When the game left the factory, it would reject an inserted coin if the register was nonzero. Operators often disconnected the coin lockout because it tended to make a buzzing noise, and also if you are daft enough to insert a coin when you have credits, that improves the profit margin
you have the game mode vs. coin mode thing pretty much figured out. The only thing to notice is the Play All pushbutton sw. 1 at schem C2.5. When you push the play all button, that switch opens and removes the power from the extra ball pushbutton relay. When you drop a coin, the game will reset.